using System; using TMPro; using UnityEngine; public class HrDisplay : MonoBehaviour { public int hrSensorId; public TextMeshProUGUI heartRateDisplay; private HrReceiver hrReceiver; private bool heartRateDisplayAvailable; private void Start() { hrReceiver = new HrReceiver(hrSensorId); hrReceiver.StartScan(); heartRateDisplayAvailable = heartRateDisplay != null; } private void Update() { if (heartRateDisplayAvailable) { heartRateDisplay.text = $"{hrReceiver.HeartRate:0} bpm"; } } }