# Creating and managing Recorders Use the Recorder list in the [Recorder window](RecorderWindow.md) (menu: **Window > General > Recorder > Recorder window**) to manage Recorders. You can: - Add, rename, edit, duplicate, and delete Recorders. - Save the current Recorder list as a reusable asset, load an existing Recorder list, or delete Recorder lists. - Save individual Recorders as [Presets](https://docs.unity3d.com/Manual/Presets.html). ## Adding and editing Recorders **To add a new Recorder:** 1. From the Recorder list, click **+ Add New Recorders**. 1. From the context menu, choose the type of Recorder to add. The new Recorder appears in the Recorder list. Select it to [edit its properties](RecorderProperties.md) in the Recorder Properties pane. **To rename a Recorder:** 1. Select the Recorder you want to rename, then click its name. 2. Type the new name and press **Enter** or click anywhere outside of the name field. **To duplicate a Recorder:** Right click the Recorder you want to duplicate and choose **Duplicate** from the context menu. Or Select the Recorder you want to duplicate and use the **Ctrl/Cmd + d** shortcut. **To delete a Recorder:** Right click the Recorder you want to delete and choose **Delete** from the context menu. Or Select the Recorder you want to delete and: * On Windows or Linux, press **Delete**, or * On Mac, use the **Cmd + Delete** shortcut. ## Managing Recorder lists You can save all of the Recorders in the Recorder List pane as a single reusable asset. This is useful to quickly switch between sets of Recorders. To save, load, or clear settings for all Recorders: 1. Open the Recorder window (menu: **Windows > General > Recorder > Recorder window**). 2. In the Recorder list, click the drop-down menu. 3. Do one of the following: * To save your Recorder list as an asset, select **Save Recorder List**. * To load a Recorder list, select **Load Recorder List > _[LIST ASSET]_**. * To delete all Recorders in your list, select **Clear Recorder List**. ## Creating Recorder Presets Use the Preset icon ![](Images/IconPreset.png) in the Recorder Properties pane to save any Recorder's properties as a Preset, or load a Recorder Preset onto a new Recorder. This is useful for creating predefined Recorders that you can reuse in different [Recorder Lists](#ManageRecorderLists). For information about saving and loading Presets, see the [Presets](https://docs.unity3d.com/Manual/Presets.html) section in the Unity Manual.