using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinManagement : MonoBehaviour { public GameObject coin = null; // Start is called before the first frame update void Start() { Vector3 start = new Vector3(298.9206f, 0.5000005f, -0.1749458f); Vector3 finish = new Vector3(400f, 0.5000005f, -0.1749458f); PlaceCoins(start, finish, 20); } // Update is called once per frame void Update() { } void PlaceCoins(Vector3 start, Vector3 finish, float number) { float space = System.Math.Abs(start.x - finish.x)/number; for (int i=0; i < number; ++i) { Instantiate(coin, new Vector3(start.x + i*space, start.y, start.z), Quaternion.Euler(0f, 0f, 90f)); } } }