// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableUpdateSelectedTrigger : ObservableTriggerBase, IEventSystemHandler, IUpdateSelectedHandler { Subject onUpdateSelected; void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData) { if (onUpdateSelected != null) onUpdateSelected.OnNext(eventData); } public IObservable OnUpdateSelectedAsObservable() { return onUpdateSelected ?? (onUpdateSelected = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onUpdateSelected != null) { onUpdateSelected.OnCompleted(); } } } } #endif