// *********************************************************************** // Copyright (c) 2017 Unity Technologies. All rights reserved. // // Licensed under the ##LICENSENAME##. // See LICENSE.md file in the project root for full license information. // *********************************************************************** using NUnit.Framework; using System.Collections; using Autodesk.Fbx; namespace Autodesk.Fbx.UnitTests { public class FbxLayerContainerBase : FbxNodeAttributeBase where T:FbxLayerContainer { override public void TestBasics(T layerContainer, FbxNodeAttribute.EType typ) { base.TestBasics(layerContainer, typ); int index = layerContainer.CreateLayer (); Assert.GreaterOrEqual (index, 0); // check an index is returned (-1 is error) // make sure doesn't crash and returns expected value Assert.IsNotNull (layerContainer.GetLayer (index)); Assert.IsNull (layerContainer.GetLayer (int.MinValue)); Assert.IsNull (layerContainer.GetLayer (int.MaxValue)); Assert.AreEqual (layerContainer.GetLayerCount (), 1); Assert.AreEqual (layerContainer.GetLayerCount (FbxLayerElement.EType.eUnknown), 0); Assert.AreEqual (layerContainer.GetLayerCount (FbxLayerElement.EType.eUnknown, true), 0); } } public class FbxLayerContainerTest : FbxLayerContainerBase { [Test] public void TestBasics() { base.TestBasics(CreateObject(), FbxNodeAttribute.EType.eUnknown); } } }