Marcel пре 3 година
родитељ
комит
b8991483ea
48 измењених фајлова са 1658 додато и 1369 уклоњено
  1. 23 14
      .idea/.idea.VRCyling/.idea/contentModel.xml
  2. 1 0
      .idea/.idea.VRCyling/.idea/indexLayout.xml
  3. 88 55
      .idea/.idea.VRCyling/.idea/workspace.xml
  4. 222 228
      Assembly-CSharp-Editor.csproj
  5. 227 225
      Assembly-CSharp.csproj
  6. 36 8
      Assets/Scenes/MainScene.unity
  7. 5 0
      Assets/Scripts/Helpers.cs
  8. 3 0
      Assets/Scripts/Logging/Base.meta
  9. 1 4
      Assets/Scripts/Logging/Base/AsyncLogFileWriter.cs
  10. 0 0
      Assets/Scripts/Logging/Base/AsyncLogFileWriter.cs.meta
  11. 1 3
      Assets/Scripts/Logging/Base/FileLogger.cs
  12. 0 0
      Assets/Scripts/Logging/Base/FileLogger.cs.meta
  13. 1 1
      Assets/Scripts/Logging/Base/ILogable.cs
  14. 0 0
      Assets/Scripts/Logging/Base/ILogable.cs.meta
  15. 1 1
      Assets/Scripts/Logging/Base/ISerializable.cs
  16. 0 0
      Assets/Scripts/Logging/Base/ISerializable.cs.meta
  17. 2 3
      Assets/Scripts/Logging/Base/Logging.cs
  18. 0 0
      Assets/Scripts/Logging/Base/Logging.cs.meta
  19. 1 1
      Assets/Scripts/Logging/Base/TimeSync.cs
  20. 0 0
      Assets/Scripts/Logging/Base/TimeSync.cs.meta
  21. 3 0
      Assets/Scripts/Logging/Data.meta
  22. 5 5
      Assets/Scripts/Logging/Data/BikeGameObjectDataLogger.cs
  23. 0 0
      Assets/Scripts/Logging/Data/BikeGameObjectDataLogger.cs.meta
  24. 4 5
      Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs
  25. 0 0
      Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs.meta
  26. 80 0
      Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs
  27. 3 0
      Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs.meta
  28. 4 4
      Assets/Scripts/Logging/Data/PolarAccDataLogger.cs
  29. 0 0
      Assets/Scripts/Logging/Data/PolarAccDataLogger.cs.meta
  30. 4 4
      Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs
  31. 0 0
      Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs.meta
  32. 2 1
      Assets/Scripts/Logging/Data/SensorDataLogger.cs
  33. 0 0
      Assets/Scripts/Logging/Data/SensorDataLogger.cs.meta
  34. 5 7
      Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs
  35. 0 0
      Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs.meta
  36. 3 0
      Assets/Scripts/Logging/Events.meta
  37. 136 0
      Assets/Scripts/Logging/Events/RouteEventLogger.cs
  38. 3 0
      Assets/Scripts/Logging/Events/RouteEventLogger.cs.meta
  39. 1 0
      Assets/Scripts/Plotting/DebugPlot.cs
  40. 24 9
      Assets/Scripts/Routes/Turn.cs
  41. 5 3
      Assets/Scripts/Tracking/FrontWheelTracker.cs
  42. 189 195
      SteamVR.csproj
  43. 192 198
      SteamVR_Editor.csproj
  44. 192 198
      SteamVR_Input_Editor.csproj
  45. 191 197
      SteamVR_Windows_EditorHelper.csproj
  46. BIN
      obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
  47. BIN
      obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
  48. BIN
      obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache

+ 23 - 14
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -1,9 +1,9 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
 <project version="4">
   <component name="ContentModelStore">
   <component name="ContentModelStore">
-    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
-    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.-407609380.00" t="ExcludeRecursive" />
-    <e p="C:\Users\student\Desktop\VRCyling" t="IncludeRecursive">
+    <e p="C:\Users\marce\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
+    <e p="C:\Users\marce\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.2038108750.00" t="ExcludeRecursive" />
+    <e p="C:\Users\marce\Unity Projects\VRCyling" t="IncludeRecursive">
       <e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
       <e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
       <e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
       <e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
       <e p="Assets" t="Include">
       <e p="Assets" t="Include">
@@ -545,17 +545,26 @@
           <e p="GameManager.cs" t="Include" />
           <e p="GameManager.cs" t="Include" />
           <e p="Helpers.cs" t="Include" />
           <e p="Helpers.cs" t="Include" />
           <e p="Logging" t="Include">
           <e p="Logging" t="Include">
-            <e p="AsyncLogFileWriter.cs" t="Include" />
-            <e p="BikeGameObjectDataLogger.cs" t="Include" />
-            <e p="BikeSensorDataLogger.cs" t="Include" />
-            <e p="FileLogger.cs" t="Include" />
-            <e p="Logable.cs" t="Include" />
-            <e p="Logging.cs" t="Include" />
-            <e p="PolarAccDataLogger.cs" t="Include" />
-            <e p="PolarEcgDataLogger.cs" t="Include" />
-            <e p="SensorDataLogger.cs" t="Include" />
-            <e p="TimeSync.cs" t="Include" />
-            <e p="ViveSensorDataLogger.cs" t="Include" />
+            <e p="Base" t="Include">
+              <e p="AsyncLogFileWriter.cs" t="Include" />
+              <e p="FileLogger.cs" t="Include" />
+              <e p="ILogable.cs" t="Include" />
+              <e p="ISerializable.cs" t="Include" />
+              <e p="Logging.cs" t="Include" />
+              <e p="TimeSync.cs" t="Include" />
+            </e>
+            <e p="Data" t="Include">
+              <e p="BikeGameObjectDataLogger.cs" t="Include" />
+              <e p="BikeSensorDataLogger.cs" t="Include" />
+              <e p="FrontWheelTrackerLogger.cs" t="Include" />
+              <e p="PolarAccDataLogger.cs" t="Include" />
+              <e p="PolarEcgDataLogger.cs" t="Include" />
+              <e p="SensorDataLogger.cs" t="Include" />
+              <e p="ViveSensorDataLogger.cs" t="Include" />
+            </e>
+            <e p="Events" t="Include">
+              <e p="RouteEventLogger.cs" t="Include" />
+            </e>
           </e>
           </e>
           <e p="Plotting" t="Include">
           <e p="Plotting" t="Include">
             <e p="DebugPlot.cs" t="Include" />
             <e p="DebugPlot.cs" t="Include" />

+ 1 - 0
.idea/.idea.VRCyling/.idea/indexLayout.xml

@@ -32,6 +32,7 @@
       <Path>Integrations</Path>
       <Path>Integrations</Path>
       <Path>Library</Path>
       <Path>Library</Path>
       <Path>Logs</Path>
       <Path>Logs</Path>
+      <Path>Temp</Path>
       <Path>UserSettings</Path>
       <Path>UserSettings</Path>
       <Path>obj</Path>
       <Path>obj</Path>
     </explicitExcludes>
     </explicitExcludes>

+ 88 - 55
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -1,5 +1,8 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
 <project version="4">
+  <component name="AutoImportSettings">
+    <option name="autoReloadType" value="SELECTIVE" />
+  </component>
   <component name="BranchesTreeState">
   <component name="BranchesTreeState">
     <expand>
     <expand>
       <path>
       <path>
@@ -20,32 +23,53 @@
   </component>
   </component>
   <component name="ChangeListManager">
   <component name="ChangeListManager">
     <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="HMD logging">
     <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="HMD logging">
-      <change afterPath="$PROJECT_DIR$/Assets/Plotting/Pipfile.lock" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Events.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Events/RouteEventLogger.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Events/RouteEventLogger.cs.meta" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/indexLayout.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/indexLayout.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Logs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Logs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Plotting/.idea/inspectionProfiles/Project_Default.xml" beforeDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Plotting/.idea/inspectionProfiles/profiles_settings.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Plotting/.idea/inspectionProfiles/profiles_settings.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Plotting/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Plotting/.idea/workspace.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Plotting/Pipfile.lock.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Plotting/Pipfile.lock.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/CalibratableTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/CalibratableTracker.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Helpers.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Helpers.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/AsyncLogFileWriter.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/AsyncLogFileWriter.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/AsyncLogFileWriter.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/AsyncLogFileWriter.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/BikeGameObjectDataLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/BikeGameObjectDataLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/BikeGameObjectDataLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/BikeGameObjectDataLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/BikeSensorDataLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/BikeSensorDataLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/FileLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/FileLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/FileLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/FileLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/ISerializable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/ISerializable.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/ISerializable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/ISerializable.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/Logable.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/ILogable.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/Logable.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/ILogable.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/Logging.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/Logging.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/Logging.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/Logging.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/PolarAccDataLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/PolarAccDataLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/PolarAccDataLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/PolarAccDataLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/PolarEcgDataLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/PolarEcgDataLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/SensorDataLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/SensorDataLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/SensorDataLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/SensorDataLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/TimeSync.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/TimeSync.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/TimeSync.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Base/TimeSync.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/ViveSensorDataLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/ViveSensorDataLogger.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs.meta" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Routes/Turn.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Routes/Turn.cs" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_bikevr.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_bikevr.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR_Input/SteamVR_Input_Actions.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR_Input/SteamVR_Input_Actions.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/SteamVR/actions.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/SteamVR/actions.json" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/SteamVR/bindings_vive_controller.json" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/SteamVR/bindings_vive_controller.json" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/unityProject.vrmanifest" beforeDir="false" afterPath="$PROJECT_DIR$/unityProject.vrmanifest" afterDir="false" />
     </list>
     </list>
     <option name="SHOW_DIALOG" value="false" />
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -56,34 +80,16 @@
     <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
     <option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
   </component>
   </component>
   <component name="HighlightingSettingsPerFile">
   <component name="HighlightingSettingsPerFile">
-    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/9577AC7A-62EF-4317-9789-031239BA8798/f4/58c7cb9b/ExceptionDispatchInfo.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/SourcesCache/3AD0CC86-8BE6-42AC-8D0C-22906BB12DDB/2/Observable.Extensions.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/D6D3AC03-BF86-4882-89C2-EBF3A45CE0A1/f1/98d7e3b9/IObservable`1.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" root0="FORCE_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" root0="FORCE_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" root0="FORCE_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" root0="FORCE_HIGHLIGHTING" />
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     <Reference Include="UnityEngine">
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     <Reference Include="UnityEditor">
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-     <Compile Include="Assets\Scripts\Logging\Logable.cs" />
-     <Compile Include="Assets\Scripts\Logging\Logging.cs" />
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-     <Compile Include="Assets\Scripts\Logging\PolarEcgDataLogger.cs" />
-     <Compile Include="Assets\Scripts\Logging\SensorDataLogger.cs" />
-     <Compile Include="Assets\Scripts\Logging\TimeSync.cs" />
-     <Compile Include="Assets\Scripts\Logging\ViveSensorDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Base\AsyncLogFileWriter.cs" />
+     <Compile Include="Assets\Scripts\Logging\Base\FileLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Base\ILogable.cs" />
+     <Compile Include="Assets\Scripts\Logging\Base\ISerializable.cs" />
+     <Compile Include="Assets\Scripts\Logging\Base\Logging.cs" />
+     <Compile Include="Assets\Scripts\Logging\Base\TimeSync.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\BikeGameObjectDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\BikeSensorDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\FrontWheelTrackerLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\PolarAccDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\PolarEcgDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\SensorDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Data\ViveSensorDataLogger.cs" />
+     <Compile Include="Assets\Scripts\Logging\Events\RouteEventLogger.cs" />
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      <Compile Include="Assets\Scripts\Plotting\DebugPlot.cs" />
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      <Compile Include="Assets\Scripts\Roads\CrossingExtras.cs" />
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-      <Project>{67161614-2DB4-7745-C3F6-F9DD455AD582}</Project>
+      <Project>{C8866180-64C6-F02E-A914-446507B36928}</Project>
       <Name>SteamVR_Actions</Name>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{1140961C-B987-84EB-8395-EA3F31446727}</Project>
+      <Project>{54152D6B-1E30-6A08-B2F2-6A642758DE58}</Project>
       <Name>SteamVR_Input_Editor</Name>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}</Project>
+      <Project>{3E8A5CA9-A461-ACB7-88CF-437458189DB9}</Project>
       <Name>SteamVR_Editor</Name>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</Project>
+      <Project>{AA2F3384-93C6-6339-7224-30BEFA100592}</Project>
       <Name>SteamVR</Name>
       <Name>SteamVR</Name>
     </ProjectReference>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}</Project>
+      <Project>{93AF3A7F-4D0E-9DB2-6791-66B2405AEB3C}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>

+ 36 - 8
Assets/Scenes/MainScene.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.2846213, g: 0.37121028, b: 0.49880686, a: 1}
+  m_IndirectSpecularColor: {r: 0.28462118, g: 0.3712101, b: 0.49880633, a: 1}
   m_UseRadianceAmbientProbe: 0
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 --- !u!157 &3
 LightmapSettings:
 LightmapSettings:
@@ -277204,6 +277204,8 @@ GameObject:
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   - component: {fileID: 1169776438}
   - component: {fileID: 1169776437}
   - component: {fileID: 1169776437}
   - component: {fileID: 1169776441}
   - component: {fileID: 1169776441}
+  - component: {fileID: 1169776443}
+  - component: {fileID: 1169776442}
   m_Layer: 0
   m_Layer: 0
   m_Name: Logging
   m_Name: Logging
   m_TagString: Untagged
   m_TagString: Untagged
@@ -277245,7 +277247,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1169776434}
   m_GameObject: {fileID: 1169776434}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: a07e4b04b4ea47678482c4031c354edf, type: 3}
   m_Script: {fileID: 11500000, guid: a07e4b04b4ea47678482c4031c354edf, type: 3}
   m_Name: 
   m_Name: 
@@ -277260,7 +277262,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1169776434}
   m_GameObject: {fileID: 1169776434}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 5f54fdda247d4ecfbc16d13e0d835739, type: 3}
   m_Script: {fileID: 11500000, guid: 5f54fdda247d4ecfbc16d13e0d835739, type: 3}
   m_Name: 
   m_Name: 
@@ -277272,7 +277274,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1169776434}
   m_GameObject: {fileID: 1169776434}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 7c21e1b2b3d440a096d450f52d3c0b8c, type: 3}
   m_Script: {fileID: 11500000, guid: 7c21e1b2b3d440a096d450f52d3c0b8c, type: 3}
   m_Name: 
   m_Name: 
@@ -277297,11 +277299,37 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1169776434}
   m_GameObject: {fileID: 1169776434}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 20f5c412b40b43bcbbbf4aa01b9051d1, type: 3}
   m_Script: {fileID: 11500000, guid: 20f5c412b40b43bcbbbf4aa01b9051d1, type: 3}
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
+--- !u!114 &1169776442
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1169776434}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: e795268e9fcb4ba5a3d7edacd87bda4d, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  routes: {fileID: 322775076}
+--- !u!114 &1169776443
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1169776434}
+  m_Enabled: 0
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 7004e9fc33cf4027a755ad500cea0ef7, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  frontWheelTracker: {fileID: 504796931}
 --- !u!1001 &1169810052
 --- !u!1001 &1169810052
 PrefabInstance:
 PrefabInstance:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0
@@ -454025,17 +454053,17 @@ PrefabInstance:
     - target: {fileID: 4988978072042319978, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
     - target: {fileID: 4988978072042319978, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
         type: 3}
       propertyPath: m_Enabled
       propertyPath: m_Enabled
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319979, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
     - target: {fileID: 4988978072042319979, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
         type: 3}
       propertyPath: m_Enabled
       propertyPath: m_Enabled
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
         type: 3}
       propertyPath: m_Enabled
       propertyPath: m_Enabled
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
       objectReference: {fileID: 0}
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
     - target: {fileID: 4988978072042319980, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
         type: 3}

+ 5 - 0
Assets/Scripts/Helpers.cs

@@ -66,4 +66,9 @@ public class Helpers
         if (vector.y <= vector.x && vector.y <= vector.z) return vector.y;
         if (vector.y <= vector.x && vector.y <= vector.z) return vector.y;
         return vector.z;
         return vector.z;
     }
     }
+
+    public static long RoundToLong(float f)
+    {
+        return (long) Mathf.Round(f);
+    }
 }
 }

+ 3 - 0
Assets/Scripts/Logging/Base.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ae01df06826546c08669113c2efefee2
+timeCreated: 1610358533

+ 1 - 4
Assets/Scripts/Logging/AsyncLogFileWriter.cs → Assets/Scripts/Logging/Base/AsyncLogFileWriter.cs

@@ -1,13 +1,10 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.IO;
 using System.IO;
-using System.Linq;
 using System.Text;
 using System.Text;
 using System.Threading.Tasks;
 using System.Threading.Tasks;
-using JetBrains.Annotations;
-using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Base
 {
 {
     public class AsyncLogFileWriter
     public class AsyncLogFileWriter
     {
     {

+ 0 - 0
Assets/Scripts/Logging/AsyncLogFileWriter.cs.meta → Assets/Scripts/Logging/Base/AsyncLogFileWriter.cs.meta


+ 1 - 3
Assets/Scripts/Logging/FileLogger.cs → Assets/Scripts/Logging/Base/FileLogger.cs

@@ -1,12 +1,10 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
-using System.Globalization;
 using System.Linq;
 using System.Linq;
 using System.Threading.Tasks;
 using System.Threading.Tasks;
-using UnityEngine;
 using Valve.VR.InteractionSystem;
 using Valve.VR.InteractionSystem;
 
 
-namespace Logging
+namespace Logging.Base
 {
 {
     public class FileLogger
     public class FileLogger
     {
     {

+ 0 - 0
Assets/Scripts/Logging/FileLogger.cs.meta → Assets/Scripts/Logging/Base/FileLogger.cs.meta


+ 1 - 1
Assets/Scripts/Logging/Logable.cs → Assets/Scripts/Logging/Base/ILogable.cs

@@ -1,6 +1,6 @@
 using System.Collections.Generic;
 using System.Collections.Generic;
 
 
-namespace Logging
+namespace Logging.Base
 {
 {
     public interface ILogable
     public interface ILogable
     {
     {

+ 0 - 0
Assets/Scripts/Logging/Logable.cs.meta → Assets/Scripts/Logging/Base/ILogable.cs.meta


+ 1 - 1
Assets/Scripts/Logging/ISerializable.cs → Assets/Scripts/Logging/Base/ISerializable.cs

@@ -1,6 +1,6 @@
 using System.Collections.Generic;
 using System.Collections.Generic;
 
 
-namespace Logging
+namespace Logging.Base
 {
 {
     public interface ISerializable
     public interface ISerializable
     {
     {

+ 0 - 0
Assets/Scripts/Logging/ISerializable.cs.meta → Assets/Scripts/Logging/Base/ISerializable.cs.meta


+ 2 - 3
Assets/Scripts/Logging/Logging.cs → Assets/Scripts/Logging/Base/Logging.cs

@@ -1,8 +1,7 @@
-using System;
-using System.Threading.Tasks;
+using System.Threading.Tasks;
 using UnityEngine;
 using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Base
 {
 {
     public class Logging : MonoBehaviour
     public class Logging : MonoBehaviour
     {
     {

+ 0 - 0
Assets/Scripts/Logging/Logging.cs.meta → Assets/Scripts/Logging/Base/Logging.cs.meta


+ 1 - 1
Assets/Scripts/Logging/TimeSync.cs → Assets/Scripts/Logging/Base/TimeSync.cs

@@ -1,6 +1,6 @@
 using System;
 using System;
 
 
-namespace Logging
+namespace Logging.Base
 {
 {
     public struct TimeSync
     public struct TimeSync
     {
     {

+ 0 - 0
Assets/Scripts/Logging/TimeSync.cs.meta → Assets/Scripts/Logging/Base/TimeSync.cs.meta


+ 3 - 0
Assets/Scripts/Logging/Data.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 1924a303a7264483b3d8cff402edd2d5
+timeCreated: 1610358438

+ 5 - 5
Assets/Scripts/Logging/BikeGameObjectDataLogger.cs → Assets/Scripts/Logging/Data/BikeGameObjectDataLogger.cs

@@ -1,9 +1,9 @@
-using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
 using System.Globalization;
 using System.Globalization;
+using Logging.Base;
 using UnityEngine;
 using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Data
 {
 {
     public readonly struct BikeGameObjectDataLog : ISerializable
     public readonly struct BikeGameObjectDataLog : ISerializable
     {
     {
@@ -18,7 +18,7 @@ namespace Logging
         private readonly float velocityY;
         private readonly float velocityY;
         private readonly float velocityZ;
         private readonly float velocityZ;
 
 
-        public BikeGameObjectDataLog(int timestamp, float positionX, float positionY, float positionZ, float rotationX,
+        public BikeGameObjectDataLog(long timestamp, float positionX, float positionY, float positionZ, float rotationX,
             float rotationY, float rotationZ, float velocityX, float velocityY, float velocityZ)
             float rotationY, float rotationZ, float velocityX, float velocityY, float velocityZ)
         {
         {
             this.timestamp = timestamp;
             this.timestamp = timestamp;
@@ -66,7 +66,7 @@ namespace Logging
             var rot = bikeTransform.rotation.eulerAngles;
             var rot = bikeTransform.rotation.eulerAngles;
             var velocity = bike.velocity;
             var velocity = bike.velocity;
 
 
-            Log(new BikeGameObjectDataLog(Mathf.RoundToInt(Time.time * 1000),
+            Log(new BikeGameObjectDataLog(Helpers.RoundToLong(Time.time * 1000),
                 pos.x, pos.y, pos.z,
                 pos.x, pos.y, pos.z,
                 rot.x, rot.y, rot.z,
                 rot.x, rot.y, rot.z,
                 velocity.x, velocity.y, velocity.z));
                 velocity.x, velocity.y, velocity.z));

+ 0 - 0
Assets/Scripts/Logging/BikeGameObjectDataLogger.cs.meta → Assets/Scripts/Logging/Data/BikeGameObjectDataLogger.cs.meta


+ 4 - 5
Assets/Scripts/Logging/BikeSensorDataLogger.cs → Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs

@@ -1,12 +1,11 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.Globalization;
 using System.Globalization;
-using System.Linq;
+using Logging.Base;
 using Sensors;
 using Sensors;
 using UnityEngine;
 using UnityEngine;
-using UnityEngine.TestTools;
 
 
-namespace Logging
+namespace Logging.Data
 {
 {
     public readonly struct BikeSensorDataLog : ISerializable
     public readonly struct BikeSensorDataLog : ISerializable
     {
     {
@@ -17,7 +16,7 @@ namespace Logging
         private readonly float torque;
         private readonly float torque;
         private readonly float power;
         private readonly float power;
 
 
-        public BikeSensorDataLog(int timestamp, float speed, float cadence, int heartRate, float torque, float power)
+        public BikeSensorDataLog(long timestamp, float speed, float cadence, int heartRate, float torque, float power)
         {
         {
             this.timestamp = timestamp;
             this.timestamp = timestamp;
             this.speed = speed;
             this.speed = speed;
@@ -56,7 +55,7 @@ namespace Logging
             var cadence = bikeSensorData.PowermeterData?.InstantaneousCadence ?? -1f;
             var cadence = bikeSensorData.PowermeterData?.InstantaneousCadence ?? -1f;
             var power = bikeSensorData.PowermeterData?.InstantaneousPower ?? -1f;
             var power = bikeSensorData.PowermeterData?.InstantaneousPower ?? -1f;
             var torque = bikeSensorData.PowermeterData?.CrankTorque ?? -1f;
             var torque = bikeSensorData.PowermeterData?.CrankTorque ?? -1f;
-            Log(new BikeSensorDataLog(Mathf.RoundToInt(Time.time * 1000), speed, cadence, hr, torque, power));
+            Log(new BikeSensorDataLog(Helpers.RoundToLong(Time.time * 1000), speed, cadence, hr, torque, power));
         }
         }
         
         
 
 

+ 0 - 0
Assets/Scripts/Logging/BikeSensorDataLogger.cs.meta → Assets/Scripts/Logging/Data/BikeSensorDataLogger.cs.meta


+ 80 - 0
Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs

@@ -0,0 +1,80 @@
+using System.Collections.Generic;
+using System.Globalization;
+using Logging.Base;
+using Tracking;
+using UnityEngine;
+
+namespace Logging.Data
+{
+    public readonly struct FrontWheelTrackerData : ISerializable
+    {
+        private readonly long timestamp;
+        private readonly float debugLegTrackerPositionX;
+        private readonly float debugLegTrackerPositionY;
+        private readonly float debugLegTrackerPositionZ;
+        private readonly float debugPosOnBikePlaneX;
+        private readonly float debugPosOnBikePlaneY;
+        private readonly float debugPosOnBikePlaneZ;
+        private readonly float debugFrontWheelTrackerRelativePositionX;
+        private readonly float debugFrontWheelTrackerRelativePositionY;
+        private readonly float debugFrontWheelTrackerRelativePositionZ;
+
+        public FrontWheelTrackerData(long timestamp, float debugLegTrackerPositionX, float debugLegTrackerPositionY,
+            float debugLegTrackerPositionZ, float debugPosOnBikePlaneX, float debugPosOnBikePlaneY,
+            float debugPosOnBikePlaneZ, float debugFrontWheelTrackerRelativePositionX,
+            float debugFrontWheelTrackerRelativePositionY, float debugFrontWheelTrackerRelativePositionZ)
+        {
+            this.timestamp = timestamp;
+            this.debugLegTrackerPositionX = debugLegTrackerPositionX;
+            this.debugLegTrackerPositionY = debugLegTrackerPositionY;
+            this.debugLegTrackerPositionZ = debugLegTrackerPositionZ;
+            this.debugPosOnBikePlaneX = debugPosOnBikePlaneX;
+            this.debugPosOnBikePlaneY = debugPosOnBikePlaneY;
+            this.debugPosOnBikePlaneZ = debugPosOnBikePlaneZ;
+            this.debugFrontWheelTrackerRelativePositionX = debugFrontWheelTrackerRelativePositionX;
+            this.debugFrontWheelTrackerRelativePositionY = debugFrontWheelTrackerRelativePositionY;
+            this.debugFrontWheelTrackerRelativePositionZ = debugFrontWheelTrackerRelativePositionZ;
+        }
+
+        public KeyValuePair<long, string[]> Serialize() => new KeyValuePair<long, string[]>(timestamp, new[]
+        {
+            debugLegTrackerPositionX.ToString("F4", CultureInfo.InvariantCulture),
+            debugLegTrackerPositionY.ToString("F4", CultureInfo.InvariantCulture),
+            debugLegTrackerPositionZ.ToString("F4", CultureInfo.InvariantCulture),
+            debugPosOnBikePlaneX.ToString("F4", CultureInfo.InvariantCulture),
+            debugPosOnBikePlaneY.ToString("F4", CultureInfo.InvariantCulture),
+            debugPosOnBikePlaneZ.ToString("F4", CultureInfo.InvariantCulture),
+            debugFrontWheelTrackerRelativePositionX.ToString("F4", CultureInfo.InvariantCulture),
+            debugFrontWheelTrackerRelativePositionY.ToString("F4", CultureInfo.InvariantCulture),
+            debugFrontWheelTrackerRelativePositionZ.ToString("F4", CultureInfo.InvariantCulture)
+        });
+    }
+
+    public class FrontWheelTrackerLogger : SensorDataLogger<FrontWheelTrackerData>
+    {
+        public FrontWheelTracker frontWheelTracker;
+        public override string Key => "front_wheel_tracker";
+
+        private void Update()
+        {
+            var legTrackerPos = frontWheelTracker.legTracker.RelativePosition;
+            var posOnBikePlane = frontWheelTracker.DebugPosOnBikePlane;
+            var fwtRelativePos = frontWheelTracker.RelativePosition;
+            Log(new FrontWheelTrackerData(Helpers.RoundToLong(Time.time),
+                legTrackerPos.x,
+                legTrackerPos.y,
+                legTrackerPos.z,
+                posOnBikePlane.x,
+                posOnBikePlane.y,
+                posOnBikePlane.z,
+                fwtRelativePos.x,
+                fwtRelativePos.y,
+                fwtRelativePos.z));
+        }
+
+        public override IEnumerable<FrontWheelTrackerData> ReadLog(IEnumerable<IEnumerable<string>> lines)
+        {
+            throw new System.NotImplementedException(); //TODO
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 7004e9fc33cf4027a755ad500cea0ef7
+timeCreated: 1610356360

+ 4 - 4
Assets/Scripts/Logging/PolarAccDataLogger.cs → Assets/Scripts/Logging/Data/PolarAccDataLogger.cs

@@ -1,12 +1,12 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.Globalization;
 using System.Globalization;
+using Logging.Base;
 using Sensors;
 using Sensors;
 using Sensors.Polar;
 using Sensors.Polar;
 using UniRx;
 using UniRx;
-using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Data
 {
 {
     public readonly struct PolarAccDataLog : ISerializable
     public readonly struct PolarAccDataLog : ISerializable
     {
     {
@@ -15,7 +15,7 @@ namespace Logging
         private readonly float accY;
         private readonly float accY;
         private readonly float accZ;
         private readonly float accZ;
 
 
-        public PolarAccDataLog(int timestamp, float accX, float accY, float accZ)
+        public PolarAccDataLog(long timestamp, float accX, float accY, float accZ)
         {
         {
             this.timestamp = timestamp;
             this.timestamp = timestamp;
             this.accX = accX;
             this.accX = accX;
@@ -70,7 +70,7 @@ namespace Logging
 
 
             var internalTimestamp =
             var internalTimestamp =
                 (data.Timestamp - startTimeAcc) / 1000000;
                 (data.Timestamp - startTimeAcc) / 1000000;
-            var timestamp = Mathf.RoundToInt(internalTimestamp + timeSync.DifDataStreamStart);
+            var timestamp = Helpers.RoundToLong(internalTimestamp + timeSync.DifDataStreamStart);
             foreach (var item in data.Values)
             foreach (var item in data.Values)
             {
             {
                 Log(new PolarAccDataLog(timestamp, item.x, item.y, item.z));
                 Log(new PolarAccDataLog(timestamp, item.x, item.y, item.z));

+ 0 - 0
Assets/Scripts/Logging/PolarAccDataLogger.cs.meta → Assets/Scripts/Logging/Data/PolarAccDataLogger.cs.meta


+ 4 - 4
Assets/Scripts/Logging/PolarEcgDataLogger.cs → Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs

@@ -1,19 +1,19 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.Globalization;
 using System.Globalization;
+using Logging.Base;
 using Sensors;
 using Sensors;
 using Sensors.Polar;
 using Sensors.Polar;
 using UniRx;
 using UniRx;
-using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Data
 {
 {
     public readonly struct PolarSensorEcgLog : ISerializable
     public readonly struct PolarSensorEcgLog : ISerializable
     {
     {
         private readonly long timestamp;
         private readonly long timestamp;
         private readonly float ecg;
         private readonly float ecg;
 
 
-        public PolarSensorEcgLog(int timestamp, float ecg)
+        public PolarSensorEcgLog(long timestamp, float ecg)
         {
         {
             this.timestamp = timestamp;
             this.timestamp = timestamp;
             this.ecg = ecg;
             this.ecg = ecg;
@@ -63,7 +63,7 @@ namespace Logging
 
 
             var internalTimestamp =
             var internalTimestamp =
                 (data.Timestamp - startTime) / 1000000;
                 (data.Timestamp - startTime) / 1000000;
-            var timestamp = Mathf.RoundToInt(internalTimestamp + timeSync.DifDataStreamStart);
+            var timestamp = Helpers.RoundToLong(internalTimestamp + timeSync.DifDataStreamStart);
             foreach (var item in data.Values)
             foreach (var item in data.Values)
             {
             {
                 Log(new PolarSensorEcgLog(timestamp, item));
                 Log(new PolarSensorEcgLog(timestamp, item));

+ 0 - 0
Assets/Scripts/Logging/PolarEcgDataLogger.cs.meta → Assets/Scripts/Logging/Data/PolarEcgDataLogger.cs.meta


+ 2 - 1
Assets/Scripts/Logging/SensorDataLogger.cs → Assets/Scripts/Logging/Data/SensorDataLogger.cs

@@ -1,9 +1,10 @@
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.Linq;
 using System.Linq;
 using System.Reflection;
 using System.Reflection;
+using Logging.Base;
 using UnityEngine;
 using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Data
 {
 {
     public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T> where T : ISerializable
     public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T> where T : ISerializable
     {
     {

+ 0 - 0
Assets/Scripts/Logging/SensorDataLogger.cs.meta → Assets/Scripts/Logging/Data/SensorDataLogger.cs.meta


+ 5 - 7
Assets/Scripts/Logging/ViveSensorDataLogger.cs → Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs

@@ -1,12 +1,10 @@
-using System;
-using System.Collections.Generic;
+using System.Collections.Generic;
 using System.Globalization;
 using System.Globalization;
-using System.Linq;
-using Controller.Bicycle;
+using Logging.Base;
 using Tracking;
 using Tracking;
 using UnityEngine;
 using UnityEngine;
 
 
-namespace Logging
+namespace Logging.Data
 {
 {
     public readonly struct ViveSensorDataLog: ISerializable
     public readonly struct ViveSensorDataLog: ISerializable
     {
     {
@@ -31,7 +29,7 @@ namespace Logging
         private readonly float hmdRotationY;
         private readonly float hmdRotationY;
         private readonly float hmdRotationZ;
         private readonly float hmdRotationZ;
 
 
-        public ViveSensorDataLog(int timestamp, float steerAngle, float frontWheelTrackerPositionX,
+        public ViveSensorDataLog(long timestamp, float steerAngle, float frontWheelTrackerPositionX,
             float frontWheelTrackerPositionY, float frontWheelTrackerPositionZ, float frontWheelTrackerRotationX,
             float frontWheelTrackerPositionY, float frontWheelTrackerPositionZ, float frontWheelTrackerRotationX,
             float frontWheelTrackerRotationY, float frontWheelTrackerRotationZ, float kineticTrackerPositionX,
             float frontWheelTrackerRotationY, float frontWheelTrackerRotationZ, float kineticTrackerPositionX,
             float kineticTrackerPositionY, float kineticTrackerPositionZ, float kineticTrackerRotationX,
             float kineticTrackerPositionY, float kineticTrackerPositionZ, float kineticTrackerRotationX,
@@ -106,7 +104,7 @@ namespace Logging
             var hmdPosition = hmd.position;
             var hmdPosition = hmd.position;
             var hmdRotation = hmd.rotation.eulerAngles;
             var hmdRotation = hmd.rotation.eulerAngles;
             //TODO: data always there?
             //TODO: data always there?
-            Log(new ViveSensorDataLog(Mathf.RoundToInt(Time.time * 1000), steerAngle,
+            Log(new ViveSensorDataLog(Helpers.RoundToLong(Time.time * 1000), steerAngle,
                 fwtPosition.x, fwtPosition.y, fwtPosition.z,
                 fwtPosition.x, fwtPosition.y, fwtPosition.z,
                 fwtRotation.x, fwtRotation.y, fwtRotation.z,
                 fwtRotation.x, fwtRotation.y, fwtRotation.z,
                 kltPosition.x, kltPosition.y, kltPosition.z,
                 kltPosition.x, kltPosition.y, kltPosition.z,

+ 0 - 0
Assets/Scripts/Logging/ViveSensorDataLogger.cs.meta → Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs.meta


+ 3 - 0
Assets/Scripts/Logging/Events.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 82c4ad851a764b4995c14888e329de28
+timeCreated: 1610358508

+ 136 - 0
Assets/Scripts/Logging/Events/RouteEventLogger.cs

@@ -0,0 +1,136 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using JetBrains.Annotations;
+using Logging.Base;
+using Logging.Data;
+using Routes;
+using UnityEngine;
+
+namespace Logging.Events
+{
+    public enum RouteEvent
+    {
+        None,
+        Left,
+        Right,
+        Straight
+    }
+
+    public readonly struct RouteEventData : ISerializable
+    {
+        private readonly long timestamp;
+        private readonly RouteEvent eventRoute;
+
+        public RouteEventData(long timestamp, RouteEvent eventRoute)
+        {
+            this.timestamp = timestamp;
+            this.eventRoute = eventRoute;
+        }
+
+        public KeyValuePair<long, string[]> Serialize() => new KeyValuePair<long, string[]>(timestamp, new[]
+        {
+            eventRoute.ToString()
+        });
+    }
+
+    public class RouteEventLogger : SensorDataLogger<RouteEventData>
+    {
+        public override string Key => "route_events";
+        public GameObject routes;
+
+        [CanBeNull] private Route activeRoute;
+        private bool activeRouteAvailable;
+        private IEnumerable<Turn> turns;
+
+        public override void Start()
+        {
+            base.Start();
+            activeRoute = routes.GetComponentsInChildren<Route>().FirstOrDefault(r => r.isActiveAndEnabled);
+            if (activeRoute == null) return;
+
+            activeRouteAvailable = true;
+            turns = activeRoute.items.Select(item => item.turn);
+        }
+
+        private void Update()
+        {
+            var e = activeRouteAvailable ? EventForActiveRoute() : RouteEvent.None;
+            /*if (e != RouteEvent.None)
+            {
+                print($"RouteEvent: {e.ToString()}");
+            }*/
+
+            Log(new RouteEventData(Helpers.RoundToLong(Time.time * 1000f), e));
+        }
+
+        private RouteEvent EventForActiveRoute()
+        {
+            var currentTurn = turns.FirstOrDefault(t => t.BikeTriggerState == TriggerState.Inside);
+            if (currentTurn == null)
+            {
+                return RouteEvent.None;
+            }
+
+            switch (currentTurn.comingFrom)
+            {
+                case RoadDirection.West:
+                    switch (currentTurn.goingTo)
+                    {
+                        case RoadDirection.North:
+                            return RouteEvent.Left;
+                        case RoadDirection.East:
+                            return RouteEvent.Straight;
+                        case RoadDirection.South:
+                            return RouteEvent.Right;
+                        default:
+                            return RouteEvent.None;
+                    }
+                case RoadDirection.North:
+                    switch (currentTurn.goingTo)
+                    {
+                        case RoadDirection.East:
+                            return RouteEvent.Left;
+                        case RoadDirection.South:
+                            return RouteEvent.Straight;
+                        case RoadDirection.West:
+                            return RouteEvent.Right;
+                        default:
+                            return RouteEvent.None;
+                    }
+                case RoadDirection.East:
+                    switch (currentTurn.goingTo)
+                    {
+                        case RoadDirection.North:
+                            return RouteEvent.Right;
+                        case RoadDirection.South:
+                            return RouteEvent.Left;
+                        case RoadDirection.West:
+                            return RouteEvent.Straight;
+                        default:
+                            return RouteEvent.None;
+                    }
+                case RoadDirection.South:
+                    switch (currentTurn.goingTo)
+                    {
+                        case RoadDirection.North:
+                            return RouteEvent.Straight;
+                        case RoadDirection.East:
+                            return RouteEvent.Right;
+                        case RoadDirection.West:
+                            return RouteEvent.Left;
+                        default:
+                            return RouteEvent.None;
+                    }
+                default:
+                    return RouteEvent.None;
+            }
+        }
+
+
+        public override IEnumerable<RouteEventData> ReadLog(IEnumerable<IEnumerable<string>> lines)
+        {
+            throw new NotImplementedException();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Logging/Events/RouteEventLogger.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e795268e9fcb4ba5a3d7edacd87bda4d
+timeCreated: 1610358419

+ 1 - 0
Assets/Scripts/Plotting/DebugPlot.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using System.Diagnostics;
 using System.Diagnostics;
 using System.IO;
 using System.IO;
 using Logging;
 using Logging;
+using Logging.Base;
 using UnityEngine;
 using UnityEngine;
 
 
 namespace Plotting
 namespace Plotting

+ 24 - 9
Assets/Scripts/Routes/Turn.cs

@@ -4,11 +4,18 @@ using System.Linq;
 using JetBrains.Annotations;
 using JetBrains.Annotations;
 using Pools;
 using Pools;
 using Roads;
 using Roads;
+using UnityEditor;
 using UnityEngine;
 using UnityEngine;
 using Valve.VR.InteractionSystem;
 using Valve.VR.InteractionSystem;
 
 
 namespace Routes
 namespace Routes
 {
 {
+    public enum TriggerState
+    {
+        Inside,
+        Outside,
+    }
+
     public enum RoadDirection
     public enum RoadDirection
     {
     {
         West,
         West,
@@ -37,9 +44,14 @@ namespace Routes
         private List<GameObject> usedArrows = new List<GameObject>();
         private List<GameObject> usedArrows = new List<GameObject>();
 
 
         private Collider trigger;
         private Collider trigger;
-        private static readonly RoadDirection[] allDirections = {RoadDirection.West, RoadDirection.North, RoadDirection.East, RoadDirection.South};
+
+        private static readonly RoadDirection[] allDirections =
+            {RoadDirection.West, RoadDirection.North, RoadDirection.East, RoadDirection.South};
+
         public Action OnTriggerExitBicycle { get; set; }
         public Action OnTriggerExitBicycle { get; set; }
 
 
+        public TriggerState BikeTriggerState { get; private set; } = TriggerState.Outside;
+
         private void Awake()
         private void Awake()
         {
         {
             arrowPool = FindObjectsOfType<Pool>().FirstOrDefault(o => o.CompareTag("ArrowPool"));
             arrowPool = FindObjectsOfType<Pool>().FirstOrDefault(o => o.CompareTag("ArrowPool"));
@@ -53,7 +65,8 @@ namespace Routes
             UpdateArrows();
             UpdateArrows();
         }
         }
 
 
-        [CanBeNull] protected abstract Transform RoadDirectionToTransform(RoadDirection position);
+        [CanBeNull]
+        protected abstract Transform RoadDirectionToTransform(RoadDirection position);
 
 
         private bool AddArrows(RoadDirection position, GameObject arrows)
         private bool AddArrows(RoadDirection position, GameObject arrows)
         {
         {
@@ -169,8 +182,10 @@ namespace Routes
                     usedArrows.Remove(arrows);
                     usedArrows.Remove(arrows);
                     continue;
                     continue;
                 }
                 }
+
                 usedArrowIndex++;
                 usedArrowIndex++;
             }
             }
+
             trigger.enabled = true;
             trigger.enabled = true;
         }
         }
 
 
@@ -180,17 +195,17 @@ namespace Routes
             {
             {
                 OnTriggerExitBicycle();
                 OnTriggerExitBicycle();
                 trigger.enabled = false;
                 trigger.enabled = false;
+                BikeTriggerState = TriggerState.Outside;
             }
             }
         }
         }
-
-        private void OnCollisionEnter(Collision other)
-        {
-            Debug.Log("Colission");
-        }
-
+        
         private void OnTriggerEnter(Collider other)
         private void OnTriggerEnter(Collider other)
         {
         {
-            Debug.Log("Trigger");
+            if (other.CompareTag("bike"))
+            {
+                BikeTriggerState = TriggerState.Inside;
+            }
+            
         }
         }
     }
     }
 }
 }

+ 5 - 3
Assets/Scripts/Tracking/FrontWheelTracker.cs

@@ -10,6 +10,8 @@ namespace Tracking
         public float trackerDistanceToWheelCenterPoint;
         public float trackerDistanceToWheelCenterPoint;
         public KineticLegTracker legTracker;
         public KineticLegTracker legTracker;
 
 
+        public Vector3 DebugPosOnBikePlane { private set; get; }
+
         public float SteerRotation
         public float SteerRotation
         {
         {
             get
             get
@@ -20,15 +22,15 @@ namespace Tracking
                 {
                 {
                     legTrackerPos = legTracker.RelativePosition;
                     legTrackerPos = legTracker.RelativePosition;
                 }
                 }
+
                 var posOnBikePlane = Vector3.ProjectOnPlane(RelativePosition + legTrackerPos, bicycleTransform.up);
                 var posOnBikePlane = Vector3.ProjectOnPlane(RelativePosition + legTrackerPos, bicycleTransform.up);
-                //Debug.Log("LegTrackerPos = "+legTrackerPos);
-                //Debug.Log("RelitvePos = "+ RelativePosition);
-                //Debug.Log("PosOnBikePlane.x = "+posOnBikePlane.x);
+                DebugPosOnBikePlane = posOnBikePlane;
                 if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
                 if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
                 {
                 {
                     Debug.LogError("Strange behaviour!");
                     Debug.LogError("Strange behaviour!");
                     //EditorApplication.isPaused = true;
                     //EditorApplication.isPaused = true;
                 }
                 }
+
                 var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
                 var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
                 return 90f - theta * Mathf.Rad2Deg;
                 return 90f - theta * Mathf.Rad2Deg;
             }
             }

+ 189 - 195
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
+    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     </Reference>
     <Reference Include="UnityEditor">
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
     </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -256,570 +256,564 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.UI">
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/marce/Unity Projects/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.GridModule">
  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.HotReloadModule">
  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.IMGUIModule">
  <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.ImageConversionModule">
  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.InputModule">
  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.InputLegacyModule">
  <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
  </Reference>
  </Reference>
  <Reference Include="UnityEngine.JSONSerializeModule">
  <Reference Include="UnityEngine.JSONSerializeModule">
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SteamVR_Editor.csproj

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SteamVR_Input_Editor.csproj

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SteamVR_Windows_EditorHelper.csproj

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