using System.Collections; using System.Collections.Generic; using UnityEngine; using Pools; //Jede Kreuzung die eine Richtungsänderung der Route hervorruft braucht dieses Skript (jedoch nicht die Slalomreferenzpunkte) public class CoinUpdate : MonoBehaviour { private CoinCreation coinCreator; // Start is called before the first frame update void Start() { coinCreator = GameObject.FindGameObjectWithTag("Route").GetComponent(); } //Keep count of collisions with player private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("bike")) { coinCreator.PlaceCoins(); } } }