using System;
using System.Collections;
using System.Threading;
using UnityEngine;
#if !UniRxLibrary
using ObservableUnity = UniRx.Observable;
#endif
namespace UniRx
{
public static partial class AsyncOperationExtensions
{
///
/// If you needs return value, use AsAsyncOperationObservable instead.
///
public static IObservable AsObservable(this AsyncOperation asyncOperation, IProgress progress = null)
{
return ObservableUnity.FromCoroutine((observer, cancellation) => AsObservableCore(asyncOperation, observer, progress, cancellation));
}
// T: where T : AsyncOperation is ambigious with IObservable.AsObservable
public static IObservable AsAsyncOperationObservable(this T asyncOperation, IProgress progress = null)
where T : AsyncOperation
{
return ObservableUnity.FromCoroutine((observer, cancellation) => AsObservableCore(asyncOperation, observer, progress, cancellation));
}
static IEnumerator AsObservableCore(T asyncOperation, IObserver observer, IProgress reportProgress, CancellationToken cancel)
where T : AsyncOperation
{
if (reportProgress != null)
{
while (!asyncOperation.isDone && !cancel.IsCancellationRequested)
{
try
{
reportProgress.Report(asyncOperation.progress);
}
catch (Exception ex)
{
observer.OnError(ex);
yield break;
}
yield return null;
}
}
else
{
if (!asyncOperation.isDone)
{
yield return asyncOperation;
}
}
if (cancel.IsCancellationRequested) yield break;
if (reportProgress != null)
{
try
{
reportProgress.Report(asyncOperation.progress);
}
catch (Exception ex)
{
observer.OnError(ex);
yield break;
}
}
observer.OnNext(asyncOperation);
observer.OnCompleted();
}
}
}