// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerEnterTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerEnterHandler { Subject onPointerEnter; void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) { if (onPointerEnter != null) onPointerEnter.OnNext(eventData); } public IObservable OnPointerEnterAsObservable() { return onPointerEnter ?? (onPointerEnter = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onPointerEnter != null) { onPointerEnter.OnCompleted(); } } } } #endif