# Creating and managing Recorders
Use the Recorder list in the [Recorder window](RecorderWindow.md) (menu: **Window > General > Recorder > Recorder window**) to manage Recorders. You can:
- Add, rename, edit, duplicate, and delete Recorders.
- Save the current Recorder list as a reusable asset, load an existing Recorder list, or delete Recorder lists.
- Save individual Recorders as [Presets](https://docs.unity3d.com/Manual/Presets.html).
## Adding and editing Recorders
**To add a new Recorder:**
1. From the Recorder list, click **+ Add New Recorders**.
1. From the context menu, choose the type of Recorder to add.
The new Recorder appears in the Recorder list.
Select it to [edit its properties](RecorderProperties.md) in the Recorder Properties pane.
**To rename a Recorder:**
1. Select the Recorder you want to rename, then click its name.
2. Type the new name and press **Enter** or click anywhere outside of the name field.
**To duplicate a Recorder:**
Right click the Recorder you want to duplicate and choose **Duplicate** from the context menu.
Or
Select the Recorder you want to duplicate and use the **Ctrl/Cmd + d** shortcut.
**To delete a Recorder:**
Right click the Recorder you want to delete and choose **Delete** from the context menu.
Or
Select the Recorder you want to delete and:
* On Windows or Linux, press **Delete**, or
* On Mac, use the **Cmd + Delete** shortcut.
## Managing Recorder lists
You can save all of the Recorders in the Recorder List pane as a single reusable asset. This is useful to quickly switch between sets of Recorders.
To save, load, or clear settings for all Recorders:
1. Open the Recorder window (menu: **Windows > General > Recorder > Recorder window**).
2. In the Recorder list, click the drop-down menu.
3. Do one of the following:
* To save your Recorder list as an asset, select **Save Recorder List**.
* To load a Recorder list, select **Load Recorder List > _[LIST ASSET]_**.
* To delete all Recorders in your list, select **Clear Recorder List**.
## Creating Recorder Presets
Use the Preset icon  in the Recorder Properties pane to save any Recorder's properties as a Preset, or load a Recorder Preset onto a new Recorder.
This is useful for creating predefined Recorders that you can reuse in different [Recorder Lists](#ManageRecorderLists).
For information about saving and loading Presets, see the [Presets](https://docs.unity3d.com/Manual/Presets.html) section in the Unity Manual.