# Configuring Movie Recorders The **Movie Recorder** generates a video in the .mp4 or .webm file format. It does not support variable frame rates. This page covers properties specific to Movie Recorders. To fully configure a Movie Recorder, you must also set: - The Recorder's [Output properties](RecorderProperties.md). - The [Recording Properties](Recording.md) for the capture. ## Movie Recorder properties ![](Images/RecorderMovie.png) |Property:||Function:| |:---|:---|:---| | **Format** ||The encoding format of the Recorder's output. Choose **.mp4** or **WEBM**.| | **Capture Alpha** ||Enable this property to include the alpha channel in the recording. Disable it to only record the RGB channels. This property is only available when **Format** is **WEBM**. This property is not available when **Capture** is **Game View**.| | **Capture** ||Specifies the input for the recording.| || Game View |Records frames rendered in the Game View.

Selecting this option displays the [Game View capture properties](#GameView). | || Targeted Camera |Records frames captured by a specific Camera, even if the Game View does not use that Camera.

Selecting this option displays the [Targeted Camera capture properties](#TargetedCamera).| || 360 View |Records a 360-degree video.

Selecting this option displays the [360 View capture properties](#360View).| || Render Texture Asset |Records frames rendered in a Render Texture.

Selecting this option displays the [Render Texture Asset capture properties](#RenderTextureAsset).| || Texture Sampling |Supersamples the **Source** camera during the capture to generate anti-aliased images in the recording. Use this capture method when the **Rendering Resolution** has the same or higher resolution than the **Output Resolution**.

Selecting this option displays the [Texture Sampling capture properties](#TextureSampling).| | **Capture Audio** ||Enable this property to include audio in the recording.| | **Quality** || Sets the quality of the output movie: **Low**, **Medium**, or **High**. The lower the quality, the smaller the file size.| [!include[](InclCaptureOptionsGameview.md)] [!include[](InclCaptureOptionsTargetedCamera.md)] [!include[](InclCaptureOptions360View.md)] [!include[](InclCaptureOptionsRenderTextureAsset.md)] [!include[](InclCaptureOptionsTextureSampling.md)]