Browse Source

New Logger

Chris 2 years ago
parent
commit
b187f94c6e
52 changed files with 1971 additions and 334 deletions
  1. 4 3
      Assembly-CSharp-Editor.csproj
  2. 4 3
      Assembly-CSharp.csproj
  3. 364 286
      Assets/Scenes/MainScene.unity
  4. 7 0
      Assets/Scripts/Obstacles/PlayerStats.cs
  5. 58 30
      Assets/Scripts/Obstacles/SlalomPassed.cs
  6. 4 0
      Assets/Scripts/Study/SubjectManager.cs
  7. 8 0
      Assets/schoenlogger.meta
  8. 8 0
      Assets/schoenlogger/HOHCI.meta
  9. 21 0
      Assets/schoenlogger/HOHCI/HOHCICondition.cs
  10. 11 0
      Assets/schoenlogger/HOHCI/HOHCICondition.cs.meta
  11. 25 0
      Assets/schoenlogger/HOHCI/HOHCIEntry.cs
  12. 11 0
      Assets/schoenlogger/HOHCI/HOHCIEntry.cs.meta
  13. 6 0
      Assets/schoenlogger/HOHCI/HOHCILogger.cs
  14. 11 0
      Assets/schoenlogger/HOHCI/HOHCILogger.cs.meta
  15. 15 0
      Assets/schoenlogger/HOHCI/HOHCIStudyManager.cs
  16. 11 0
      Assets/schoenlogger/HOHCI/HOHCIStudyManager.cs.meta
  17. 8 0
      Assets/schoenlogger/Sample.meta
  18. 605 0
      Assets/schoenlogger/Sample/LoggerSample.unity
  19. 7 0
      Assets/schoenlogger/Sample/LoggerSample.unity.meta
  20. 8 0
      Assets/schoenlogger/Sample/Material.meta
  21. 79 0
      Assets/schoenlogger/Sample/Material/M_TestLgTrigger.mat
  22. 8 0
      Assets/schoenlogger/Sample/Material/M_TestLgTrigger.mat.meta
  23. 25 0
      Assets/schoenlogger/Sample/SampleCondition.cs
  24. 11 0
      Assets/schoenlogger/Sample/SampleCondition.cs.meta
  25. 19 0
      Assets/schoenlogger/Sample/SampleLogEntry.cs
  26. 11 0
      Assets/schoenlogger/Sample/SampleLogEntry.cs.meta
  27. 6 0
      Assets/schoenlogger/Sample/SampleLogger.cs
  28. 11 0
      Assets/schoenlogger/Sample/SampleLogger.cs.meta
  29. 12 0
      Assets/schoenlogger/Sample/SampleStudyManager.cs
  30. 11 0
      Assets/schoenlogger/Sample/SampleStudyManager.cs.meta
  31. 8 0
      Assets/schoenlogger/Sample/Scripts.meta
  32. 36 0
      Assets/schoenlogger/Sample/Scripts/TestLogTrigger.cs
  33. 11 0
      Assets/schoenlogger/Sample/Scripts/TestLogTrigger.cs.meta
  34. 60 0
      Assets/schoenlogger/Sample/Scripts/TestObjectMovement.cs
  35. 11 0
      Assets/schoenlogger/Sample/Scripts/TestObjectMovement.cs.meta
  36. 8 0
      Assets/schoenlogger/Scripts.meta
  37. 13 0
      Assets/schoenlogger/Scripts/Condition.cs
  38. 11 0
      Assets/schoenlogger/Scripts/Condition.cs.meta
  39. 64 0
      Assets/schoenlogger/Scripts/CsvCompatible.cs
  40. 11 0
      Assets/schoenlogger/Scripts/CsvCompatible.cs.meta
  41. 10 0
      Assets/schoenlogger/Scripts/LogEntry.cs
  42. 11 0
      Assets/schoenlogger/Scripts/LogEntry.cs.meta
  43. 146 0
      Assets/schoenlogger/Scripts/Logger.cs
  44. 11 0
      Assets/schoenlogger/Scripts/Logger.cs.meta
  45. 20 0
      Assets/schoenlogger/Scripts/Singleton.cs
  46. 11 0
      Assets/schoenlogger/Scripts/Singleton.cs.meta
  47. 113 0
      Assets/schoenlogger/Scripts/StudyManager.cs
  48. 11 0
      Assets/schoenlogger/Scripts/StudyManager.cs.meta
  49. 4 3
      SteamVR.csproj
  50. 4 3
      SteamVR_Editor.csproj
  51. 4 3
      SteamVR_Input_Editor.csproj
  52. 4 3
      SteamVR_Windows_EditorHelper.csproj

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+ 4 - 3
Assembly-CSharp-Editor.csproj


File diff suppressed because it is too large
+ 4 - 3
Assembly-CSharp.csproj


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Assets/Scenes/MainScene.unity

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 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -1793165,6 +1793239,8 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   type: 0
+  Logger: {fileID: 0}
+  bikePlayer: {fileID: 0}
   routeId: 0
 --- !u!1001 &1439413521
 PrefabInstance:
@@ -2334786,7 +2334862,7 @@ MonoBehaviour:
   - routeNumber: 2
     activeMeasure: 5
     steeringMode: 2
-  activeCondition: 1
+  activeCondition: 0
 --- !u!114 &1845199122
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -2334799,7 +2334875,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 26bfac760eed4cb6a149af6640c8b518, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  subjectIdentifier: Till
+  subjectIdentifier: tmp
 --- !u!114 &1845199123
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -2750592,6 +2750668,8 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   type: 2
+  Logger: {fileID: 0}
+  bikePlayer: {fileID: 0}
   routeId: 1
 --- !u!1001 &2135232027
 PrefabInstance:

+ 7 - 0
Assets/Scripts/Obstacles/PlayerStats.cs

@@ -11,6 +11,7 @@ public class PlayerStats : MonoBehaviour
     public int hasFinished;
     public int hasFinishedSlalom1;
     public int hasFinishedSlalom2;
+    public string participantId;
 
     // Start is called before the first frame update
     void Start()
@@ -20,6 +21,7 @@ public class PlayerStats : MonoBehaviour
         hasFinished = -1;
         hasFinishedSlalom1 = -1;
         hasFinishedSlalom2 = -1;
+        participantId = "";
     }
 
     // Update is called once per frame
@@ -59,6 +61,11 @@ public class PlayerStats : MonoBehaviour
         }
     }
 
+    public void SetParticipantID(string id)
+    {
+        participantId = id;
+    }
+
     public void IncreaseCollisionCounter() 
     {
         collisionCounter += 1;

+ 58 - 30
Assets/Scripts/Obstacles/SlalomPassed.cs

@@ -1,47 +1,75 @@
 using Study;
+using SchoenLogger.HOHCI;
 using UnityEngine;
 
 public enum WaypointType { slalom1, slalom2, finish};
-public class SlalomPassed : MonoBehaviour
+
+namespace SchoenLogger.HOHCI
 {
-    public WaypointType type;
-    // Only relevant to check finish
-    public int routeId;
-    // Start is called before the first frame update
-    void Start()
+    public class SlalomPassed : MonoBehaviour
     {
-        
-    }
+        public WaypointType type;
+        public Logger<HOHCIEntry, HOHCICondition> Logger;
 
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
+        public GameObject bikePlayer;
 
-    private void OnTriggerEnter(Collider other)
-    {
-        if (other.CompareTag("bike"))
+        // Only relevant to check finish
+        public int routeId;
+        // Start is called before the first frame update
+        void Start()
         {
-            // Set finished in statistics, so success is logged
-            var bikePlayer = GameObject.Find("bike");
-            var playerStats = bikePlayer.GetComponent<PlayerStats>();
-            Debug.Log("Waypoint passed");
-            if (type == WaypointType.finish)
+            bikePlayer = GameObject.Find("bike");
+        }
+
+        // Update is called once per frame
+        void Update()
+        {
+
+        }
+
+        private void OnTriggerEnter(Collider other)
+        {
+            if (other.CompareTag("bike"))
             {
-                var cm = GameObject.Find("ExperimentManager").GetComponent<ConditionManager>();
-                int routeNbr = cm.GetRouteNumber();
-                // If type is finish, we need to make sure we only set for right finish
-                // because routes are overlapping
-                if (routeId == routeNbr)
+                // Set finished in statistics, so success is logged
+                var bikePlayer = GameObject.Find("bike");
+                var playerStats = bikePlayer.GetComponent<PlayerStats>();
+                Debug.Log("Waypoint passed");
+                if (type == WaypointType.finish)
+                {
+                    var cm = GameObject.Find("ExperimentManager").GetComponent<ConditionManager>();
+                    int routeNbr = cm.GetRouteNumber();
+                    // If type is finish, we need to make sure we only set for right finish
+                    // because routes are overlapping
+                    if (routeId == routeNbr)
+                    {
+                        playerStats.SetWaypointPassed(type);
+                    }
+                }
+                else
                 {
                     playerStats.SetWaypointPassed(type);
                 }
-            } 
-            else
-            {
-                playerStats.SetWaypointPassed(type);
+
+                WriteToLog();
             }
         }
+
+        private void WriteToLog()
+        {
+            if (Logger == null) return;
+
+            var playerStats = bikePlayer.GetComponent<PlayerStats>();
+            HOHCIEntry entry = new HOHCIEntry();
+            entry.Time = Time.time;
+            entry.ParticipantID = playerStats.participantId; //TODO
+            entry.ReachedFinish = playerStats.hasFinished;
+            entry.ReachedSlalom1 = playerStats.hasFinishedSlalom1;
+            entry.ReachedSlalom2 = playerStats.hasFinishedSlalom2;
+            entry.CoinCount = playerStats.coinCounter;
+            entry.CollisionCount = playerStats.collisionCounter;
+
+            Logger.Log(entry);
+        }
     }
 }

+ 4 - 0
Assets/Scripts/Study/SubjectManager.cs

@@ -11,6 +11,10 @@ namespace Study
         {
             if (string.IsNullOrEmpty(subjectIdentifier))
                 throw new Exception("You have to specify a subject for the experiment!");
+
+            var bikePlayer = GameObject.Find("bike");
+            var playerStats = bikePlayer.GetComponent<PlayerStats>();
+            playerStats.SetParticipantID(subjectIdentifier);
         }
     }
 }

+ 8 - 0
Assets/schoenlogger.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8981afef9bd04724d92221393e324ecb
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
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+ 8 - 0
Assets/schoenlogger/HOHCI.meta

@@ -0,0 +1,8 @@
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+guid: b1011f0d7d0fd554a8876c97f4f4d51d
+folderAsset: yes
+DefaultImporter:
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+ 21 - 0
Assets/schoenlogger/HOHCI/HOHCICondition.cs

@@ -0,0 +1,21 @@
+using System;
+using Study;
+using UnityEngine;
+
+namespace SchoenLogger.HOHCI
+{
+    [Serializable]
+    public class HOHCICondition : Condition
+    {
+
+        [SerializeField]
+        public SteeringMode steer;
+
+        public HOHCICondition() { }
+
+        public HOHCICondition(SteeringMode steerType)
+        {
+            steer = steerType;
+        }
+    }
+}

+ 11 - 0
Assets/schoenlogger/HOHCI/HOHCICondition.cs.meta

@@ -0,0 +1,11 @@
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+ 25 - 0
Assets/schoenlogger/HOHCI/HOHCIEntry.cs

@@ -0,0 +1,25 @@
+using System;
+using UnityEngine;
+
+namespace SchoenLogger.HOHCI
+{
+    [Serializable]
+    public class HOHCIEntry : LogEntry
+    {
+        [SerializeField]
+        public float Time;
+
+        [SerializeField]
+        public string ParticipantID;
+        [SerializeField]
+        public int CoinCount;
+        [SerializeField]
+        public int CollisionCount;
+        [SerializeField]
+        public int ReachedFinish;
+        [SerializeField]
+        public int ReachedSlalom1;
+        [SerializeField]
+        public int ReachedSlalom2;
+    }
+}

+ 11 - 0
Assets/schoenlogger/HOHCI/HOHCIEntry.cs.meta

@@ -0,0 +1,11 @@
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+guid: 0605c5c7101d55a45a121a35e882d352
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+ 6 - 0
Assets/schoenlogger/HOHCI/HOHCILogger.cs

@@ -0,0 +1,6 @@
+namespace SchoenLogger.HOHCI
+{
+    public class HOHCILogger : Logger<HOHCIEntry, HOHCICondition>
+    {
+    }
+}

+ 11 - 0
Assets/schoenlogger/HOHCI/HOHCILogger.cs.meta

@@ -0,0 +1,11 @@
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+ 15 - 0
Assets/schoenlogger/HOHCI/HOHCIStudyManager.cs

@@ -0,0 +1,15 @@
+using Study;
+
+namespace SchoenLogger.HOHCI
+{
+    public class HOHCIStudyManager : StudyManager<HOHCICondition>
+    {
+        protected override void CreateConditions(ref HOHCICondition[] conditions)
+        {
+            conditions = new HOHCICondition[3];
+            conditions[0] = new HOHCICondition(SteeringMode.frontWheel);
+            conditions[1] = new HOHCICondition(SteeringMode.HMD);
+            conditions[2] = new HOHCICondition(SteeringMode.Leaning);
+        }
+    }
+}

+ 11 - 0
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+ 605 - 0
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@@ -0,0 +1,605 @@
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+        m_Scale: {x: 1, y: 1}
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+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 10
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 0
+    - _Metallic: 0
+    - _Mode: 3
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 0
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 0
+    m_Colors:
+    - _Color: {r: 0, g: 0.8909936, b: 1, a: 0.20392157}
+    - _EmissionColor: {r: 0, g: 0.15389305, b: 0.13216698, a: 1}
+  m_BuildTextureStacks: []

+ 8 - 0
Assets/schoenlogger/Sample/Material/M_TestLgTrigger.mat.meta

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+ 25 - 0
Assets/schoenlogger/Sample/SampleCondition.cs

@@ -0,0 +1,25 @@
+using System;
+using UnityEngine;
+
+namespace SchoenLogger.Sample
+{
+    [Serializable]
+    public class SampleCondition : Condition
+    {
+        public enum MovementType
+        {
+            randomMovement,
+            fastRandomMovement
+        }
+        
+        [SerializeField]
+        public MovementType movement;
+
+        public SampleCondition() { }
+
+        public SampleCondition(MovementType movementType)
+        {
+            movement = movementType;
+        }
+    }   
+}

+ 11 - 0
Assets/schoenlogger/Sample/SampleCondition.cs.meta

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+ 19 - 0
Assets/schoenlogger/Sample/SampleLogEntry.cs

@@ -0,0 +1,19 @@
+using System;
+using UnityEngine;
+
+namespace SchoenLogger.Sample
+{
+    [Serializable]
+    public class SampleLogEntry : LogEntry
+    {
+        [SerializeField]
+        public float Time;
+
+        [SerializeField]
+        public float EntryPointX;
+        [SerializeField]
+        public float EntryPointY;
+        [SerializeField]
+        public float EntryPointZ;
+    }
+}

+ 11 - 0
Assets/schoenlogger/Sample/SampleLogEntry.cs.meta

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+ 6 - 0
Assets/schoenlogger/Sample/SampleLogger.cs

@@ -0,0 +1,6 @@
+namespace SchoenLogger.Sample
+{
+    public class SampleLogger : Logger<SampleLogEntry, SampleCondition>
+    {
+    }
+}

+ 11 - 0
Assets/schoenlogger/Sample/SampleLogger.cs.meta

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+ 12 - 0
Assets/schoenlogger/Sample/SampleStudyManager.cs

@@ -0,0 +1,12 @@
+namespace SchoenLogger.Sample
+{
+    public class SampleStudyManager : StudyManager<SampleCondition>
+    {
+        protected override void CreateConditions(ref SampleCondition[] conditions)
+        {
+            conditions = new SampleCondition[2];
+            conditions[0] = new SampleCondition(SampleCondition.MovementType.randomMovement);
+            conditions[1] = new SampleCondition(SampleCondition.MovementType.fastRandomMovement);
+        }
+    }
+}

+ 11 - 0
Assets/schoenlogger/Sample/SampleStudyManager.cs.meta

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Assets/schoenlogger/Sample/Scripts.meta

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+ 36 - 0
Assets/schoenlogger/Sample/Scripts/TestLogTrigger.cs

@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace SchoenLogger.Sample
+{
+    public class TestLogTrigger : MonoBehaviour
+    {
+        public Logger<SampleLogEntry, SampleCondition> Logger;
+        
+        // Start is called before the first frame update
+        void Start()
+        {
+        
+        }
+
+        // Update is called once per frame
+        void Update()
+        {
+        
+        }
+
+        private void OnTriggerEnter(Collider other)
+        {
+            if (Logger == null)
+                return;
+            
+            SampleLogEntry entry = new SampleLogEntry();
+            entry.Time = Time.time;
+            Vector3 point = other.ClosestPoint(this.transform.position);
+            entry.EntryPointX = point.x * 20000;
+            entry.EntryPointY = point.y / 20000;
+            entry.EntryPointZ = point.z;
+            Logger.Log(entry);
+        }
+    }
+
+}

+ 11 - 0
Assets/schoenlogger/Sample/Scripts/TestLogTrigger.cs.meta

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+ 60 - 0
Assets/schoenlogger/Sample/Scripts/TestObjectMovement.cs

@@ -0,0 +1,60 @@
+using System.Collections;
+using System.Collections.Generic;
+using SchoenLogger;
+using SchoenLogger.Sample;
+using UnityEngine;
+
+namespace SchoenLogger.Sample
+{
+    public class TestObjectMovement : MonoBehaviour
+    {
+        public StudyManager<SampleCondition> StudyManager;
+        public float slowSpeed = 3;
+        public float fastSpeed = 6;
+        
+        private SampleCondition currentCondition;
+        private bool started = false;
+        private Vector3 target = Vector3.zero;
+        
+        // Start is called before the first frame update
+        void Start()
+        {
+            StudyManager.ChangeCondition.AddListener(SetupCondition);
+            StudyManager.StartCondition.AddListener(StartExperiment);
+        }
+
+        // Update is called once per frame
+        void Update()
+        {
+            if (currentCondition == null || !started)
+                return;
+
+            if (Vector3.SqrMagnitude(target - transform.position) < 0.01f)
+            {
+                target.x = Random.Range(-5, 5);
+                target.y = Random.Range(-5, 5);
+                target.z = Random.Range(-5, 5);
+            }
+            
+            switch (currentCondition.movement)
+            {
+                case SampleCondition.MovementType.randomMovement:
+                    transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * slowSpeed);
+                    break;
+                case SampleCondition.MovementType.fastRandomMovement:
+                    transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * fastSpeed);
+                    break;
+            }
+        }
+
+        private void StartExperiment(SampleCondition arg0, int arg1)
+        {
+            started = true;
+        }
+
+        void SetupCondition(SampleCondition cond, int partId)
+        {
+            currentCondition = cond;
+        }
+    }
+}

+ 11 - 0
Assets/schoenlogger/Sample/Scripts/TestObjectMovement.cs.meta

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Assets/schoenlogger/Scripts.meta

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+ 13 - 0
Assets/schoenlogger/Scripts/Condition.cs

@@ -0,0 +1,13 @@
+using System;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace SchoenLogger
+{
+    [Serializable]
+    public abstract class Condition : CsvCompatible
+    {
+    }
+}

+ 11 - 0
Assets/schoenlogger/Scripts/Condition.cs.meta

@@ -0,0 +1,11 @@
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+ 64 - 0
Assets/schoenlogger/Scripts/CsvCompatible.cs

@@ -0,0 +1,64 @@
+using System;
+using System.Globalization;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEngine;
+
+namespace SchoenLogger
+{
+    public class CsvCompatible
+    {
+        const BindingFlags Bindings = BindingFlags.Public |
+                                      BindingFlags.NonPublic |
+                                      BindingFlags.Instance;
+    
+        public virtual string ToCsv()
+        {
+            StringBuilder csvString = new StringBuilder();
+
+            FieldInfo[] fields = this.GetType()
+                .GetFields(Bindings)
+                .ToArray();
+
+            foreach (FieldInfo fieldInfo in fields)
+            {
+                if (Attribute.IsDefined(fieldInfo, typeof(SerializeField)))
+                {
+                    if (fieldInfo.FieldType == typeof(float))
+                    {
+                        csvString.Append(";" + ((float)fieldInfo.GetValue(this)).ToString("G", CultureInfo.InvariantCulture));
+                        continue;
+                    }
+                    
+                    if (fieldInfo.FieldType == typeof(double))
+                    {
+                        csvString.Append(";" + ((double)fieldInfo.GetValue(this)).ToString("G", CultureInfo.InvariantCulture));
+                        continue;
+                    }
+                    
+                    csvString.Append(";" + fieldInfo.GetValue(this).ToString());
+                }
+            }
+            
+            return csvString.ToString();
+        }
+
+        public static string GetCsvHeader<T>()
+        {
+            StringBuilder headerString = new StringBuilder();
+
+            FieldInfo[] fields = typeof(T)
+                .GetFields(Bindings)
+                .ToArray();
+
+            foreach (FieldInfo fieldInfo in fields)
+            {
+                if (Attribute.IsDefined(fieldInfo, typeof(SerializeField)))
+                    headerString.Append(";" + fieldInfo.Name);
+            }
+            
+            return headerString.ToString();
+        }
+    }
+}

+ 11 - 0
Assets/schoenlogger/Scripts/CsvCompatible.cs.meta

@@ -0,0 +1,11 @@
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+  assetBundleVariant: 

+ 10 - 0
Assets/schoenlogger/Scripts/LogEntry.cs

@@ -0,0 +1,10 @@
+using System;
+
+namespace SchoenLogger
+{
+    [Serializable]
+    public abstract class LogEntry : CsvCompatible
+    {
+    }
+}
+

+ 11 - 0
Assets/schoenlogger/Scripts/LogEntry.cs.meta

@@ -0,0 +1,11 @@
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+  executionOrder: 0
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 146 - 0
Assets/schoenlogger/Scripts/Logger.cs

@@ -0,0 +1,146 @@
+using UnityEngine;
+using System.IO;
+using System.Text;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+namespace SchoenLogger
+{
+    public class Logger<TLogEntry, TCondition> : MonoBehaviour, ILogger where TLogEntry : LogEntry, new() where TCondition : Condition , new()
+    {
+        [Header("General Settings")]
+        public StudyManager<TCondition> studyManager;
+        [Tooltip("Keep empty to autofill to PersistentDataPath")]
+        public string LogPathOverride= "";
+        [Tooltip("Buffersize (in bytes) for the LogFileWriter. Larger means less writing cycles")]
+        public int BufferSize = 65536;
+        
+        private string LogPath = "";
+        private string LogFilePath = "";
+        private string LogFileName = "";
+        private FileStream LogFileStream;
+        private StreamWriter LogFileWriter;
+        private string CurrentConditionString = "";
+        private int CurrentParticipantId = -1;
+        
+        // Start is called before the first frame update
+        void Start()
+        {
+            StartLogFileStream();
+
+            if (studyManager == null)
+            {
+                studyManager.GetComponent<StudyManager<TCondition>>();
+                if (studyManager == null)
+                {
+                    Debug.LogErrorFormat("{0} has not set studyManager", this.gameObject.name);
+                    return;
+                }
+            }
+            studyManager.ChangeCondition.AddListener(OnConditionChanged);
+        }
+
+        private void OnConditionChanged(TCondition cond, int partId)
+        {
+            CurrentConditionString = cond.ToCsv();
+            CurrentParticipantId = partId;
+        }
+        
+        private void OnApplicationQuit()
+        {
+            LogFileStream.Flush();
+            LogFileWriter?.Dispose();
+            LogFileStream?.Dispose();
+            Debug.Log("Closed Logger FileStreams!");
+        }
+
+        protected void StartLogFileStream()
+        {
+            if(LogPathOverride == "")
+                LogPath = Application.persistentDataPath;
+            else
+                LogPath = LogPathOverride;
+
+            LogFileName = "log_" + typeof(TLogEntry).Name + ".csv";
+            LogFilePath = Path.Combine(LogPath, LogFileName);
+
+            if (!File.Exists(LogFilePath))
+            {
+                using (FileStream stream = File.Open(LogFilePath, FileMode.Create))
+                {
+                    using (StreamWriter writer = new StreamWriter(stream))
+                    {
+                        writer.WriteLine(GetLogFileHeader());
+                        writer.Flush();
+                    }
+                }
+                
+                Debug.LogFormat("Created new Logfile {0}", LogFileName);
+            }
+            
+            LogFileStream = File.Open(LogFilePath, FileMode.Append);
+            LogFileWriter = new StreamWriter(LogFileStream, Encoding.UTF8, BufferSize);
+            LogFileWriter.AutoFlush = true;
+        }
+
+        protected string GetLogFileHeader()
+        {
+            StringBuilder header = new StringBuilder("ParticipantID");
+            header.Append(Condition.GetCsvHeader<TCondition>());
+            header.Append(LogEntry.GetCsvHeader<TLogEntry>());
+            return header.ToString();
+        }
+
+        public void Log(TLogEntry entry)
+        {
+            string logEntry = CreateLogEntryCsvLine(entry);
+            LogFileWriter.WriteLine(CreateLogEntryCsvLine(entry));
+            Debug.Log(logEntry);
+        }
+
+        private string CreateLogEntryCsvLine(TLogEntry entry)
+        {
+            StringBuilder stringBuilder = new StringBuilder();
+            stringBuilder.Append(CurrentParticipantId);
+            stringBuilder.Append(CurrentConditionString);
+            stringBuilder.Append(entry.ToCsv());
+
+            return stringBuilder.ToString();
+        }
+
+        public string GetLogPath()
+        {
+            if (LogPath == "")
+                return Application.persistentDataPath;
+            
+            return LogPath;
+        }
+    }
+
+    public interface ILogger
+    {
+        string GetLogPath();
+    }
+
+#if UNITY_EDITOR
+    [CustomEditor(typeof(Logger<,>), true)]
+    public class LoggerEditor : Editor
+    {
+        public override void OnInspectorGUI()
+        {
+            DrawDefaultInspector();
+            ILogger Target = (ILogger)target;
+
+            EditorGUILayout.Space(10);
+            EditorGUILayout.LabelField("Info", EditorStyles.boldLabel);
+            EditorGUILayout.LabelField("Log Path: ", Target.GetLogPath());
+            if (GUILayout.Button("Show in Explorer"))
+            {
+                string itemPath = Target.GetLogPath().Replace(@"/", @"\");
+                System.Diagnostics.Process.Start("explorer.exe", "/select,"+itemPath);
+            }
+        }
+    }
+#endif
+}

+ 11 - 0
Assets/schoenlogger/Scripts/Logger.cs.meta

@@ -0,0 +1,11 @@
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+  assetBundleVariant: 

+ 20 - 0
Assets/schoenlogger/Scripts/Singleton.cs

@@ -0,0 +1,20 @@
+using System;
+using UnityEngine;
+
+namespace SchoenLogger
+{
+    public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
+    {
+        private static readonly Lazy<T> LazyInstance = new Lazy<T>(CreateSingleton);
+
+        public static T Instance => LazyInstance.Value;
+
+        private static T CreateSingleton()
+        {
+            var ownerObject = new GameObject($"{typeof(T).Name} (singleton)");
+            var instance = ownerObject.AddComponent<T>();
+            DontDestroyOnLoad(ownerObject);
+            return instance;
+        }
+    }
+}

+ 11 - 0
Assets/schoenlogger/Scripts/Singleton.cs.meta

@@ -0,0 +1,11 @@
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+ 113 - 0
Assets/schoenlogger/Scripts/StudyManager.cs

@@ -0,0 +1,113 @@
+using UnityEngine;
+using UnityEngine.Events;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+namespace SchoenLogger
+{
+    public abstract class StudyManager<TCondition> : MonoBehaviour, IStudyManager where TCondition : Condition, new()
+    {
+        [Header("Study Settings")]
+        public int ParticipantId = -1;
+        [Header("Study Events")]
+        public UnityEvent<TCondition, int> ChangeCondition;
+        public UnityEvent<TCondition, int> StartCondition;
+        
+        [Header("Misc")]
+        [SerializeField]
+        protected bool EnableConsoleLogging = false;
+        protected TCondition[] Conditions;
+        protected int CurrentConditionIndex = -1;
+    
+        // Start is called before the first frame update
+        void Start()
+        {
+            CreateConditions(ref Conditions);
+        }
+
+        /// <summary>
+        /// Creates all possible Conditions
+        /// </summary>
+        /// <param name="conditions"></param>
+        protected abstract void CreateConditions(ref TCondition[] conditions);
+
+        public void RaiseNextCondition()
+        {
+            CurrentConditionIndex++;
+            if (CurrentConditionIndex >= Conditions.Length)
+                return;
+
+            ChangeCondition?.Invoke(Conditions[CurrentConditionIndex], ParticipantId);
+            
+            if(EnableConsoleLogging)
+                Debug.LogFormat("Changed Condition to {0}!", CurrentConditionIndex);
+        }
+
+        public void RaiseStartCondition()
+        {
+            StartCondition?.Invoke(Conditions[CurrentConditionIndex], ParticipantId);
+            
+            if(EnableConsoleLogging)
+                Debug.LogFormat("Started Condition! {0}", Conditions[CurrentConditionIndex].ToCsv());
+        }
+
+        public string GetConditionCountString()
+        {
+            if (Conditions == null || !Application.isPlaying)
+                return "Only available on play";
+
+            return Conditions.Length.ToString();
+        }
+
+        public int GetCurrentConditionIndex()
+        {
+            return CurrentConditionIndex;
+        }
+    }
+
+    public interface IStudyManager
+    {
+        void RaiseNextCondition();
+
+        void RaiseStartCondition();
+
+        string GetConditionCountString();
+
+        int GetCurrentConditionIndex();
+    }
+    
+#if UNITY_EDITOR
+    [CustomEditor(typeof(StudyManager<>), true)]
+    public class StudyManagerEditor : Editor
+    {
+        public override void OnInspectorGUI()
+        {
+            DrawDefaultInspector();
+            IStudyManager Target = (IStudyManager)target;
+
+            //EditorGUILayout.Space(10);
+            //EditorGUILayout.LabelField("Manage Conditions", EditorStyles.boldLabel);
+            EditorGUILayout.LabelField("Defined Conditions: ", Target.GetConditionCountString());
+            EditorGUILayout.LabelField("Current Condition: ", Target.GetCurrentConditionIndex().ToString());
+            EditorGUILayout.Space(5);
+            EditorGUILayout.LabelField("Controlls", EditorStyles.boldLabel);
+            GUILayout.BeginHorizontal();
+            if (GUILayout.Button("Setup next Condition"))
+            {
+                Target.RaiseNextCondition();
+            }
+            if (GUILayout.Button("Setup & start next Condition"))
+            {
+                Target.RaiseNextCondition();
+                Target.RaiseStartCondition();
+            }
+            GUILayout.EndHorizontal();
+            if (GUILayout.Button("StartCondition"))
+            {
+                Target.RaiseStartCondition();
+            }
+        }
+    }
+#endif
+}

+ 11 - 0
Assets/schoenlogger/Scripts/StudyManager.cs.meta

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+ 4 - 3
SteamVR.csproj


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SteamVR_Editor.csproj


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SteamVR_Input_Editor.csproj


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SteamVR_Windows_EditorHelper.csproj


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