Browse Source

Front Wheel Tracker Editor

Marcel Zickler 3 years ago
parent
commit
cab539656c

+ 229 - 220
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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@@ -51,672 +51,681 @@
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+ 47 - 9
Assets/Editor/FrontWheelTrackerEditor.cs

@@ -8,24 +8,62 @@ using UnityEngine;
 // ReSharper disable once CheckNamespace
 public class FrontWheelTrackerEditor : Editor
 {
+
+    private SerializedProperty radiusProperty;
+    private FrontWheelTracker fwt;
+    private void OnEnable()
+    {
+        fwt = (FrontWheelTracker) target;
+        radiusProperty = serializedObject.FindProperty("trackerDistanceToWheelCenterPoint");
+        fwt.Init();
+    }
+
     public override void OnInspectorGUI()
     {
-        var fwt = (FrontWheelTracker) target;
-        DrawDefaultInspector();
-        if (!EditorApplication.isPlaying) return;
+        serializedObject.Update();
+        
+       
+        fwt.bicycleTransform = (Transform) EditorGUILayout.ObjectField("Bicycle Transform", fwt.bicycleTransform,
+            typeof(Transform), false);
+
+        //if (EditorApplication.isPlaying)
+        //{
+            EditorGUILayout.Space();
+            EditorGUILayout.LabelField("Attach Vive Tracker to Wheel and press Button to calibrate");
+            if (GUILayout.Button("Calibrate"))fwt.Calibrate();
+            EditorGUILayout.Space();
+        //}
+
+        fwt.trackerDistanceToWheelCenterPoint = EditorGUILayout.FloatField(
+            new GUIContent("Tracker Distance to Hub",
+                "Distance of Vive Tracker to The Center of the wheel hub on the x,z plane of the tracker"),
+            fwt.trackerDistanceToWheelCenterPoint);
 
+        //if (!EditorApplication.isPlaying) return;
+
+        EditorGUILayout.LabelField("Rotate Wheel to 90 degrees to calibrate radius");
+        if (GUILayout.Button("Calibrate Radius")) CalibrateRadius();
+
+        EditorGUILayout.Space();
+        EditorGUILayout.LabelField("Data", EditorStyles.boldLabel);
         EditorGUILayout.LabelField("Zero Rot:", fwt.ZeroRot.ToString());
         EditorGUILayout.LabelField("Zero Pos:", fwt.ZeroPos.ToString());
 
+        var rotation = fwt.Rotation;
+        var position = fwt.Position;
+
         EditorGUILayout.Space();
         EditorGUILayout.LabelField("Relative Position", fwt.Position.ToString());
         EditorGUILayout.LabelField("Relative Rotation", fwt.Rotation.ToString());
-        EditorGUILayout.LabelField("Calculated Steer Rotation", fwt.CalculatedSteerRotation().ToString(CultureInfo.CurrentCulture));
+        EditorGUILayout.LabelField("Calculated Steer Rotation",
+            fwt.CalculatedSteerRotation.ToString(CultureInfo.CurrentCulture));
+    }
 
-        EditorGUILayout.LabelField("Attach Vive Tracker to Wheel and press Button to calibrate");
-        if (GUILayout.Button("Calibrate"))
-        {
-            fwt.Calibrate();
-        }
+    //TODO: call when not playing
+    private void CalibrateRadius()
+    {
+        var posOnBikePlane = Vector3.ProjectOnPlane(fwt.Position, fwt.bicycleTransform.up);
+        radiusProperty.floatValue = posOnBikePlane.x / Mathf.Cos(90 * Mathf.Deg2Rad);
+        serializedObject.ApplyModifiedProperties();
     }
 }

+ 1 - 1
Assets/Scripts/Controller/SensorBikeController.cs

@@ -22,7 +22,7 @@ namespace Controller
         public FrontWheelTracker frontWheelTracker;
         public float multiplicator;
 
-        public float AdjustedRotation => frontWheelTracker.CalculatedSteerRotation() * multiplicator;
+        public float AdjustedRotation => frontWheelTracker.CalculatedSteerRotation * multiplicator;
     }
 
     [RequireComponent(typeof(IBicycleController))]

+ 20 - 35
Assets/Scripts/Display/BikeDataDisplay.cs

@@ -6,29 +6,28 @@ namespace Display
 {
     public class BikeDataDisplay : MonoBehaviour
     {
-        [Header("Speed")] 
-        public TextMeshProUGUI speedDisplay;
-    
-        [Header("Powermeter")] 
-        public int powerMeterId = 0;
-        public TextMeshProUGUI powerDisplay;
         public TextMeshProUGUI cadenceDisplay;
-        public TextMeshProUGUI torqueDisplay;
-
-        [Header("Heart Rate")] public int hrAntId = 0;
+        private bool cadenceDisplayAvailable;
         public TextMeshProUGUI heartRateDisplay;
-    
+        private bool heartRateDisplayAvailable;
 
-        private bool speedDisplayAvailable;
+        [Header("Heart Rate")] public int hrAntId = 0;
+        public TextMeshProUGUI powerDisplay;
         private bool powerDisplayAvailable;
-        private bool cadenceDisplayAvailable;
-        private bool torqueDisplayAvailable;
-        private bool heartRateDisplayAvailable;
+
+        [Header("Powermeter")] public int powerMeterId = 0;
 
         private BikeSensorData sensorData;
 
+        [Header("Speed")] public TextMeshProUGUI speedDisplay;
+
+
+        private bool speedDisplayAvailable;
+        public TextMeshProUGUI torqueDisplay;
+        private bool torqueDisplayAvailable;
+
         // Start is called before the first frame update
-        async void Start()
+        private async void Start()
         {
             sensorData = BikeSensorData.Instance;
             //powermeter and ANT hr only for displaying for now TODO: move to controller if used for controlling
@@ -42,35 +41,21 @@ namespace Display
         }
 
         // Update is called once per frame
-        void Update()
+        private void Update()
         {
             //transform.Translate(Vector3.forward * (Time.deltaTime * (speedSensorReceiver?.Speed ?? 0)));
             //bicycleController.SetSpeed(speedSensorReceiver?.Speed ?? 0);
             //bicycleController.SetTorque(powerMeterReceiver?.CrankTorque ?? 0); //TODO crank to wheel torque;
-            if (speedDisplayAvailable)
-            {
-                speedDisplay.text = $"{(sensorData.SpeedData?.SpeedKmh ?? 0f):n2} km/h";
-            }
+            if (speedDisplayAvailable) speedDisplay.text = $"{sensorData.SpeedData?.SpeedKmh ?? 0f:n2} km/h";
 
-            if (powerDisplayAvailable)
-            {
-                powerDisplay.text = $"{(sensorData.PowermeterData?.InstantaneousPower ?? 0f):0} W";
-            }
+            if (powerDisplayAvailable) powerDisplay.text = $"{sensorData.PowermeterData?.InstantaneousPower ?? 0f:0} W";
 
             if (cadenceDisplayAvailable)
-            {
-                cadenceDisplay.text = $"{(sensorData.PowermeterData?.InstantaneousCadence ?? 0f):0} rpm";
-            }
+                cadenceDisplay.text = $"{sensorData.PowermeterData?.InstantaneousCadence ?? 0f:0} rpm";
 
-            if (torqueDisplayAvailable)
-            {
-                torqueDisplay.text = $"{(sensorData.PowermeterData?.CrankTorque ?? 0f):F2} Nm";
-            }
+            if (torqueDisplayAvailable) torqueDisplay.text = $"{sensorData.PowermeterData?.CrankTorque ?? 0f:F2} Nm";
 
-            if (heartRateDisplayAvailable)
-            {
-                heartRateDisplay.text = $"{(sensorData.HrData?.HeartRate ?? 0):0} bpm";
-            }
+            if (heartRateDisplayAvailable) heartRateDisplay.text = $"{sensorData.HrData?.HeartRate ?? 0:0} bpm";
         }
     }
 }

+ 8 - 16
Assets/Scripts/Display/DebugDisplay.cs

@@ -1,7 +1,6 @@
-using System;
-using System.Net;
+using System.Net;
+using System.Net.Sockets;
 using System.Text;
-using Controller;
 using Controller.Bicycle;
 using Sensors;
 using UnityEngine;
@@ -11,9 +10,9 @@ namespace Display
     public class DebugDisplay<T> : MonoBehaviour where T : IBicycleController
     {
         public T bicycleController;
-        private BikeSensorData sensorData = BikeSensorData.Instance;
 
         private string ip;
+        private readonly BikeSensorData sensorData = BikeSensorData.Instance;
         private string text;
 
 
@@ -31,13 +30,13 @@ namespace Display
             //    $"MotorTorque: {bicycleController.CurrentMotorTorque:n2}\nBrakeTorque: {bicycleController.CurrentBrakeTorque:n2}\nSteer: {bicycleController.CurrentSteerAngle}\nLean: {bicycleController.CurrentLeaningAngle:n4}\n");
             sb.Append("-----Sensors------\n");
             sb.Append(
-                $"Speed: {(sensorData.SpeedData?.Speed ?? 0f):n4} m/s\nPolar Acc ({(sensorData.PolarData?.Acc.x ?? 0f):n4}; {(sensorData.PolarData?.Acc.y ?? 0f):n4}; {(sensorData.PolarData?.Acc.z ?? 0f):n4}) ");
+                $"Speed: {sensorData.SpeedData?.Speed ?? 0f:n4} m/s\nPolar Acc ({sensorData.PolarData?.Acc.x ?? 0f:n4}; {sensorData.PolarData?.Acc.y ?? 0f:n4}; {sensorData.PolarData?.Acc.z ?? 0f:n4}) ");
             sb.Append("\n\n");
             sb.Append($"IP: {ip}\n");
             sb.Append("----BicycleController-----\n");
-            sb.Append($"Actual Speed {rbSpeed:n2} km/h - Dif: {(bicycleController.CurrentSpeed * 3.6 - rbSpeed):n2}\n");
+            sb.Append($"Actual Speed {rbSpeed:n2} km/h - Dif: {bicycleController.CurrentSpeed * 3.6 - rbSpeed:n2}\n");
             sb.Append(
-                $"Current Speed = {bicycleController.CurrentSpeed:n2} m/s ({(bicycleController.CurrentSpeed * 3.6):n2} km/h)");
+                $"Current Speed = {bicycleController.CurrentSpeed:n2} m/s ({bicycleController.CurrentSpeed * 3.6:n2} km/h)");
             text = sb.ToString();
         }
 
@@ -52,23 +51,16 @@ namespace Display
             GUI.TextField(new Rect(x, y, width, height), text);
         }
 
-        private String GetIp()
+        private string GetIp()
         {
             string usedIp = null;
 
             foreach (var ip in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
-            {
-                if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
-                {
+                if (ip.AddressFamily == AddressFamily.InterNetwork)
                     if (usedIp == null || ip.ToString().StartsWith("192.168.1."))
-                    {
                         usedIp = ip.ToString();
-                    }
-                }
-            }
 
             return usedIp;
         }
     }
-
 }

+ 0 - 2
Assets/Scripts/Display/RbDebugDisplay.cs

@@ -1,10 +1,8 @@
 using Controller.Bicycle;
-using UnityEngine;
 
 namespace Display
 {
     public class RbDebugDisplay : DebugDisplay<RbBicycleController>
     {
-        
     }
 }

+ 6 - 7
Assets/Scripts/Display/ViveTrackerDebugDisplay.cs

@@ -6,23 +6,22 @@ namespace Display
 {
     public class ViveTrackerDebugDisplay : MonoBehaviour
     {
-
-        public FrontWheelTracker tracker;
-
         public TextMeshProUGUI posText;
 
         public TextMeshProUGUI rotText;
+
+        public FrontWheelTracker tracker;
+
         // Start is called before the first frame update
-        void Start()
+        private void Start()
         {
-        
         }
 
         // Update is called once per frame
-        void Update()
+        private void Update()
         {
             posText.text = $"Pos: {tracker.Position.ToString()}";
             rotText.text = $"Rot: {tracker.Rotation.ToString()}";
         }
     }
-}
+}

+ 0 - 2
Assets/Scripts/Display/WcDebugDisplay.cs

@@ -1,10 +1,8 @@
 using Controller.Bicycle;
-using UnityEngine;
 
 namespace Display
 {
     public class WcDebugDisplay : DebugDisplay<WcBicycleController>
     {
-        
     }
 }

+ 21 - 21
Assets/Scripts/Sensors/ANT/HrReceiver.cs

@@ -1,5 +1,4 @@
-using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
 using ANT_Managed_Library;
 using UnityEngine;
 
@@ -16,17 +15,20 @@ namespace Sensors.ANT
         private AntChannel deviceChannel;
         private HrSensorData sensorData;
 
-        public int DeviceID { get; } = 0;
-        public bool Connected { get; private set; } = false;
-        public List<AntDevice> ScanResult { get; private set; }
-        public HrSensorData SensorData => sensorData;
-
 
         public HrReceiver()
         {
         }
 
-        public HrReceiver(int deviceID) => this.DeviceID = deviceID;
+        public HrReceiver(int deviceID)
+        {
+            DeviceID = deviceID;
+        }
+
+        public int DeviceID { get; }
+        public bool Connected { get; private set; }
+        public List<AntDevice> ScanResult { get; private set; }
+        public HrSensorData SensorData => sensorData;
 
         //Start a background Scan to find the device
         public void StartScan()
@@ -38,23 +40,21 @@ namespace Sensors.ANT
             backgroundScanChannel.onReceiveData += ReceivedBackgroundScanData;
         }
 
-        void ReceivedBackgroundScanData(Byte[] data)
+        private void ReceivedBackgroundScanData(byte[] data)
         {
-            byte deviceType = (data[12]); // extended info Device Type byte
+            var deviceType = data[12]; // extended info Device Type byte
 
             switch (deviceType)
             {
                 case AntplusDeviceType.HeartRate:
                 {
-                    int deviceNumber = (data[10]) | data[11] << 8;
-                    byte transType = data[13];
-                    foreach (AntDevice d in ScanResult)
-                    {
+                    var deviceNumber = data[10] | (data[11] << 8);
+                    var transType = data[13];
+                    foreach (var d in ScanResult)
                         if (d.deviceNumber == deviceNumber && d.transType == transType) //device already found
                             return;
-                    }
 
-                    AntDevice foundDevice = new AntDevice();
+                    var foundDevice = new AntDevice();
                     foundDevice.deviceType = deviceType;
                     foundDevice.deviceNumber = deviceNumber;
                     foundDevice.transType = transType;
@@ -77,10 +77,10 @@ namespace Sensors.ANT
             }
         }
 
-        void ConnectToDevice(AntDevice device)
+        private void ConnectToDevice(AntDevice device)
         {
             AntManager.Instance.CloseBackgroundScanChannel();
-            byte channelID = AntManager.Instance.GetFreeChannelID();
+            var channelID = AntManager.Instance.GetFreeChannelID();
             deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.BASE_Slave_Receive_0x00,
                 channelID, (ushort) device.deviceNumber, device.deviceType, device.transType, (byte) device.radiofreq,
                 (ushort) device.period, false);
@@ -93,13 +93,13 @@ namespace Sensors.ANT
 
 
         //Deal with the received Data
-        private void Data(Byte[] data)
+        private void Data(byte[] data)
         {
-            sensorData.HeartRate = (data[7]);
+            sensorData.HeartRate = data[7];
         }
 
 
-        void ChannelResponse(ANT_Response response)
+        private void ChannelResponse(ANT_Response response)
         {
         }
     }

+ 29 - 34
Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs

@@ -1,5 +1,4 @@
-using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
 using ANT_Managed_Library;
 using UnityEngine;
 
@@ -25,21 +24,30 @@ service channel at a time.
 
     public class PowerMeterReceiver
     {
+        private readonly Dictionary<int, int> sameEventCounter = new Dictionary<int, int> {{0x10, 0}, {0x12, 0}};
+
+        private readonly Dictionary<int, int> updateEventCount = new Dictionary<int, int> {{0x10, 0}, {0x12, 0}};
         private AntChannel backgroundScanChannel;
         private AntChannel deviceChannel;
         private byte[] pageToSend;
-        private PowermeterSensorData sensorData;
 
-        public int DeviceID { get; } = 0;
-        public bool Connected { get; private set; } = false;
-        public List<AntDevice> ScanResult { get; private set; }
-        public PowermeterSensorData SensorData => sensorData;
+        private int previousAccumulatedTorqueValue;
+        private int previousTorqueEventCount;
+        private PowermeterSensorData sensorData;
 
         public PowerMeterReceiver()
         {
         }
 
-        public PowerMeterReceiver(int deviceID) => DeviceID = deviceID;
+        public PowerMeterReceiver(int deviceID)
+        {
+            DeviceID = deviceID;
+        }
+
+        public int DeviceID { get; }
+        public bool Connected { get; private set; }
+        public List<AntDevice> ScanResult { get; private set; }
+        public PowermeterSensorData SensorData => sensorData;
 
         public void StartScan()
         {
@@ -52,23 +60,21 @@ service channel at a time.
         }
 
 
-        void ReceivedBackgroundScanData(Byte[] data)
+        private void ReceivedBackgroundScanData(byte[] data)
         {
-            byte deviceType = (data[12]); // extended info Device Type byte
+            var deviceType = data[12]; // extended info Device Type byte
 
             switch (deviceType)
             {
                 case AntplusDeviceType.BikePower:
                 {
-                    int deviceNumber = (data[10]) | data[11] << 8;
-                    byte transType = data[13];
-                    foreach (AntDevice d in ScanResult)
-                    {
+                    var deviceNumber = data[10] | (data[11] << 8);
+                    var transType = data[13];
+                    foreach (var d in ScanResult)
                         if (d.deviceNumber == deviceNumber && d.transType == transType) //device already found
                             return;
-                    }
 
-                    AntDevice foundDevice = new AntDevice();
+                    var foundDevice = new AntDevice();
                     foundDevice.deviceType = deviceType;
                     foundDevice.deviceNumber = deviceNumber;
                     foundDevice.transType = transType;
@@ -91,10 +97,10 @@ service channel at a time.
             }
         }
 
-        void ConnectToDevice(AntDevice device)
+        private void ConnectToDevice(AntDevice device)
         {
             AntManager.Instance.CloseBackgroundScanChannel();
-            byte channelID = AntManager.Instance.GetFreeChannelID();
+            var channelID = AntManager.Instance.GetFreeChannelID();
             deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.BASE_Slave_Receive_0x00,
                 channelID, (ushort) device.deviceNumber, device.deviceType, device.transType, (byte) device.radiofreq,
                 (ushort) device.period, false);
@@ -105,15 +111,8 @@ service channel at a time.
             deviceChannel.hideRXFAIL = true;
         }
 
-        private readonly Dictionary<int, int> updateEventCount = new Dictionary<int, int> {{0x10, 0}, {0x12, 0}};
-
-        private readonly Dictionary<int, int> sameEventCounter = new Dictionary<int, int> {{0x10, 0}, {0x12, 0}};
-
-        private int previousAccumulatedTorqueValue = 0;
-        private int previousTorqueEventCount = 0;
-
         //Deal with the received Data
-        private void Data(Byte[] data)
+        private void Data(byte[] data)
         {
             if (data[0] == 0x10) // Standard Power-Only Main Data Page
             {
@@ -131,7 +130,7 @@ service channel at a time.
                 }
                 else
                 {
-                    sensorData.InstantaneousPower = data[6] | data[7] << 8;
+                    sensorData.InstantaneousPower = data[6] | (data[7] << 8);
                     sensorData.InstantaneousCadence = data[3];
                 }
             }
@@ -152,12 +151,10 @@ service channel at a time.
                 }
                 else
                 {
-                    int accumulatedTorque = data[6] | data[7] << 8;
-                    float divisor = (32 * (updateEventCount[0x12] - previousTorqueEventCount));
+                    var accumulatedTorque = data[6] | (data[7] << 8);
+                    float divisor = 32 * (updateEventCount[0x12] - previousTorqueEventCount);
                     if (divisor > 0)
-                    {
                         sensorData.CrankTorque = (accumulatedTorque - previousAccumulatedTorqueValue) / divisor;
-                    }
                     previousAccumulatedTorqueValue = accumulatedTorque;
                     previousTorqueEventCount = updateEventCount[0x12];
                 }
@@ -173,12 +170,10 @@ service channel at a time.
             deviceChannel.sendAcknowledgedData(pageToSend);
         }
 
-        void ChannelResponse(ANT_Response response)
+        private void ChannelResponse(ANT_Response response)
         {
             if (response.getChannelEventCode() == ANT_ReferenceLibrary.ANTEventID.EVENT_TRANSFER_TX_FAILED_0x06)
-            {
                 deviceChannel.sendAcknowledgedData(pageToSend); //send the page again if the transfer failed
-            }
         }
     }
 }

+ 36 - 28
Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 
 namespace Sensors.ANT
 {
-    [System.Serializable]
+    [Serializable]
     public struct SpeedSensorConfig
     {
         public int deviceId;
@@ -29,28 +29,36 @@ namespace Sensors.ANT
     {
         private AntChannel backgroundScanChannel;
         private AntChannel deviceChannel;
-
-        private int stopRevCounterSpeed = 0;
-        private int prevMeasTimeSpeed = 0;
-        private int prevRevCountSpeed = 0;
-        private int revCountZero = 0;
+        private int prevMeasTimeSpeed;
+        private int prevRevCountSpeed;
+        private int revCountZero;
         private SpeedSensorData sensorData;
 
-        public SpeedSensorConfig Config { get; }
-        public bool Connected { get; private set; }
-        public List<AntDevice> ScanResult { get; private set; }
-        public SpeedSensorData SensorData => sensorData;
+        private int stopRevCounterSpeed;
 
         public SpeedSensorReceiver()
         {
         }
 
-        public SpeedSensorReceiver(SpeedSensorConfig config) => this.Config = config;
+        public SpeedSensorReceiver(SpeedSensorConfig config)
+        {
+            Config = config;
+        }
 
-        public SpeedSensorReceiver(int deviceId) => Config = new SpeedSensorConfig(deviceId);
+        public SpeedSensorReceiver(int deviceId)
+        {
+            Config = new SpeedSensorConfig(deviceId);
+        }
 
-        public SpeedSensorReceiver(int deviceId, float wheelCircumference) =>
+        public SpeedSensorReceiver(int deviceId, float wheelCircumference)
+        {
             Config = new SpeedSensorConfig(deviceId, wheelCircumference);
+        }
+
+        public SpeedSensorConfig Config { get; }
+        public bool Connected { get; private set; }
+        public List<AntDevice> ScanResult { get; private set; }
+        public SpeedSensorData SensorData => sensorData;
 
         //Start a background Scan to find the device
         public void StartScan()
@@ -63,24 +71,22 @@ namespace Sensors.ANT
         }
 
         //If the device is found
-        void ReceivedBackgroundScanData(Byte[] data)
+        private void ReceivedBackgroundScanData(byte[] data)
         {
-            byte deviceType = (data[12]); // extended info Device Type byte
+            var deviceType = data[12]; // extended info Device Type byte
 
             switch (deviceType)
             {
                 case AntplusDeviceType.BikeSpeed:
                 {
-                    int deviceNumber = (data[10]) | data[11] << 8;
-                    byte transType = data[13];
-                    foreach (AntDevice d in ScanResult)
-                    {
+                    var deviceNumber = data[10] | (data[11] << 8);
+                    var transType = data[13];
+                    foreach (var d in ScanResult)
                         if (d.deviceNumber == deviceNumber && d.transType == transType) //device already found
                             return;
-                    }
 
 
-                    AntDevice foundDevice = new AntDevice();
+                    var foundDevice = new AntDevice();
                     foundDevice.deviceType = deviceType;
                     foundDevice.deviceNumber = deviceNumber;
                     foundDevice.transType = transType;
@@ -103,10 +109,10 @@ namespace Sensors.ANT
             }
         }
 
-        void ConnectToDevice(AntDevice device)
+        private void ConnectToDevice(AntDevice device)
         {
             AntManager.Instance.CloseBackgroundScanChannel();
-            byte channelID = AntManager.Instance.GetFreeChannelID();
+            var channelID = AntManager.Instance.GetFreeChannelID();
             deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.BASE_Slave_Receive_0x00,
                 channelID, (ushort) device.deviceNumber, device.deviceType, device.transType, (byte) device.radiofreq,
                 (ushort) device.period, false);
@@ -118,22 +124,24 @@ namespace Sensors.ANT
         }
 
         //Deal with the received Data
-        private void Data(Byte[] data)
+        private void Data(byte[] data)
         {
             //SPEED
-            int measTime_speed = (data[4]) | data[5] << 8;
-            int revCount_speed = (data[6]) | data[7] << 8;
+            var measTime_speed = data[4] | (data[5] << 8);
+            var revCount_speed = data[6] | (data[7] << 8);
 
 
             if (prevMeasTimeSpeed != 0 && measTime_speed != prevMeasTimeSpeed && prevMeasTimeSpeed < measTime_speed &&
                 prevRevCountSpeed < revCount_speed)
             {
-                sensorData.Speed = (Config.wheelCircumference * (revCount_speed - prevRevCountSpeed) * 1024) /
+                sensorData.Speed = Config.wheelCircumference * (revCount_speed - prevRevCountSpeed) * 1024 /
                                    (measTime_speed - prevMeasTimeSpeed);
                 stopRevCounterSpeed = 0;
             }
             else
+            {
                 stopRevCounterSpeed++;
+            }
 
             if (stopRevCounterSpeed >= 5)
             {
@@ -153,7 +161,7 @@ namespace Sensors.ANT
         }
 
 
-        void ChannelResponse(ANT_Response response)
+        private void ChannelResponse(ANT_Response response)
         {
         }
     }

+ 16 - 13
Assets/Scripts/Tracking/FrontWheelTracker.cs

@@ -18,7 +18,7 @@ namespace Tracking
 
         public Transform bicycleTransform;
         public float trackerDistanceToWheelCenterPoint;
-        
+
         public Vector3 Rotation
         {
             get
@@ -30,21 +30,30 @@ namespace Tracking
                 if (x > 180) x = -(360 - x);
                 if (y > 180) y = -(360 - y);
                 if (z > 180) z = -(360 - z);
-            
+
                 if (x < -180) x = -(-360 - x);
                 if (y < -180) y = -(-360 - y);
                 if (z < -180) z = -(-360 - z);
-                return new Vector3(x,y,z);
+                return new Vector3(x, y, z);
+            }
+        }
+        
+        public float CalculatedSteerRotation
+        {
+            get
+            {
+                var posOnBikePlane = Vector3.ProjectOnPlane(Position, bicycleTransform.up);
+                var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
+                return 90f - theta * Mathf.Rad2Deg;
             }
         }
 
-        public Vector3  Position => trackerTransform.localPosition - zeroPos;
+        public Vector3 Position => trackerTransform.localPosition - zeroPos;
         public Vector3 ZeroRot => zeroRot;
 
         public Vector3 ZeroPos => zeroPos;
 
-        // Start is called before the first frame update
-        void Start()
+        public void Init()
         {
             trackerTransform = transform;
             if (PlayerPrefs.HasKey(KEY_POS_X) && PlayerPrefs.HasKey(KEY_POS_Y) && PlayerPrefs.HasKey(KEY_POS_Z))
@@ -79,12 +88,6 @@ namespace Tracking
             PlayerPrefs.SetFloat(KEY_POS_Z, zeroPos.z);
             PlayerPrefs.Save();
         }
-
-        public float CalculatedSteerRotation()
-        {
-            var posOnBikePlane = Vector3.ProjectOnPlane(Position, bicycleTransform.up);
-            var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
-            return 90f - theta * Mathf.Rad2Deg;
-        }
+        
     }
 }

+ 41 - 39
Assets/Wheels/Scripts/FreeCamera.cs

@@ -1,46 +1,48 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
 
 public class FreeCamera : MonoBehaviour
 {
-	[SerializeField] float MoveSpeed;
-	[SerializeField] float MoveAccelerationSpeed;
+    private Vector3 MousePos;
+    [SerializeField] private float MoveAccelerationSpeed;
+    [SerializeField] private float MoveSpeed;
 
-	[SerializeField] float RotateSpeed;
+    [SerializeField] private float RotateSpeed;
 
-	Vector3 Velocity;
-	Vector3 MousePos;
+    private Vector3 Velocity;
 
-	void Update()
+    private void Update()
     {
-		Velocity.z = Mathf.MoveTowards (Velocity.z, Input.GetAxis ("Vertical") * MoveSpeed, MoveAccelerationSpeed * Time.deltaTime);
-		Velocity.x = Mathf.MoveTowards (Velocity.x, Input.GetAxis ("Horizontal") * MoveSpeed, MoveAccelerationSpeed * Time.deltaTime);
-		Velocity.y = Mathf.MoveTowards (Velocity.y, (Input.GetKey(KeyCode.E)? 1: Input.GetKey (KeyCode.Q)? -1: 0) * MoveSpeed * 0.3f, MoveAccelerationSpeed * Time.deltaTime);
-
-		transform.position += transform.TransformDirection (Velocity);
-
-		var mousePosDelta = Input.mousePosition - MousePos;
-		MousePos = Input.mousePosition;
-
-		transform.rotation *= Quaternion.AngleAxis (Input.GetAxis ("Mouse Y") * RotateSpeed, Vector3.left);
-		transform.rotation *= Quaternion.AngleAxis (Input.GetAxis ("Mouse X") * RotateSpeed, Vector3.up);
-
-		var eulerAngles = transform.eulerAngles;
-		eulerAngles.z = 0;
-		transform.eulerAngles = eulerAngles;
-
-		if (Input.GetKey (KeyCode.LeftAlt))
-		{
-			Cursor.visible = true;
-			Cursor.lockState = CursorLockMode.None;
-		}
-		else
-		{
-			Cursor.visible = false;
-			Cursor.lockState = CursorLockMode.Locked;
-		}
-
-		Camera.main.fieldOfView = Mathf.Clamp (Camera.main.fieldOfView + Input.mouseScrollDelta.y, 5, 150);
-	}
-}
+        Velocity.z = Mathf.MoveTowards(Velocity.z, Input.GetAxis("Vertical") * MoveSpeed,
+            MoveAccelerationSpeed * Time.deltaTime);
+        Velocity.x = Mathf.MoveTowards(Velocity.x, Input.GetAxis("Horizontal") * MoveSpeed,
+            MoveAccelerationSpeed * Time.deltaTime);
+        Velocity.y = Mathf.MoveTowards(Velocity.y,
+            (Input.GetKey(KeyCode.E) ? 1 : Input.GetKey(KeyCode.Q) ? -1 : 0) * MoveSpeed * 0.3f,
+            MoveAccelerationSpeed * Time.deltaTime);
+
+        transform.position += transform.TransformDirection(Velocity);
+
+        var mousePosDelta = Input.mousePosition - MousePos;
+        MousePos = Input.mousePosition;
+
+        transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Mouse Y") * RotateSpeed, Vector3.left);
+        transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Mouse X") * RotateSpeed, Vector3.up);
+
+        var eulerAngles = transform.eulerAngles;
+        eulerAngles.z = 0;
+        transform.eulerAngles = eulerAngles;
+
+        if (Input.GetKey(KeyCode.LeftAlt))
+        {
+            Cursor.visible = true;
+            Cursor.lockState = CursorLockMode.None;
+        }
+        else
+        {
+            Cursor.visible = false;
+            Cursor.lockState = CursorLockMode.Locked;
+        }
+
+        Camera.main.fieldOfView = Mathf.Clamp(Camera.main.fieldOfView + Input.mouseScrollDelta.y, 5, 150);
+    }
+}

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -95,7 +95,7 @@ QualitySettings:
     skinWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
-    antiAliasing: 0
+    antiAliasing: 2
     softParticles: 0
     softVegetation: 1
     realtimeReflectionProbes: 1

+ 197 - 188
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
+    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,561 +256,570 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
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  <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
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  <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
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  <Reference Include="UnityEngine.ScreenCaptureModule">
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
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  <Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
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  <Reference Include="UnityEngine.SpriteShapeModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
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  <Reference Include="UnityEngine.SubsystemsModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
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  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
  </Reference>
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+ 200 - 191
SteamVR_Input_Editor.csproj

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+ 199 - 190
SteamVR_Windows_EditorHelper.csproj

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