Browse Source

Configured Vignette

Muhammad Zohaib Zahid 3 years ago
parent
commit
c6f56aecc7

+ 83 - 8
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -2,8 +2,8 @@
 <project version="4">
   <component name="ContentModelStore">
     <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
-    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.-407609380.00" t="ExcludeRecursive" />
-    <e p="C:\Users\student\Desktop\VRCyling" t="IncludeRecursive">
+    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.2031338221.00" t="ExcludeRecursive" />
+    <e p="C:\Users\student\Desktop\VR Cycling new\VRCyling" t="IncludeRecursive">
       <e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
       <e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
       <e p="Assets" t="Include">
@@ -240,6 +240,65 @@
         <e p="InputActions" t="Include">
           <e p="InputMaster.cs" t="Include" />
         </e>
+        <e p="Packages" t="Include">
+          <e p="Common.Logging.3.4.1" t="Include">
+            <e p="lib" t="Include">
+              <e p="net40" t="Include">
+                <e p="Common.Logging.xml" t="Include" />
+              </e>
+            </e>
+          </e>
+          <e p="Makaretu.Dns.2.0.1" t="Include">
+            <e p="lib" t="Include">
+              <e p="net45" t="Include">
+                <e p="Makaretu.Dns.xml" t="Include" />
+              </e>
+            </e>
+          </e>
+          <e p="Makaretu.Dns.Multicast.0.27.0" t="Include">
+            <e p="lib" t="Include">
+              <e p="net461" t="Include">
+                <e p="Makaretu.Dns.Multicast.xml" t="Include" />
+              </e>
+            </e>
+          </e>
+          <e p="Microsoft.CSharp.4.0.1" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="Microsoft.NETCore.Platforms.1.1.0" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Net.Security.4.3.2" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Net.WebSockets.4.3.0" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Net.WebSockets.Client.4.3.2" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Security.Cryptography.Algorithms.4.3.0" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Security.Cryptography.Encoding.4.3.0" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Security.Cryptography.Primitives.4.3.0" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+          <e p="System.Security.Cryptography.X509Certificates.4.3.0" t="Include">
+            <e p="dotnet_library_license.txt" t="Include" />
+            <e p="ThirdPartyNotices.txt" t="Include" />
+          </e>
+        </e>
         <e p="Plugins" t="Include">
           <e p="UniRx" t="Include">
             <e p="Scripts" t="Include">
@@ -598,6 +657,21 @@
               <e p="UdpConnection.cs" t="Include" />
             </e>
           </e>
+          <e p="SicknessReduction" t="Include">
+            <e p="Haptic" t="Include">
+              <e p="DataBroker.cs" t="Include" />
+            </e>
+            <e p="Visual" t="Include">
+              <e p="Rendering" t="Include">
+                <e p="MaterialBlitFeature.cs" t="Include" />
+                <e p="MaterialBlitRenderPass.cs" t="Include" />
+              </e>
+              <e p="Vignetting" t="Include">
+                <e p="DynamicVignetting.cs" t="Include" />
+                <e p="RestrictionSuggestor.cs" t="Include" />
+              </e>
+            </e>
+          </e>
           <e p="SlopeCollider.cs" t="Include" />
           <e p="Tracking" t="Include">
             <e p="CalibratableTracker.cs" t="Include" />
@@ -605,9 +679,16 @@
             <e p="KineticLegTracker.cs" t="Include" />
           </e>
         </e>
+        <e p="Shaders" t="Include">
+          <e p="VignetteShader.shader" t="Include" />
+          <e p="VignetteShaderV2.shader" t="Include" />
+        </e>
         <e p="SteamVR" t="Include">
           <e p="Editor" t="Include">
             <e p="SteamVR_AutoEnableVR.cs" t="Include" />
+            <e p="SteamVR_AutoEnableVR_2018to2019.cs" t="Include" />
+            <e p="SteamVR_AutoEnableVR_2019plus.cs" t="Include" />
+            <e p="SteamVR_AutoEnableVR_5.4to2018.cs" t="Include" />
             <e p="SteamVR_Editor.asmdef" t="Include" />
             <e p="SteamVR_Editor.cs" t="Include" />
             <e p="SteamVR_Preferences.cs" t="Include" />
@@ -847,12 +928,6 @@
             </e>
           </e>
           <e p="link.xml" t="Include" />
-          <e p="OpenVRAutoUpdater" t="Include">
-            <e p="Editor" t="Include">
-              <e p="OpenVRAutoUpdater.cs" t="Include" />
-              <e p="OpenVRSimpleJSON.cs" t="Include" />
-            </e>
-          </e>
           <e p="Plugins" t="Include">
             <e p="openvr_api.cs" t="Include" />
           </e>

+ 12 - 0
.idea/.idea.VRCyling/.idea/indexLayout.xml

@@ -3,21 +3,33 @@
   <component name="ContentModelUserStore">
     <attachedFolders />
     <explicitIncludes>
+      <Path>Assets</Path>
       <Path>Library/PackageCache/com.autodesk.fbx@3.1.0-preview.2</Path>
       <Path>Library/PackageCache/com.unity.collab-proxy@1.2.16</Path>
+      <Path>Library/PackageCache/com.unity.collab-proxy@1.3.9</Path>
       <Path>Library/PackageCache/com.unity.ext.nunit@1.0.0</Path>
       <Path>Library/PackageCache/com.unity.formats.fbx@3.2.1-preview.2</Path>
       <Path>Library/PackageCache/com.unity.ide.rider@1.1.4</Path>
+      <Path>Library/PackageCache/com.unity.ide.rider@1.2.1</Path>
+      <Path>Library/PackageCache/com.unity.ide.visualstudio@2.0.3</Path>
       <Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
       <Path>Library/PackageCache/com.unity.inputsystem@1.0.1</Path>
       <Path>Library/PackageCache/com.unity.postprocessing@3.0.1</Path>
       <Path>Library/PackageCache/com.unity.recorder@2.2.0-preview.4</Path>
       <Path>Library/PackageCache/com.unity.render-pipelines.core@7.3.1</Path>
+      <Path>Library/PackageCache/com.unity.render-pipelines.core@8.2.0</Path>
       <Path>Library/PackageCache/com.unity.render-pipelines.universal@7.3.1</Path>
+      <Path>Library/PackageCache/com.unity.render-pipelines.universal@8.2.0</Path>
+      <Path>Library/PackageCache/com.unity.searcher@4.0.9</Path>
       <Path>Library/PackageCache/com.unity.shadergraph@7.3.1</Path>
+      <Path>Library/PackageCache/com.unity.shadergraph@8.2.0</Path>
+      <Path>Library/PackageCache/com.unity.subsystemregistration@1.0.6</Path>
       <Path>Library/PackageCache/com.unity.test-framework@1.1.18</Path>
       <Path>Library/PackageCache/com.unity.textmeshpro@2.1.1</Path>
+      <Path>Library/PackageCache/com.unity.textmeshpro@3.0.1</Path>
       <Path>Library/PackageCache/com.unity.timeline@1.2.16</Path>
+      <Path>Library/PackageCache/com.unity.xr.legacyinputhelpers@2.1.4</Path>
+      <Path>Library/PackageCache/com.unity.xr.management@3.2.16</Path>
       <Path>Library/PackageCache/com.unity.xr.oculus.standalone@2.38.4</Path>
       <Path>Library/PackageCache/com.unity.xr.openvr.standalone@2.0.5</Path>
       <Path>Packages</Path>

+ 25 - 10
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -23,11 +23,24 @@
   </component>
   <component name="ChangeListManager">
     <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="fixes">
+      <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/indexLayout.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/indexLayout.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Plotting/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Plotting/.idea/workspace.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Prefabs/Player/BikePlayer - RigidBody.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Player/BikePlayer - RigidBody.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Roads/StraightRoadExtras.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Roads/StraightRoadExtras.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Settings/SampleSceneProfile.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/SampleSceneProfile.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Settings/ForwardRenderer.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/ForwardRenderer.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/XR/Settings/Open VR Settings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/XR/Settings/Open VR Settings.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" afterDir="false" />
     </list>
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -44,7 +57,6 @@
   <component name="IdeDocumentHistory">
     <option name="CHANGED_PATHS">
       <list>
-        <option value="$PROJECT_DIR$/Assets/Plotting/AsyncLogFileWriter.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/LogSensorData.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/LogData.cs" />
@@ -63,7 +75,6 @@
         <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/Polar/PolarReceiver.cs" />
         <option value="$PROJECT_DIR$/Assets/Logs/2020-12-22_124122/log_polar_ecg_data.tsv" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/BikeSensorData.cs" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Helpers.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/BikeGameObjectDataLogger.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/BikeSensorDataLogger.cs" />
@@ -95,6 +106,8 @@
         <option value="$PROJECT_DIR$/Assets/Scripts/Calibration/PersistatePlayerPosition.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Events/RouteEventLogger.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Roads/StraightRoadExtras.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs" />
       </list>
     </option>
   </component>
@@ -119,10 +132,10 @@
     <property name="vue.rearranger.settings.migration" value="true" />
   </component>
   <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor &amp; Play">
-    <configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="6944">
+    <configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
       <option name="allowRunningInParallel" value="false" />
       <option name="listenPortForConnections" value="false" />
-      <option name="pid" value="6944" />
+      <option name="pid" />
       <option name="selectedOptions">
         <set />
       </option>
@@ -159,6 +172,7 @@
       <workItem from="1610355346577" duration="15843000" />
       <workItem from="1610431786853" duration="1170000" />
       <workItem from="1610530755101" duration="4080000" />
+      <workItem from="1611143576284" duration="1554000" />
     </task>
     <task id="LOCAL-00001" summary="VR Stuff, Bicycle Animations">
       <created>1606399745852</created>
@@ -423,11 +437,12 @@
     </state>
     <state x="300" y="85" width="1140" height="689" key="editAsTableFormatDialogDimension/0.0.1440.860@0.0.1440.860" timestamp="1610362422263" />
     <state x="400" y="103" key="editAsTableFormatDialogDimension/0.0.1920.1040@0.0.1920.1040" timestamp="1610533263726" />
-    <state x="491" y="35" width="938" height="969" key="find.popup" timestamp="1610533618773">
-      <screen x="0" y="0" width="1920" height="1040" />
+    <state x="524" y="37" width="1001" height="1037" key="find.popup" timestamp="1611143586811">
+      <screen x="0" y="0" width="2048" height="1112" />
     </state>
     <state x="368" y="29" width="703" height="801" key="find.popup/0.0.1440.860@0.0.1440.860" timestamp="1610363676930" />
     <state x="491" y="35" width="938" height="969" key="find.popup/0.0.1920.1040@0.0.1920.1040" timestamp="1610533618773" />
+    <state x="524" y="37" width="1001" height="1037" key="find.popup/0.0.2048.1112@0.0.2048.1112" timestamp="1611143586811" />
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+ 243 - 252
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
+    <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -57,747 +57,738 @@
      <Compile Include="Assets\Editor\FrontWheelTrackerEditor.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
  </Reference>
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="UniRx.csproj">
-      <Project>{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}</Project>
+      <Project>{c850c834-a79b-b5c3-aa9b-476ded9f3af6}</Project>
       <Name>UniRx</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{14161667-b42d-4577-c3f6-f9dd455ad582}</Project>
+      <Project>{806186c8-c664-2ef0-a914-446507b36928}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
+      <Project>{6b2d1554-301e-086a-b2f2-6a642758de58}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
+      <Project>{a95c8a3e-61a4-b7ac-88cf-437458189db9}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
+      <Project>{84332faa-c693-3963-7224-30befa100592}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
+      <Project>{7f3aaf93-0e4d-b29d-6791-66b2405aeb3c}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.34450415
+    - _IFOV: 0.9499238
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.44450414
+    - _OFOV: 0.9999238
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 15 - 14
Assets/Scenes/MainScene.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.2846213, g: 0.37121028, b: 0.49880686, a: 1}
+  m_IndirectSpecularColor: {r: 0.28462106, g: 0.37120986, b: 0.4988058, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -11858,7 +11858,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 51470641}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 9a5fb0ca93b55ef4b8d54b512b103341, type: 3}
   m_Name: 
@@ -18422,7 +18422,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 75991581}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 9a5fb0ca93b55ef4b8d54b512b103341, type: 3}
   m_Name: 
@@ -208533,10 +208533,11 @@ MonoBehaviour:
   bikeController: {fileID: 201820990}
   hmd: {fileID: 1119305144}
   vignettingSource: 1
-  minRestriction: 0.55
-  maxRestriction: 0.65
+  minRestriction: 0.62
+  maxRestriction: 0.78
+  distInnerOuterRadius: 0.05
   maxRestrictionChangePerSecond: 1.2
-  threshold: 12
+  threshold: 10
 --- !u!4 &868699605
 Transform:
   m_ObjectHideFlags: 0
@@ -453924,7 +453925,7 @@ PrefabInstance:
     - target: {fileID: 3450098086302837850, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: maxSteeringAngle
-      value: 90
+      value: 60
       objectReference: {fileID: 0}
     - target: {fileID: 4385307697583186402, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454129,7 +454130,7 @@ PrefabInstance:
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: accelerate
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319893, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454164,7 +454165,7 @@ PrefabInstance:
     - target: {fileID: 4988978072042319979, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454536,7 +454537,7 @@ PrefabInstance:
     - target: {fileID: 4988978073311274404, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 4988978073311274404, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454741,7 +454742,7 @@ PrefabInstance:
     - target: {fileID: 5448601093364272614, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 5804818527648747315, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454771,7 +454772,7 @@ PrefabInstance:
     - target: {fileID: 7596273975278892917, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 7596273975278892917, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
@@ -454806,12 +454807,12 @@ PrefabInstance:
     - target: {fileID: 8820983990824272404, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: index
-      value: 2
+      value: 4
       objectReference: {fileID: 0}
     - target: {fileID: 8820983990824272404, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 9182195524616384860, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}

+ 2 - 2
Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs

@@ -18,7 +18,6 @@ namespace SicknessReduction.Visual.Vignetting
         //TODO: there is a patent for this https://patents.google.com/patent/US9645395B2/en
         //TODO: check Fernandes & Feiner
 
-        private const float DIST_IFOV_OVOF = .10f;
 
         [Header("Unity Objects")] public ForwardRendererData forwardRenderer;
         public RbBicycleController bikeController;
@@ -27,6 +26,7 @@ namespace SicknessReduction.Visual.Vignetting
         [Header("Restriction Data")] public VignettingSource vignettingSource;
         [Range(0, 1)] public float minRestriction = 0.3f;
         [Range(0, 1)] public float maxRestriction = 0.7f;
+        [Range(0, 1)] public float distInnerOuterRadius = .05f;
         public float maxRestrictionChangePerSecond = 0.8f;
 
         [Tooltip("Depending on Vignetting source -> deg or deg/s")]
@@ -107,7 +107,7 @@ namespace SicknessReduction.Visual.Vignetting
             currentRestriction = restriction;
             var r = Mathf.Clamp(1 - restriction, 0, 1);
             blitFeatureMaterial.SetFloat("_OFOV", r);
-            blitFeatureMaterial.SetFloat("_IFOV", Mathf.Clamp(r - DIST_IFOV_OVOF, 0, 1));
+            blitFeatureMaterial.SetFloat("_IFOV", Mathf.Clamp(r - distInnerOuterRadius, 0, 1));
         }
 
         private void OnDestroy()

+ 2 - 2
Assets/Scripts/Tracking/FrontWheelTracker.cs

@@ -25,11 +25,11 @@ namespace Tracking
 
                 var posOnBikePlane = Vector3.ProjectOnPlane(RelativePosition + legTrackerPos, bicycleTransform.up);
                 DebugPosOnBikePlane = posOnBikePlane;
-                if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
+                /*if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
                 {
                     Debug.LogError("Strange behaviour!");
                     //EditorApplication.isPaused = true;
-                }
+                }*/
 
                 var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
                 return 90f - theta * Mathf.Rad2Deg;

+ 1 - 1
Assets/Settings/ForwardRenderer.asset

@@ -49,7 +49,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: c1ced6fce81e55b4bad32b490ad4e55c, type: 3}
   m_Name: VignetteBlitFilter
   m_EditorClassIdentifier: 
-  m_Active: 0
+  m_Active: 1
   settings:
     IsEnabled: 1
     WhenToInsert: 550

+ 204 - 213
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,615 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VR Cycling new/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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+ 204 - 213
SteamVR_Windows_EditorHelper.csproj

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