// *********************************************************************** // Copyright (c) 2017 Unity Technologies. All rights reserved. // // Licensed under the ##LICENSENAME##. // See LICENSE.md file in the project root for full license information. // *********************************************************************** using NUnit.Framework; using Autodesk.Fbx; namespace Autodesk.Fbx.UnitTests { public class FbxObjectTest : Base { [Test] public void TestUTF8() { // make sure japanese survives the round-trip. string katakana = "片仮名"; FbxObject obj = FbxObject.Create(Manager, katakana); Assert.AreEqual(katakana, obj.GetName()); } [Test] public void TestGetManager () { using (FbxObject obj = FbxObject.Create (Manager, "")) { FbxManager fbxManager2 = obj.GetFbxManager(); Assert.AreEqual(Manager, fbxManager2); } } } }