# Creating and managing Recorders

Use the Recorder list in the [Recorder window](RecorderWindow.md) (menu: **Window > General > Recorder > Recorder window**) to manage Recorders. You can:

- Add, rename, edit, duplicate, and delete Recorders.
- Save the current Recorder list as a reusable asset, load an existing Recorder list, or delete Recorder lists.
- Save individual Recorders as [Presets](https://docs.unity3d.com/Manual/Presets.html).

## Adding and editing Recorders

**To add a new Recorder:**

1. From the Recorder list, click **+ Add New Recorders**.
1. From the context menu, choose the type of Recorder to add.

The new Recorder appears in the Recorder list.

Select it to [edit its properties](RecorderProperties.md) in the Recorder Properties pane.

**To rename a Recorder:**

1. Select the Recorder you want to rename, then click its name.
2. Type the new name and press **Enter** or click anywhere outside of the name field.

**To duplicate a Recorder:**

Right click the Recorder you want to duplicate and choose **Duplicate** from the context menu.

Or

Select the Recorder you want to duplicate and use the **Ctrl/Cmd + d** shortcut.

**To delete a Recorder:**

Right click the Recorder you want to delete and choose **Delete** from the context menu.

Or

Select the Recorder you want to delete and:
* On Windows or Linux, press **Delete**, or
* On Mac, use the **Cmd + Delete** shortcut.

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## Managing Recorder lists

You can save all of the Recorders in the Recorder List pane as a single reusable asset. This is useful to quickly switch between sets of Recorders.

To save, load, or clear settings for all Recorders:

1. Open the Recorder window (menu: **Windows > General > Recorder > Recorder window**).

2. In the Recorder list, click the drop-down menu.

3. Do one of the following:

    * To save your Recorder list as an asset, select **Save Recorder List**.

    * To load a Recorder list, select **Load Recorder List > _[LIST ASSET]_**.

    * To delete all Recorders in your list, select **Clear Recorder List**.

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## Creating Recorder Presets

Use the Preset icon ![](Images/IconPreset.png) in the Recorder Properties pane to save any Recorder's properties as a Preset, or load a Recorder Preset onto a new Recorder.

This is useful for creating predefined Recorders that you can reuse in different [Recorder Lists](#ManageRecorderLists).

For information about saving and loading Presets, see the [Presets](https://docs.unity3d.com/Manual/Presets.html) section in the Unity Manual.