# Configuring Animation Clip Recorders The **Animation Clip Recorder** generates an animation clip in the .anim file format. This page covers the properties specific to Animation Clip Recorders. To fully configure an Animation Clip Recorder, you must also set: - The Recorder's [Output properties](RecorderProperties.md). - The [Recording Properties](Recording.md) for the capture. ## Animation Clip Recorder properties ![](Images/RecorderAnimation.png) |Property:|Function:| |:---|:---| | **Game Object** |The [GameObject](https://docs.unity3d.com/Manual/class-GameObject.html) to record.| | **Recorded Target(s)** |The components of the GameObject to record. Choose more than one item to record more than one component.| | **Record Hierarchy** |Enable this property to record the GameObject's children.| >[!NOTE] >The Animation Clip Recorder can only record a GameObject in the current Scene. It cannot record GameObjects in other Scenes.