### Texture Sampling capture properties These options appear when you set **Capture** to **Texture Sampling**. ![](Images/CaptureOptionsTextureSampling.png) |Property:||Function| |-|-|-| | **Source** ||Specifies which camera the Recorder uses to capture the recording.

**Note:** some options may not appear if you're using certain render pipelines (for example [HDRP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest)).| | | ActiveCamera | The Camera that is active when you launch the recording. | | | Main Camera | The Camera tagged with the MainCamera [Tag](https://docs.unity3d.com/Manual/Tags.html). | | | Tagged Camera | A camera tagged with a specific [Tag](https://docs.unity3d.com/Manual/Tags.html). | |**Tag** | | When you set **Source** to **Tagged Camera**, specifies which Tag to look for.| | **Aspect Ratio** ||The width:height ratio to format the output to.| | **Super Sampling** | | The size of the grid from which to sample. | | **Rendering Resolution** ||The dimensions of the input from which to sample. | | **Output Resolution** ||The dimensions of the video recording.|