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@@ -12,7 +12,7 @@
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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- <ProjectGuid>{db112527-35d0-5fe2-ad7a-47eea9f0fcf0}</ProjectGuid>
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+ <ProjectGuid>{9359a32f-222a-3f65-771d-ee2364ca1fab}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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@@ -206,6 +206,7 @@
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<Compile Include="Assets\Scripts\Display\DebugDisplay.cs" />
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<Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\TimestampCorrelationMesg.cs" />
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<Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\WktStepDuration.cs" />
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+ <Compile Include="Assets\Scripts\Roads\Road.cs" />
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<Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Defines.cs" />
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<Compile Include="Assets\Scripts\Roads\StreetPartMetaTag.cs" />
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<Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_ReferenceLibrary.cs" />
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@@ -325,31 +326,9 @@
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<Compile Include="Assets\Scripts\SicknessReduction\Visual\Rendering\BokehFeature.cs" />
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<Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
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<Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\DotEffect\DotEffect.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\ReverseMesh.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\PrintAwake.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\SingleNose\SingleNose.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\SickTube.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\HeadLockVR.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\DynamicGaussianBlur\DynamicGaussianBlur.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\Eyepatcher.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\VisionSnapper\VisionSnapper.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\DynamicColorBlur\DynamicColorBlur.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\VisionLock\VisionLock.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\CircleEffectHandler.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\TwinCameraEyePatcher.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\AuthenticNose\AuthenticNose.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\MeanBlurHandler.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\SimplePlayerController.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\RotateTester.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\DynamicFOVFilter\DynamicFOVFilter.cs" />
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- <Compile Include="Assets\GingerVR\SicknessReductionTechniques\Legacy\DynamicFOV\DynamicFOV.cs" />
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- <Compile Include="Assets\GingerVR\Extras\MiscScripts\DoubleCamera.cs" />
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- <None Include="Assets\GingerVR\SicknessReductionTechniques\DynamicGaussianBlur\GaussianBlur.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
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- <None Include="Assets\GingerVR\SicknessReductionTechniques\VisionSnapper\HeadSnapperShader.shader" />
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<None Include="Assets\Shaders\BlurShader.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
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<None Include="Assets\Packages\Common.Logging.3.4.1\lib\net40\Common.Logging.xml" />
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@@ -366,7 +345,6 @@
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<None Include="Assets\Shaders\ConvolutionShader.shader" />
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<None Include="Assets\Packages\System.Security.Cryptography.X509Certificates.4.3.0\dotnet_library_license.txt" />
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<None Include="Assets\Packages\System.Net.WebSockets.Client.4.3.2\ThirdPartyNotices.txt" />
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- <None Include="Assets\GingerVR\SicknessReductionTechniques\DynamicColorBlur\SaliencyBlur.shader" />
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<None Include="Assets\AdvancedAnt\DEMO PREFABS\Android_readme.txt" />
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<None Include="Assets\AdvancedAnt\Plugins\Android\AndroidManifest.xml" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
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@@ -380,7 +358,6 @@
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<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
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<None Include="Assets\Packages\System.Security.Cryptography.Encoding.4.3.0\ThirdPartyNotices.txt" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
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- <None Include="Assets\GingerVR\Liscense\Liscense.txt.txt" />
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<None Include="Assets\AdvancedAnt\PC_MAC_readme.txt" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
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<None Include="Assets\Packages\Makaretu.Dns.2.0.1\lib\net45\Makaretu.Dns.xml" />
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@@ -401,735 +378,734 @@
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<None Include="Assets\Packages\Makaretu.Dns.Multicast.0.27.0\lib\net461\Makaretu.Dns.Multicast.xml" />
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<None Include="Assets\Packages\System.Security.Cryptography.Encoding.4.3.0\dotnet_library_license.txt" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
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- <None Include="Assets\GingerVR\SicknessReductionTechniques\Legacy\DynamicFOV\CircleEffect.shader" />
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<None Include="Assets\BOXOPHOBIC\Polyverse Skies\Core\Shaders\Standard.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
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<None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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<Reference Include="Unity.XR.Management">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Subsystem.Registration">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.OpenVR">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Shaders">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VSCode.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.OpenVR.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Formats.Fbx.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Runtime">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Recorder.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Recorder">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Searcher.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XR.LegacyInputHelpers">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.Management.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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</Reference>
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<Reference Include="Autodesk.Fbx">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.SpatialTracking">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualStudio.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.ShaderGraph.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.XR.LegacyInputHelpers">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Formats.Fbx.Runtime">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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- <Project>{67d83658-c723-7895-333c-c16c51af856d}</Project>
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+ <Project>{99faa302-18a0-755f-43f6-26746a4eb069}</Project>
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|
|
<Name>Boxophobic.Utils.Editor</Name>
|
|
|
</ProjectReference>
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<ProjectReference Include="SteamVR_Input_Editor.csproj">
|
|
|
- <Project>{6b2d1554-301e-086a-b2f2-6a642758de58}</Project>
|
|
|
+ <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
|
|
|
<Name>SteamVR_Input_Editor</Name>
|
|
|
</ProjectReference>
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<ProjectReference Include="SteamVR_Editor.csproj">
|
|
|
- <Project>{a95c8a3e-61a4-b7ac-88cf-437458189db9}</Project>
|
|
|
+ <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
|
|
|
<Name>SteamVR_Editor</Name>
|
|
|
</ProjectReference>
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|
|
<ProjectReference Include="SteamVR.csproj">
|
|
|
- <Project>{84332faa-c693-3963-7224-30befa100592}</Project>
|
|
|
+ <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
|
|
|
<Name>SteamVR</Name>
|
|
|
</ProjectReference>
|
|
|
<ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
|
|
|
- <Project>{7f3aaf93-0e4d-b29d-6791-66b2405aeb3c}</Project>
|
|
|
+ <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
|
|
|
<Name>SteamVR_Windows_EditorHelper</Name>
|
|
|
</ProjectReference>
|
|
|
</ItemGroup>
|