using System; using UnityEngine; using Valve.VR; public class ResetPositionViaValveSDk : MonoBehaviour { private void Start() { Valve.VR.OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseSeated); } private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { Valve.VR.OpenVR.Chaperone.ResetZeroPose(ETrackingUniverseOrigin.TrackingUniverseSeated); } } }