//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Valve.VR { using System; using UnityEngine; public class SteamVR_Input_ActionSet_default : Valve.VR.SteamVR_ActionSet { public virtual SteamVR_Action_Boolean InteractUI { get { return SteamVR_Actions.default_InteractUI; } } public virtual SteamVR_Action_Boolean Teleport { get { return SteamVR_Actions.default_Teleport; } } public virtual SteamVR_Action_Boolean GrabPinch { get { return SteamVR_Actions.default_GrabPinch; } } public virtual SteamVR_Action_Boolean GrabGrip { get { return SteamVR_Actions.default_GrabGrip; } } public virtual SteamVR_Action_Pose Pose { get { return SteamVR_Actions.default_Pose; } } public virtual SteamVR_Action_Skeleton SkeletonLeftHand { get { return SteamVR_Actions.default_SkeletonLeftHand; } } public virtual SteamVR_Action_Skeleton SkeletonRightHand { get { return SteamVR_Actions.default_SkeletonRightHand; } } public virtual SteamVR_Action_Single Squeeze { get { return SteamVR_Actions.default_Squeeze; } } public virtual SteamVR_Action_Boolean HeadsetOnHead { get { return SteamVR_Actions.default_HeadsetOnHead; } } public virtual SteamVR_Action_Boolean SnapTurnLeft { get { return SteamVR_Actions.default_SnapTurnLeft; } } public virtual SteamVR_Action_Boolean SnapTurnRight { get { return SteamVR_Actions.default_SnapTurnRight; } } public virtual SteamVR_Action_Vibration Haptic { get { return SteamVR_Actions.default_Haptic; } } } }