Browse Source

Proper slope simulation

Marcel Zickler 3 years ago
parent
commit
e646d6393b

+ 5 - 0
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -1,5 +1,10 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
+  <component name="ContentModelUserStore">
+    <attachedFolders />
+    <explicitIncludes />
+    <explicitExcludes />
+  </component>
   <component name="UserContentModel">
     <attachedFolders />
     <explicitIncludes>

+ 7 - 0
.idea/.idea.VR Cycling/.idea/riderModule.iml

@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<module version="4">
+  <component name="NewModuleRootManager">
+    <content url="file://$MODULE_DIR$/../.." />
+    <orderEntry type="sourceFolder" forTests="false" />
+  </component>
+</module>

+ 259 - 250
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{8bbbea65-5cc1-5b45-73bc-35cb443daca4}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -56,767 +56,776 @@
      <Compile Include="Assets\Editor\CalibratableTrackerEditor.cs" />
      <Compile Include="Assets\Editor\RouteEditor.cs" />
      <Compile Include="Assets\Editor\FrontWheelTrackerEditor.cs" />
+     <Compile Include="Assets\MeshCombiner\Editor\CreateCombinedStaticMeshInstance.cs" />
      <Compile Include="Assets\Editor\Tests\HelpersTest.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
      <Compile Include="Assets\Editor\MatchPlayerPosEditor.cs" />
      <Compile Include="Assets\Editor\MaterialAnalyzer.cs" />
      <Compile Include="Assets\Editor\Tests\BikePhysicsTest.cs" />
-     <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
-     <Compile Include="Assets\MeshCombiner\Editor\CreateCombinedStaticMeshInstance.cs" />
      <Compile Include="Assets\MeshCombiner\Editor\CombineMeshesEditor.cs" />
+     <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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  <Reference Include="UnityEngine.TestRunner">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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  <Reference Include="Unity.XR.Management">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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-      <Project>{5b8db92d-f7e8-ee2f-618e-ed5415d48641}</Project>
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-      <Project>{5a4588a7-6ca9-9e14-1a05-3af6bdbab82e}</Project>
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     <ProjectReference Include="SteamVR.csproj">
-      <Project>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</Project>
+      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
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     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{3bbc4234-2483-801b-57d4-0d103cb40967}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
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+ 243 - 243
Assembly-CSharp.csproj

@@ -12,7 +12,7 @@
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     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{f97d2e54-3902-267c-9c14-605ecd0c1ec1}</ProjectGuid>
+    <ProjectGuid>{9359a32f-222a-3f65-771d-ee2364ca1fab}</ProjectGuid>
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     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp</AssemblyName>
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits5.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MonitoringMesg.cs" />
+     <Compile Include="Assets\MeshCombiner\Scripts\CombineMeshes.cs" />
      <Compile Include="Assets\Scripts\Wheels\CustomWheelColliderSlopeAdjustment.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\FitnessEquipmentState.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\BloodPressureMesg.cs" />
@@ -82,6 +83,7 @@
      <Compile Include="Assets\Scripts\Controller\Bicycle\BicycleControllerBaseBehaviour.cs" />
      <Compile Include="Assets\Scripts\Controller\Bicycle\DummyBicycleController.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\IMesgBroadcastPlugin.cs" />
+     <Compile Include="Assets\Scripts\SimpleCameraController.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DisplayPosition.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\VideoDescriptionMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Response.cs" />
@@ -140,6 +142,7 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\PwrZoneCalc.cs" />
      <Compile Include="Assets\Scripts\SicknessReduction\Visual\Rendering\MaterialBlitRenderPass.cs" />
      <Compile Include="Assets\Scripts\Calibration\MovePlayerPosition.cs" />
+     <Compile Include="Assets\MeshCombiner\RateStaticMeshCombiner.cs" />
      <Compile Include="Assets\Scripts\Routes\Route.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\DeviceInfoMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\FileFlags.cs" />
@@ -164,7 +167,6 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Checksum.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AccelerometerDataMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Common.cs" />
-     <Compile Include="Assets\Scripts\Phscs\RbBicycleSlopeSpeedManager.cs" />
      <Compile Include="Assets\Scripts\Display\LookStraightDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntChannel.cs" />
      <Compile Include="Assets\Scripts\Sensors\ANT\HrReceiver.cs" />
@@ -344,9 +346,7 @@
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      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\MeshCombiner\Scripts\CombineMeshes.cs" />
-     <Compile Include="Assets\Scripts\SimpleCameraController.cs" />
-     <Compile Include="Assets\MeshCombiner\RateStaticMeshCombiner.cs" />
+     <Compile Include="Assets\Scripts\Roads\SlopeExtras.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
@@ -405,730 +405,730 @@
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      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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  <Reference Include="Unity.Recorder">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Universal.Editor">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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  <Reference Include="Unity.Timeline">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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  <Reference Include="Unity.XR.Management.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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  <Reference Include="UnityEditor.XR.LegacyInputHelpers">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Runtime">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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+      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{3bbc4234-2483-801b-57d4-0d103cb40967}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.2
+    - _IFOV: 0.9267527
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.3
+    - _OFOV: 0.9967527
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 0 - 7
Assets/MeshCombiner/HDRP/Mesh Combiner_2019.3.2_HDRP.unitypackage.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 5147c378a83cc5247ba7d765c8e6b7ac
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 7
Assets/MeshCombiner/Standard/Mesh Combiner_2018.4.15_Standard.unitypackage.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: c14e2c1b3f66c914eadda6e37fd68cea
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 7
Assets/MeshCombiner/URP/Mesh Combiner_2019.3.2_URP.unitypackage.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: fd04eeb770a55ad479ca27b18678b930
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

File diff suppressed because it is too large
+ 726 - 4
Assets/Scenes/MainScene.unity


+ 88 - 25
Assets/Scripts/Controller/Bicycle/BikeSpeedBooster.cs

@@ -1,23 +1,27 @@
 using System;
 using System.Collections.Generic;
-using System.Linq;
 using UnityEngine;
 
 namespace Controller.Bicycle
 {
-    struct Booster
+    readonly struct Booster
     {
-        public float Start { get; }
-        public float End { get; }
-        public float MaxValue { get; }
-        public bool Increasing { get; }
+        public float StartTime { get; }
+        public float EndTime { get; }
+        public float StartValue { get; }
+        public float EndValue { get; }
 
-        public Booster(float start, float end, float maxValue, bool increasing)
+        public Booster(float startTime, float duration, float startValue, float endValue)
         {
-            this.Start = start;
-            this.End = end;
-            this.MaxValue = maxValue;
-            this.Increasing = increasing;
+            StartTime = startTime;
+            EndTime = startTime + duration;
+            StartValue = startValue;
+            EndValue = endValue;
+        }
+
+        public override string ToString()
+        {
+            return $"Booster({StartValue}-{EndValue} between Time({StartTime}, {EndTime}))";
         }
     }
 
@@ -36,28 +40,87 @@ namespace Controller.Bicycle
 
         #endregion
 
-        private const float ZERO_SLOPE_THRES = 0.05f;
+        public const float MaxBoost = 1.4f;
+        public const float MinBoost = 0.6f;
+        public const float ThresholdZero = 0.05f;
 
-        public float Boost { get; private set; }
+        private const float DURATION_BOOST_STRAIGHT_UPHILL = 2.5f;
+        private const float DURATION_BOOST_UPHILL_STRAIGHT = 1.5f;
+        private const float DURATION_BOOST_STRAIGHT_DOWNHILL = 3.5f;
+        private const float DURATION_BOOST_DOWNHILL_STRAIGHT = 5f;
 
+        private float maxSlopeDeg = 8.7f;
+        private float fixedBoost = 1;
 
-        public void OnSlopeChanged(float timestamp, float slope)
+        public float Boost
         {
-            if (Mathf.Abs(slope) < ZERO_SLOPE_THRES) return; //TODO: what happens when zero?
-            var duration = 0f; //TODO: calculate
-            var maxValue = 0f; //TODO
-            activeBooster.Add(new Booster(Time.time, Time.time + duration, maxValue, slope < 0f));
+            get
+            {
+                var boost = fixedBoost;
+                var toDelete = new Stack<Booster>();
+                var t = Time.time;
+                foreach (var b in activeBooster)
+                {
+                    if (b.EndTime < t)
+                    {
+                        toDelete.Push(b);
+                        continue;
+                    }
+
+                    if (b.StartTime > t) continue;
+
+                    var add = Mathf.Lerp(b.StartValue, b.EndValue,
+                        (Time.time - b.StartTime) / (b.EndTime - b.StartTime));
+                    boost *= add;
+                }
+
+                foreach (var d in toDelete)
+                {
+                    activeBooster.Remove(d);
+                }
+
+                return Mathf.Clamp(boost, MinBoost, MaxBoost);
+            }
         }
 
-        public void OnFixedUpdate()
+        public void AddBoosterForFirstAndSlope(float slopeDegree)
         {
-            foreach (var b in activeBooster.Where(b => b.End <= Time.fixedTime))
-            {
-                activeBooster.Remove(b);
-            }
+            //going from straight to downhill -> increase speed from straight to slope
+            //-> inverse fixed boost first, then 1*fixedBoost
 
-            //TODO: clamp
-            Boost = activeBooster.Sum(b => b.MaxValue * 0.7f); //TODO: factor
+            //going from straight to uphill -> decrease speed from straight to slope
+            //-> inverse fixed boost first, then 1*fixedBoost
+            
+            var booster = new Booster(Time.time,
+                slopeDegree < 0 ? DURATION_BOOST_STRAIGHT_DOWNHILL : DURATION_BOOST_STRAIGHT_UPHILL,
+                1f / fixedBoost, 1f);
+            Debug.Log($"Adding Booster: {booster}");
+            activeBooster.Add(booster);
+        }
+
+        public void AddBoosterForLastAndSlope(float slopeDegree)
+        {
+            //going from downhill to straight -> let the bike roll -> boost starts at fixedBoost and decreases to 1
+
+            //going from uphill to straight -> don't go to 1 immediately
+            //-> boost starts at fixedBoost and increases to 1
+            
+            var booster = new Booster(Time.time,
+                slopeDegree < 0 ? DURATION_BOOST_DOWNHILL_STRAIGHT : DURATION_BOOST_UPHILL_STRAIGHT,
+                fixedBoost, 1f);
+            Debug.Log($"Adding Booster: {booster}");
+            activeBooster.Add(booster);
+        }
+
+        public void SetFixedBoostForSlope(float slopeDegree)
+        {
+            var max = slopeDegree < 0 ? -maxSlopeDeg : maxSlopeDeg;
+            fixedBoost = Mathf.Lerp(1f, slopeDegree < 0 ? MaxBoost : MinBoost, slopeDegree / max);
+        }
+
+        public void ResetFixedBoost()
+        {
+            fixedBoost = 1;
         }
     }
 }

+ 5 - 8
Assets/Scripts/Controller/Bicycle/RbBicycleController.cs

@@ -13,7 +13,6 @@ namespace Controller.Bicycle
         private float currentSteerAngle;
         private float currentLeaningAngle;
         private float currentSpeedAdjusted;
-        private RbBicycleSlopeSpeedManager slopeSpeedManager;
         private BikeSpeedBooster speedBooster;
 
         [Tooltip("Needs a RbBicycleSlopeSpeedManager to be attached to this GameObject")]
@@ -58,8 +57,6 @@ namespace Controller.Bicycle
             }
         }
 
-        public float CurrentGradientDeg => slopeSpeedManager.GradientDeg;
-
         public Vector3 RigidBodyVelocity => rigidBody.velocity;
 
         #endregion
@@ -69,11 +66,6 @@ namespace Controller.Bicycle
             rbTransform = rigidBody.transform;
             rigidBody.freezeRotation = true;
             rigidBody.centerOfMass = centerOfMass.position;
-            if (adjustSpeedToSlope)
-            {
-                slopeSpeedManager = GetComponent<RbBicycleSlopeSpeedManager>();
-                if(slopeSpeedManager == null) Debug.LogError("No RbBicycleSlopeSpeedManager attached");
-            }
         }
 
         private void Start()
@@ -81,6 +73,11 @@ namespace Controller.Bicycle
             speedBooster = BikeSpeedBooster.Instance;
         }
 
+        private void OnGUI()
+        {
+            GUI.TextField(new Rect(200, 100, 400, 50), $"Boost = {speedBooster.Boost}");
+        }
+
         private void FixedUpdate()
         {
             //rigidBody.isKinematic = currentSpeed <= THRESHOLD_STANDING;

+ 0 - 37
Assets/Scripts/Phscs/RbBicycleSlopeSpeedManager.cs

@@ -1,37 +0,0 @@
-using System;
-using Controller.Bicycle;
-using UnityEngine;
-using Wheels;
-
-namespace Phscs
-{
-    [RequireComponent(typeof(RbBicycleController))]
-    public class RbBicycleSlopeSpeedManager : MonoBehaviour
-    {
-        [Header("Game Objects")] public LerpSlopeCollider slopeCollider;
-
-        [Header("Linear Adjustment")] [Range(0, 3)]
-        public float speedFactorUphill;
-
-        [Range(0, 3)] public float speedFactorDownhill;
-
-        private BikeSpeedBooster speedBooster;
-        public float GradientDeg { get; private set; }
-
-
-        private void Start()
-        {
-            speedBooster = BikeSpeedBooster.Instance;
-            slopeCollider.OnSlopeChanged += (timestamp, slope) =>
-            {
-                speedBooster.OnSlopeChanged(timestamp, slope);
-                GradientDeg = slope;
-            };
-        }
-
-        private void FixedUpdate()
-        {
-            speedBooster.OnFixedUpdate();
-        }
-    }
-}

+ 0 - 3
Assets/Scripts/Phscs/RbBicycleSlopeSpeedManager.cs.meta

@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 6c2cbfd589174abc857455e7569595d8
-timeCreated: 1617776947

+ 1 - 0
Assets/Scripts/Roads/CrossingExtras.cs

@@ -2,6 +2,7 @@
 using System.Collections.Generic;
 using System.Linq;
 using System.Security.Cryptography;
+using Controller.Bicycle;
 using JetBrains.Annotations;
 using Pools;
 using Routes;

+ 72 - 0
Assets/Scripts/Roads/SlopeExtras.cs

@@ -0,0 +1,72 @@
+using System;
+using Controller.Bicycle;
+using UnityEngine;
+
+namespace Roads
+{
+    [RequireComponent(typeof(StraightRoadExtras))]
+    public class SlopeExtras : MonoBehaviour
+    {
+        private const float TOLERANCE_ANGLE = 1f;
+
+        private StraightRoadExtras straightRoadExtras;
+        private BikeSpeedBooster booster;
+
+        public bool firstOrLast;
+
+        private Vector3 lowerPos;
+        private Vector3 upperPos;
+
+        private int slopePrefix = 0;
+        private bool isFirst = false;
+
+        private void OnEnable()
+        {
+            straightRoadExtras = GetComponent<StraightRoadExtras>();
+            // the origin of a road tile is always on the lower end.
+            var t = transform;
+            lowerPos = t.position;
+            upperPos = lowerPos + t.right * t.localScale.x;
+            booster = BikeSpeedBooster.Instance;
+        }
+
+        private void OnTriggerEnter(Collider other)
+        {
+            if (other.CompareTag("bike"))
+            {
+                var bikePos = other.ClosestPointOnBounds(lowerPos);
+                if ((bikePos - lowerPos).magnitude < (bikePos - upperPos).magnitude)
+                {
+                    //coming from lower pos -> uphill
+                    slopePrefix = 1;
+                }
+                else
+                {
+                    slopePrefix = -1;
+                }
+
+                var directedSlope = slopePrefix * straightRoadExtras.SlopeDeg;
+                booster.SetFixedBoostForSlope(directedSlope);
+
+                isFirst = other.transform.rotation.eulerAngles.x < TOLERANCE_ANGLE;
+                if (firstOrLast && isFirst)
+                {
+                    booster.AddBoosterForFirstAndSlope(directedSlope);
+                }
+            }
+        }
+
+        private void OnTriggerExit(Collider other)
+        {
+            //Debug.Log($"EXIT bike rotation = {other.transform.rotation.eulerAngles}");
+            
+            if (other.CompareTag("bike") && firstOrLast)
+            {
+                var isLast = !isFirst && other.transform.rotation.eulerAngles.x > TOLERANCE_ANGLE;
+                if(!isLast) return;
+                booster.AddBoosterForLastAndSlope(slopePrefix * straightRoadExtras.SlopeDeg);
+                booster.ResetFixedBoost(); //on straight road again
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Roads/SlopeExtras.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f3590fa634d34b9f9dc5014502b16e44
+timeCreated: 1620282770

+ 1 - 2
Assets/Scripts/Roads/StraightRoadExtras.cs

@@ -10,8 +10,8 @@ namespace Roads
     public class StraightRoadExtras : MonoBehaviour, IRoad
     {
         public GameObject arcPrefab;
-        private GameObject arc;
 
+        private GameObject arc;
         private bool hasArc;
         public TriggerState ArcState { get; private set; } = TriggerState.Outside;
 
@@ -42,7 +42,6 @@ namespace Roads
         {
             if (other.CompareTag("bike"))
             {
-
                 if (hasArc)
                 {
                     OnArcEntered?.Invoke();

+ 12 - 2
Assets/Scripts/SicknessReduction/DynamicReductionSource.cs

@@ -2,15 +2,18 @@
 using SicknessReduction.Visual.Vignetting;
 using UnityEngine;
 using UnityEngine.Serialization;
+using Wheels;
 
 namespace SicknessReduction
 {
-    //TODO: also based on slopes
     public class DynamicReductionSource : MonoBehaviour
     {
+        #region vars
+
         private const float MAX_SLOPE_ANGLE = 8.531f;
 
         public RbBicycleController bikeController;
+        public LerpSlopeCollider slopeCollider;
 
         [Header("Configuration")] public bool useSpeed = true;
         public bool useSteer = true;
@@ -30,6 +33,8 @@ namespace SicknessReduction
         public float speedThreshold = 1f;
         public float slopeThreshold = 1f;
 
+        private float currentSlopeDeg;
+
         private ValueBasedRestrictionSuggestor steerAngleSuggestor;
         private ValueBasedRestrictionSuggestor slopeSuggestor;
         private ValueAndTimeBasedRestrictionSuggestor speedSuggestor;
@@ -38,6 +43,8 @@ namespace SicknessReduction
 
         public float CurrentValue => currentValue;
 
+        #endregion
+        
         protected virtual void Start()
         {
             if (bikeController == null) Debug.LogError("bike controller = null!");
@@ -49,15 +56,18 @@ namespace SicknessReduction
                 speedSuggestor = new ValueAndTimeBasedRestrictionSuggestor(speedThreshold, minValue,
                     maxValue, 25f, 1.111f /*4kmh*/, 3);
             if (useSlope)
+            {
+                slopeCollider.OnSlopeChanged += (timestamp, slope) => currentSlopeDeg = slope;
                 slopeSuggestor =
                     new ValueBasedRestrictionSuggestor(slopeThreshold, minValue, maxValue, MAX_SLOPE_ANGLE);
+            }
         }
 
         protected virtual void Update()
         {
             if (useSteer) steerAngleSuggestor.Value = bikeController.CurrentSteerAngle;
             if (useSpeed) speedSuggestor.UpdateValue(bikeController.CurrentSpeed);
-            if (useSlope) slopeSuggestor.Value = bikeController.CurrentGradientDeg;
+            if (useSlope) slopeSuggestor.Value = currentSlopeDeg;
 
             var steerSuggestion = useSteer ? steerAngleSuggestor.Suggestion * steerMultiplier : 0f;
             var speedSuggestion = useSpeed ? speedSuggestor.Suggestion * speedMultiplier : 0f;

+ 1 - 0
Assets/Scripts/Wheels/LerpSlopeCollider.cs

@@ -1,4 +1,5 @@
 using System;
+using Controller.Bicycle;
 using Roads;
 using UnityEngine;
 

+ 213 - 204
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,615 +246,624 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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+ 217 - 208
SteamVR_Editor.csproj

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+ 213 - 204
SteamVR_Windows_EditorHelper.csproj

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