// *********************************************************************** // Copyright (c) 2017 Unity Technologies. All rights reserved. // // Licensed under the ##LICENSENAME##. // See LICENSE.md file in the project root for full license information. // *********************************************************************** using NUnit.Framework; using System.Collections; using Autodesk.Fbx; namespace Autodesk.Fbx.UnitTests { public class FbxCollectionTest : Base<FbxCollection> { public static void GenericTests<T>(T fbxCollection, FbxManager manager) where T : FbxCollection { // TODO: FbxScene has a member count of 3 instead of one (even after clearing), is this normal? int initialMemberCount = fbxCollection.GetMemberCount (); // test AddMember FbxObject obj = FbxObject.Create (manager, ""); bool result = fbxCollection.AddMember (obj); Assert.IsTrue (result); Assert.AreEqual(initialMemberCount+1, fbxCollection.GetMemberCount()); // test Clear fbxCollection.Clear (); Assert.AreEqual (initialMemberCount, fbxCollection.GetMemberCount()); // test GetAnimLayerMember() fbxCollection.AddMember(FbxAnimLayer.Create(manager, "animLayer")); var animLayer = fbxCollection.GetAnimLayerMember (); Assert.IsInstanceOf<FbxAnimLayer> (animLayer); var animLayer2 = fbxCollection.GetAnimLayerMember (0); Assert.AreEqual (animLayer, animLayer2); // check invalid Assert.IsNull(fbxCollection.GetAnimLayerMember (1)); Assert.IsNull(fbxCollection.GetAnimLayerMember (-1)); } [Test] public void TestBasics () { GenericTests (CreateObject ("fbx collection"), Manager); } } }