using System; using Controller.Bicycle; using Controller.Lean; using Sensors; using Sensors.ANT; using Sensors.Polar; using Tracking; using UnityEngine; using UnityEngine.Serialization; namespace Controller { [Serializable] public struct FrontWheelTrackerConfig { public FrontWheelTracker frontWheelTracker; public float multiplicator; public float AdjustedRotation => frontWheelTracker.SteerRotation * multiplicator; } [RequireComponent(typeof(IBicycleController))] public class SensorBikeController : MonoBehaviour { public PolarRotationMapping polarRotationMapping; public FrontWheelTrackerConfig frontWheelTrackerConfig; public bool steer = true; public bool accelerate = true; public bool lean = true; private IBicycleController bicycleController; private BikeSensorData sensorData; private bool isFrontWheelTrackerNotNull; private void Start() { isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null; bicycleController = GetComponent(); sensorData = BikeSensorData.Instance; } private void Update() { var speedData = sensorData.SpeedData; if (speedData != null && accelerate) { SetSpeed(speedData.Value); } if (isFrontWheelTrackerNotNull && steer) { SetSteer(); } if (lean) { SetLeaningAngle(); } } private void SetSteer() { bicycleController.CurrentSteerAngle = frontWheelTrackerConfig.AdjustedRotation; } private void SetLeaningAngle() { //bicycleController.CurrentLeaningAngle = } private void SetSpeed(SpeedSensorData speedData) { bicycleController.CurrentSpeed = speedData.Speed; } } }