# Recording from a Timeline track This page explains how to set up and launch a recording from a [Timeline](https://docs.unity3d.com/Manual/TimelineSection.html) Track. If you want to record from the Recorder window, see [Recording in Play mode](RecordingPlayMode.md). You can start and stop recordings from Timeline. A **Recorder Track** in Timeline contains one or more **Recorder Clips**. Each clip defines a recording for the Recorder to capture while Timeline plays the **Recorder Track**. ![Adding a Recorder Track in Timeline.](Images/TimelineRecorderTrack.png) ## Setting up Recorder Clips To set up a recording session in a Timeline instance: 1. Select the GameObject associated with the Timeline Asset. 1. In the Timeline window, click the Add (**+**) button. 1. From the context menu, select **UnityEditor.Recorder.Timeline > Recorder Track**. 1. Right-click the **Recorder Track**. 1. From the context menu, select **Add Recorder Clip**. 1. Select the **Recorder Clip** and edit properties in the **Inspector** window. ## Editing Recorder Clip properties Recorder Clip properties are the same as regular [Recorder properties](RecorderProperties.md), but you set them from the Recorder Clip inspector rather than the Recorder window. ![Adding a Recorder Track in Timeline.](Images/RecorderClipProperties.png) ||| |-|-| |![](Images/Label-A.png) | Choose the type of Recorder you want the Recorder Clip to use. | |![](Images/Label-B.png) | Load any existing [Recorder Preset](RecorderManage.md#RecorderPreset), or save the current Recorder Clip settings as a Preset. | |![](Images/Label-C.png) | Set the Recorder Clip properties. These vary according to the **Selected Recorder** setting. You set them the same way you set regular [Recorder properties](RecorderProperties.md). | >[!NOTE] > Unity stores the **Recorder Clip** properties in the Timeline Track. They do not affect properties you set in the Recorder window. The Recorder Clip Inspector also includes a subset of the [recording controls](RecordingPlayMode.md#setting-up-a-recording) in the Recorder window. ![Adding a Recorder Track in Timeline.](Images/RecorderClipPropertiesRec.png) ||| |-|-| |![](Images/Label-A.png) | The Recorder Clip's **Clip Timing** properties control the recording's **Start**, **End**, and **Duration**. | |![](Images/Label-B.png) | The **Frame Rate > Playback** property is locked to **Constant** mode, because Timeline plays back at a constant frame rate. | |![](Images/Label-C.png) | The Recorder Clip inherits its **Frame Rate > Target** setting from the Timeline’s **Frame Rate** setting. |