// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableDragTrigger : ObservableTriggerBase, IEventSystemHandler, IDragHandler { Subject onDrag; void IDragHandler.OnDrag(PointerEventData eventData) { if (onDrag != null) onDrag.OnNext(eventData); } public IObservable OnDragAsObservable() { return onDrag ?? (onDrag = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onDrag != null) { onDrag.OnCompleted(); } } } } #endif