Browse Source

Removed logs and added additional steering options

Muhammad Zohaib Zahid 3 years ago
parent
commit
b5d701fa24

+ 2 - 2
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -2,8 +2,8 @@
 <project version="4">
   <component name="ContentModelStore">
     <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
-    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.2031338221.00" t="ExcludeRecursive" />
-    <e p="C:\Users\student\Desktop\VR Cycling new\VRCyling" t="IncludeRecursive">
+    <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.-407609380.00" t="ExcludeRecursive" />
+    <e p="C:\Users\student\Desktop\VRCyling" t="IncludeRecursive">
       <e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
       <e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
       <e p="Assets" t="Include">

+ 0 - 2
.idea/.idea.VRCyling/.idea/indexLayout.xml

@@ -3,7 +3,6 @@
   <component name="ContentModelUserStore">
     <attachedFolders />
     <explicitIncludes>
-      <Path>Assets</Path>
       <Path>Library/PackageCache/com.autodesk.fbx@3.1.0-preview.2</Path>
       <Path>Library/PackageCache/com.unity.collab-proxy@1.2.16</Path>
       <Path>Library/PackageCache/com.unity.collab-proxy@1.3.9</Path>
@@ -38,7 +37,6 @@
     <explicitExcludes>
       <Path>.git</Path>
       <Path>.idea</Path>
-      <Path>.vs</Path>
       <Path>Docu</Path>
       <Path>External</Path>
       <Path>Integrations</Path>

+ 9 - 9
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -30,11 +30,10 @@
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/SlopeCollider.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/SlopeCollider.cs" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Settings/ForwardRenderer.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/ForwardRenderer.asset" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SteamVR_Resources/Resources/SteamVR_Settings.asset" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/XR/Settings/Open VR Settings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/XR/Settings/Open VR Settings.asset" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
@@ -57,8 +56,6 @@
   <component name="IdeDocumentHistory">
     <option name="CHANGED_PATHS">
       <list>
-        <option value="$PROJECT_DIR$/Assets/Scripts/Plotting/DebugPlot.cs" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/LogSensorData.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/LogData.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/GameManager.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Logable.cs" />
@@ -99,15 +96,17 @@
         <option value="$PROJECT_DIR$/Assets/StreetPartMeta.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Roads/StreetPartMeta.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Roads/StreetPartMetaTag.cs" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/SlopeCollider.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/CalibratableTracker.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Data/FrontWheelTrackerLogger.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Calibration/PersistatePlayerPosition.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Events/RouteEventLogger.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Roads/StraightRoadExtras.cs" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/SlopeCollider.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" />
       </list>
     </option>
   </component>
@@ -173,6 +172,7 @@
       <workItem from="1610431786853" duration="1170000" />
       <workItem from="1610530755101" duration="4080000" />
       <workItem from="1611143576284" duration="1554000" />
+      <workItem from="1611305064694" duration="4285000" />
     </task>
     <task id="LOCAL-00001" summary="VR Stuff, Bicycle Animations">
       <created>1606399745852</created>
@@ -437,12 +437,12 @@
     </state>
     <state x="300" y="85" width="1140" height="689" key="editAsTableFormatDialogDimension/0.0.1440.860@0.0.1440.860" timestamp="1610362422263" />
     <state x="400" y="103" key="editAsTableFormatDialogDimension/0.0.1920.1040@0.0.1920.1040" timestamp="1610533263726" />
-    <state x="524" y="37" width="1001" height="1037" key="find.popup" timestamp="1611143586811">
+    <state x="524" y="37" width="1001" height="1037" key="find.popup" timestamp="1611305100140">
       <screen x="0" y="0" width="2048" height="1112" />
     </state>
     <state x="368" y="29" width="703" height="801" key="find.popup/0.0.1440.860@0.0.1440.860" timestamp="1610363676930" />
     <state x="491" y="35" width="938" height="969" key="find.popup/0.0.1920.1040@0.0.1920.1040" timestamp="1610533618773" />
-    <state x="524" y="37" width="1001" height="1037" key="find.popup/0.0.2048.1112@0.0.2048.1112" timestamp="1611143586811" />
+    <state x="524" y="37" width="1001" height="1037" key="find.popup/0.0.2048.1112@0.0.2048.1112" timestamp="1611305100140" />
     <state x="379" y="197" key="run.anything.popup" timestamp="1610374243030">
       <screen x="0" y="0" width="1440" height="860" />
     </state>

+ 243 - 252
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
+    <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -57,747 +57,738 @@
      <Compile Include="Assets\Editor\FrontWheelTrackerEditor.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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  <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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+ 2 - 2
Assets/Materials/Vignette.mat

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     - _Glossiness: 0
     - _GlossyReflections: 0
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-    - _OFOV: 0.9932062
+    - _OFOV: 0.9992177
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 22 - 2
Assets/Scenes/MainScene.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.2846213, g: 0.37121028, b: 0.49880686, a: 1}
+  m_IndirectSpecularColor: {r: 0.28462106, g: 0.37120986, b: 0.4988058, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -208534,7 +208534,7 @@ MonoBehaviour:
   hmd: {fileID: 1119305144}
   vignettingSource: 2
   minRestriction: 0.62
-  maxRestriction: 0.78
+  maxRestriction: 0.917
   distInnerOuterRadius: 0.05
   maxRestrictionChangePerSecond: 1.2
   threshold: 10
@@ -454037,6 +454037,11 @@ PrefabInstance:
       propertyPath: m_Layer
       value: 9
       objectReference: {fileID: 0}
+    - target: {fileID: 4988978071990939560, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
+        type: 3}
+      propertyPath: powerMeterId
+      value: 21218
+      objectReference: {fileID: 0}
     - target: {fileID: 4988978072012181939, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_RenderPostProcessing
@@ -454754,6 +454759,21 @@ PrefabInstance:
       propertyPath: m_Enabled
       value: 1
       objectReference: {fileID: 0}
+    - target: {fileID: 6590860874080412436, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
+        type: 3}
+      propertyPath: framesToConsider
+      value: 2
+      objectReference: {fileID: 0}
+    - target: {fileID: 6590860874080412436, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
+        type: 3}
+      propertyPath: trackerDistanceToWheelCenterPoint
+      value: 0.42
+      objectReference: {fileID: 0}
+    - target: {fileID: 6590860874080412436, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
+        type: 3}
+      propertyPath: useTrackerRotationInsteadOfPosition
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 6996791244483053872, guid: 3b07d6594636ab04d9c1fac04c1cde7e,
         type: 3}
       propertyPath: m_Enabled

+ 1 - 1
Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs

@@ -137,7 +137,7 @@ service channel at a time.
 
             if (data[0] == 0x12) // Standard Crank Torque Main Data Page
             {
-                Debug.Log($"Torque Data {data}");
+                //Debug.Log($"Torque Data {data}");
                 if (data[1] == updateEventCount[0x12])
                     sameEventCounter[0x12]++;
                 else

+ 0 - 6
Assets/Scripts/SicknessReduction/Visual/Vignetting/DynamicVignetting.cs

@@ -111,12 +111,6 @@ namespace SicknessReduction.Visual.Vignetting
             var change = Mathf.Sign(desiredChange) * Mathf.Min(Mathf.Abs(desiredChange), maxChange);
             var correctedRestriction = Mathf.Clamp(currentRestriction + change, 0, 1);
 
-            Debug.Log("V: CurrentRestriction = " + currentRestriction);
-            Debug.Log("V: DesiredChange = " + desiredChange);
-            Debug.Log("V: MaxChange = " + maxChange);
-            Debug.Log("V: DesiredRestriction = " + desiredRestriction);
-            Debug.Log("V: CorrectedRestriction = " + correctedRestriction);
-
             if (correctedRestriction > 0f)
             {
                 blitFeature.SetActive(true);

+ 3 - 3
Assets/Scripts/SlopeCollider.cs

@@ -62,9 +62,9 @@ public class SlopeCollider : MonoBehaviour
             return;
         }
 
-        Debug.Log("----Slope Collider----");
-        Debug.Log($"\tfwHit: {fwHit}");
-        Debug.Log($"\trwHit: {rwHit}");
+        //Debug.Log("----Slope Collider----");
+        //Debug.Log($"\tfwHit: {fwHit}");
+        //Debug.Log($"\trwHit: {rwHit}");
 
         var fw = fwHit.Value;
         var rw = rwHit.Value;

+ 61 - 20
Assets/Scripts/Tracking/FrontWheelTracker.cs

@@ -1,4 +1,6 @@
 using System;
+using System.Collections.Generic;
+using System.Linq;
 using UnityEditor;
 using UnityEngine;
 
@@ -9,31 +11,70 @@ namespace Tracking
         protected override string KeyPrefix => "fw";
         public float trackerDistanceToWheelCenterPoint;
         public KineticLegTracker legTracker;
-
+        public int framesToConsider = 10;
+        public bool useTrackerRotationInsteadOfPosition;
+        public float SteerRotation => framesToConsider > 1 ? CalculateSteerRotationMultiFrame() : CalculateSteerRotationSingleFrame();
+        
         public Vector3 DebugPosOnBikePlane { private set; get; }
 
-        public float SteerRotation
+        private Queue<float> previousValues;
+
+        protected override void Start()
+        {
+            base.Start();
+            if (framesToConsider > 1)
+            {
+                previousValues = new Queue<float>(framesToConsider);
+            }
+        }
+
+        
+
+        private float CalculateSteerRotationSingleFrame()
+        {
+            if (useTrackerRotationInsteadOfPosition) return RelativeRotation.y;
+            var posOnBikePlane = GetPosOnBikePlane();
+            return TrackerPositionToAngle(posOnBikePlane);
+        }
+
+        private float CalculateSteerRotationMultiFrame()
         {
-            get
+            var angleThisFrame = CalculateSteerRotationSingleFrame();
+            if (previousValues.Count > framesToConsider)
             {
-                //legTracker position is added to compensate movements of the whole installation
-                Vector3 legTrackerPos = Vector3.zero;
-                if (legTracker.isActiveAndEnabled)
-                {
-                    legTrackerPos = legTracker.RelativePosition;
-                }
-
-                var posOnBikePlane = Vector3.ProjectOnPlane(RelativePosition + legTrackerPos, bicycleTransform.up);
-                DebugPosOnBikePlane = posOnBikePlane;
-                /*if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
-                {
-                    Debug.LogError("Strange behaviour!");
-                    //EditorApplication.isPaused = true;
-                }*/
-
-                var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
-                return 90f - theta * Mathf.Rad2Deg;
+                previousValues.Dequeue();
             }
+            previousValues.Enqueue(angleThisFrame);
+            
+            //easiest way -> avg; TODO maybe in future, remove outliers
+            return previousValues.Average();
         }
+
+        private Vector3 GetPosOnBikePlane()
+        {
+            //legTracker position is added to compensate movements of the whole installation
+            Vector3 legTrackerPos = Vector3.zero;
+            if (legTracker.isActiveAndEnabled)
+            {
+                legTrackerPos = legTracker.RelativePosition;
+            }
+
+            var posOnBikePlane = Vector3.ProjectOnPlane(RelativePosition + legTrackerPos, bicycleTransform.up);
+            DebugPosOnBikePlane = posOnBikePlane;
+            /*if (Mathf.Abs(posOnBikePlane.x / trackerDistanceToWheelCenterPoint) >= 1f)
+            {
+                Debug.LogError("Strange behaviour!");
+                //EditorApplication.isPaused = true;
+            }*/
+            return posOnBikePlane;
+        }
+
+        private float TrackerPositionToAngle(Vector3 posOnBikePlane)
+        {
+            var theta = Mathf.Acos(Mathf.Clamp(posOnBikePlane.x / trackerDistanceToWheelCenterPoint, -1f, 1f));
+            return 90f - theta * Mathf.Rad2Deg;
+        }
+
+       
     }
 }

+ 204 - 213
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,615 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.Physics2DModule">
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ProfilerModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
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  <Reference Include="UnityEngine.SharedInternalsModule">
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
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  <Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpriteShapeModule">
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.StreamingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
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  <Reference Include="UnityEngine.SubstanceModule">
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
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  <Reference Include="UnityEngine.SubsystemsModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TLSModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
  </Reference>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
  </Reference>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UIElementsModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
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+ 208 - 217
SteamVR_Editor.csproj

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+ 204 - 213
SteamVR_Windows_EditorHelper.csproj

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