{ "name": "com.unity.shadergraph", "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "7.3.1", "unity": "2019.3", "unityRelease": "2f1", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "7.3.1" }, "samples": [ { "displayName": "Procedural Patterns", "description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag", "path": "Samples~/ProceduralPatterns" } ], "repository": { "footprint": "9e9a7d70aa5a2198b051806d80e3f04b5785ccfb", "type": "git", "url": "https://github.com/Unity-Technologies/ScriptableRenderPipeline.git", "revision": "3e04a9da77f7658a9bec4a2a8de3a4a40b169865" } }