using System.Reflection;
using UnityEngine;

namespace UnityEditor.ShaderGraph
{
    [Title("Input", "Lighting", "Reflection Probe")]
    class ReflectionProbeNode : CodeFunctionNode
    {
        public ReflectionProbeNode()
        {
            name = "Reflection Probe";
        }


        public override bool hasPreview { get { return false; } }

        protected override MethodInfo GetFunctionToConvert()
        {
            return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic);
        }

        static string Unity_ReflectionProbe(
            [Slot(0, Binding.ObjectSpaceViewDirection)] Vector3 ViewDir,
            [Slot(1, Binding.ObjectSpaceNormal)] Vector3 Normal,
            [Slot(2, Binding.None)] Vector1 LOD,
            [Slot(3, Binding.None)] out Vector3 Out)
        {
            Out = Vector3.one;
            return
                @"
{
    Out = SHADERGRAPH_REFLECTION_PROBE(ViewDir, Normal, LOD);
}
";
        }
    }
}