using System; using UnityEngine; namespace Controller.Bicycle { public enum BicycleControllerMode { Independent, LeaningAngleDependentOnSteerAngle } public interface IBicycleController { BicycleControllerMode ControllerMode { get; set; } float CurrentSpeed { get; set; } float CurrentLeaningAngle { get; set; } float CurrentSteerAngle { get; set; } Vector3 RigidBodyVelocity { get; } } }