ソースを参照

Auto calibration done

Muhammad Zohaib Zahid 3 年 前
コミット
a2fae2f75e
100 ファイル変更867 行追加10546 行削除
  1. 10 4
      .idea/.idea.VRCyling/.idea/contentModel.xml
  2. 2 0
      .idea/.idea.VRCyling/.idea/indexLayout.xml
  3. 369 28
      .idea/.idea.VRCyling/.idea/workspace.xml
  4. 245 263
      Assembly-CSharp-Editor.csproj
  5. 241 253
      Assembly-CSharp.csproj
  6. 0 8
      Assets/BOXOPHOBIC.meta
  7. 0 10
      Assets/BOXOPHOBIC/Skybox Cubemap Extended.meta
  8. 0 10
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core.meta
  9. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor.meta
  10. 0 18
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Boxophobic.SkyboxCubemapExtended.Editor.asmdef
  11. 0 7
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Boxophobic.SkyboxCubemapExtended.Editor.asmdef.meta
  12. 0 67
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedHub.cs
  13. 0 70
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs
  14. 0 11
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs.meta
  15. 0 37
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedWindows.cs
  16. 0 11
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedWindows.cs.meta
  17. 0 15
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Version.asset
  18. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Version.asset.meta
  19. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions.meta
  20. 0 41
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions/Compute Rotation Y.asset
  21. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders.meta
  22. 0 330
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap Extended.shader
  23. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap Extended.shader.meta
  24. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo.meta
  25. 0 2349
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Day.unity
  26. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Day.unity.meta
  27. 0 2349
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Night.unity
  28. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Night.unity.meta
  29. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials.meta
  30. 0 123
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTree.mat
  31. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTree.mat.meta
  32. 0 123
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTreeVariation.mat
  33. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTreeVariation.mat.meta
  34. 0 123
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Grass.mat
  35. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Grass.mat.meta
  36. 0 120
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Rock.mat
  37. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Rock.mat.meta
  38. 0 111
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Terrain.mat
  39. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Terrain.mat.meta
  40. 0 136
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - TreeTrunk.mat
  41. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - TreeTrunk.mat.meta
  42. 0 111
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Wood.mat
  43. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Wood.mat.meta
  44. 0 120
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/Skybox Cubemap Extended Night.mat
  45. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/Skybox Cubemap Extended Night.mat.meta
  46. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes.meta
  47. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Fence A.FBX
  48. 0 83
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Fence A.FBX.meta
  49. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Fence B.FBX
  50. 0 83
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Fence B.FBX.meta
  51. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - FirTree A.FBX
  52. 0 83
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - FirTree A.FBX.meta
  53. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - FirTree B.FBX
  54. 0 83
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - FirTree B.FBX.meta
  55. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Grass A.FBX
  56. 0 118
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Grass A.FBX.meta
  57. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Grass B.FBX
  58. 0 108
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Grass B.FBX.meta
  59. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Rock A.FBX
  60. 0 83
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Rock A.FBX.meta
  61. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Rock B.FBX
  62. 0 83
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Rock B.FBX.meta
  63. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Terrain.FBX
  64. 0 82
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Terrain.FBX.meta
  65. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs.meta
  66. 0 79
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Fence A.prefab
  67. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Fence A.prefab.meta
  68. 0 79
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Fence B.prefab
  69. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Fence B.prefab.meta
  70. 0 80
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - FirTree A.prefab
  71. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - FirTree A.prefab.meta
  72. 0 80
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - FirTree B.prefab
  73. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - FirTree B.prefab.meta
  74. 0 79
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Grass A.prefab
  75. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Grass A.prefab.meta
  76. 0 79
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Grass B.prefab
  77. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Grass B.prefab.meta
  78. 0 79
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Rock A.prefab
  79. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Rock A.prefab.meta
  80. 0 79
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Rock B.prefab
  81. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Prefabs/LowPoly - Rock B.prefab.meta
  82. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Settings.meta
  83. 0 1561
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Settings/Demo.asset
  84. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Settings/Demo.asset.meta
  85. 0 9
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Textures.meta
  86. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Textures/Polyverse Skies - Blue Sky.png
  87. 0 109
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Textures/Polyverse Skies - Blue Sky.png.meta
  88. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Textures/Polyverse Skies - Night Sky.exr
  89. 0 111
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Textures/Polyverse Skies - Night Sky.exr.meta
  90. BIN
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Skybox Cubemap Extended.pdf
  91. 0 8
      Assets/BOXOPHOBIC/Skybox Cubemap Extended/Skybox Cubemap Extended.pdf.meta
  92. 0 8
      Assets/BOXOPHOBIC/User.meta
  93. BIN
      Assets/BOXOPHOBIC/User/User.pdf
  94. 0 8
      Assets/BOXOPHOBIC/Utils.meta
  95. 0 8
      Assets/BOXOPHOBIC/Utils/Editor.meta
  96. 0 17
      Assets/BOXOPHOBIC/Utils/Editor/Boxophobic.Utils.Editor.asmdef
  97. 0 7
      Assets/BOXOPHOBIC/Utils/Editor/Boxophobic.Utils.Editor.asmdef.meta
  98. 0 8
      Assets/BOXOPHOBIC/Utils/Editor/Constants.meta
  99. 0 138
      Assets/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs
  100. 0 12
      Assets/BOXOPHOBIC/Utils/Editor/Constants/Constants.cs.meta

+ 10 - 4
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -235,6 +235,7 @@
           <e p="CustomWheelColliderEditor.cs" t="Include" />
           <e p="FrontWheelTrackerEditor.cs" t="Include" />
           <e p="KineticLegTrackerEditor.cs" t="Include" />
+          <e p="MatchPlayerPosEditor.cs" t="Include" />
           <e p="RouteEditor.cs" t="Include" />
           <e p="Tests" t="Include">
             <e p="HelpersTest.cs" t="Include" />
@@ -585,7 +586,6 @@
             <e p="MovePlayerPosition.cs" t="Include" />
             <e p="PersistatePlayerPosition.cs" t="Include" />
           </e>
-          <e p="ColliderAddSlopeAdjustment.cs" t="Include" />
           <e p="Controller" t="Include">
             <e p="Bicycle" t="Include">
               <e p="BicycleControllerBaseBehaviour.cs" t="Include" />
@@ -600,10 +600,9 @@
             <e p="SensorBikeController.cs" t="Include" />
             <e p="ViveBikeController.cs" t="Include" />
           </e>
-          <e p="CustomWheelCollider.cs" t="Include" />
-          <e p="CustomWheelColliderSlopeAdjustment.cs" t="Include" />
           <e p="Display" t="Include">
             <e p="BikeDataDisplay.cs" t="Include" />
+            <e p="CountdownDisplay.cs" t="Include" />
             <e p="DebugDisplay.cs" t="Include" />
             <e p="RbDebugDisplay.cs" t="Include" />
             <e p="ViveTrackerDebugDisplay.cs" t="Include" />
@@ -685,11 +684,18 @@
               </e>
             </e>
           </e>
-          <e p="SlopeCollider.cs" t="Include" />
           <e p="Tracking" t="Include">
             <e p="CalibratableTracker.cs" t="Include" />
             <e p="FrontWheelTracker.cs" t="Include" />
             <e p="KineticLegTracker.cs" t="Include" />
+            <e p="MatchPlayerPositionAndCalibrate.cs" t="Include" />
+          </e>
+          <e p="Wheels" t="Include">
+            <e p="ColliderAddSlopeAdjustment.cs" t="Include" />
+            <e p="CustomWheelCollider.cs" t="Include" />
+            <e p="CustomWheelColliderSlopeAdjustment.cs" t="Include" />
+            <e p="SlopeCollider.cs" t="Include" />
+            <e p="SwitchColliderOnStanding.cs" t="Include" />
           </e>
         </e>
         <e p="Shaders" t="Include">

+ 2 - 0
.idea/.idea.VRCyling/.idea/indexLayout.xml

@@ -35,11 +35,13 @@
     <explicitExcludes>
       <Path>.git</Path>
       <Path>.idea</Path>
+      <Path>.vs</Path>
       <Path>Docu</Path>
       <Path>External</Path>
       <Path>Integrations</Path>
       <Path>Library</Path>
       <Path>Logs</Path>
+      <Path>Temp</Path>
       <Path>UserSettings</Path>
       <Path>obj</Path>
     </explicitExcludes>

+ 369 - 28
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -22,25 +22,363 @@
     <select />
   </component>
   <component name="ChangeListManager">
-    <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="fixes">
-      <change afterPath="$PROJECT_DIR$/Assets/Prefabs/Gizmo.prefab" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Prefabs/Gizmo.prefab.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene/Post-process Volume Profile.asset" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene/Post-process Volume Profile.asset.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/VrGizmos" afterDir="false" />
+    <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="COC Stuff">
+      <change afterPath="$PROJECT_DIR$/Assets/Physics/WheelMaterial.physicMaterial" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Physics/WheelMaterial.physicMaterial.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Prefabs/CountdownHUD.prefab" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Prefabs/CountdownHUD.prefab.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Display/CountdownDisplay.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Display/CountdownDisplay.cs.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Wheels.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Wheels/SwitchColliderOnStanding.cs" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/indexLayout.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/indexLayout.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Boxophobic.SkyboxCubemapExtended.Editor.asmdef" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Boxophobic.SkyboxCubemapExtended.Editor.asmdef.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedHub.cs" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedHub.cs.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedWindows.cs" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedWindows.cs.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Version.asset" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Version.asset.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions/Compute Rotation Y.asset" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions/Compute Rotation Y.asset.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap Extended.shader" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap Extended.shader.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Day.unity" beforeDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Night.unity" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Demo Night.unity.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTree.mat" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTree.mat.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - FirTreeVariation.mat" beforeDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Grass.mat" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Grass.mat.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Rock.mat" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Rock.mat.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Terrain.mat" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Terrain.mat.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - TreeTrunk.mat" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - TreeTrunk.mat.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Wood.mat" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/LowPoly - Wood.mat.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Materials/Skybox Cubemap Extended Night.mat" beforeDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes.meta" beforeDir="false" />
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+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - Fence B.FBX.meta" beforeDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/BOXOPHOBIC/Skybox Cubemap Extended/Demo/Meshes/LowPoly - FirTree A.FBX" beforeDir="false" />
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-    <ProjectGuid>{9359a32f-222a-3f65-771d-ee2364ca1fab}</ProjectGuid>
+    <ProjectGuid>{db112527-35d0-5fe2-ad7a-47eea9f0fcf0}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp</AssemblyName>
@@ -65,7 +65,7 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\BufferedMesgBroadcaster.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits5.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MonitoringMesg.cs" />
-     <Compile Include="Assets\Scripts\CustomWheelColliderSlopeAdjustment.cs" />
+     <Compile Include="Assets\Scripts\Wheels\CustomWheelColliderSlopeAdjustment.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\FitnessEquipmentState.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\BloodPressureMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\FileCreatorMesg.cs" />
@@ -117,7 +117,7 @@
      <Compile Include="Assets\Scripts\Logging\Base\TimeSync.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Bool.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentFileMesg.cs" />
-     <Compile Include="Assets\Scripts\CustomWheelCollider.cs" />
+     <Compile Include="Assets\Scripts\Wheels\CustomWheelCollider.cs" />
      <Compile Include="Assets\Scripts\Controller\GamepadBikeController.cs" />
      <Compile Include="Assets\Scripts\Logging\Base\AsyncLogFileWriter.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\GoalMesg.cs" />
@@ -156,8 +156,8 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Common.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntChannel.cs" />
      <Compile Include="Assets\Scripts\Sensors\ANT\HrReceiver.cs" />
-     <Compile Include="Assets\Scripts\ColliderAddSlopeAdjustment.cs" />
-     <Compile Include="Assets\Scripts\SlopeCollider.cs" />
+     <Compile Include="Assets\Scripts\Wheels\ColliderAddSlopeAdjustment.cs" />
+     <Compile Include="Assets\Scripts\Wheels\SlopeCollider.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Channel.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SubSport.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\AntDevice.cs" />
@@ -317,13 +317,14 @@
      <Compile Include="Assets\Scripts\SicknessReduction\Visual\Rendering\BokehFeature.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\MatchPlayerPosition.cs" />
+     <Compile Include="Assets\Scripts\Tracking\MatchPlayerPositionAndCalibrate.cs" />
+     <Compile Include="Assets\Scripts\Display\CountdownDisplay.cs" />
+     <Compile Include="Assets\Scripts\Wheels\SwitchColliderOnStanding.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
      <None Include="Assets\Shaders\BlurShader.shader" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
-     <None Include="Assets\BOXOPHOBIC\Skybox Cubemap Extended\Core\Shaders\Skybox Cubemap Extended.shader" />
      <None Include="Assets\Packages\Common.Logging.3.4.1\lib\net40\Common.Logging.xml" />
      <None Include="Assets\Packages\Microsoft.CSharp.4.0.1\dotnet_library_license.txt" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
@@ -357,7 +358,6 @@
      <None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
      <None Include="Assets\Packages\System.Security.Cryptography.Primitives.4.3.0\ThirdPartyNotices.txt" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FIT license.txt" />
-     <None Include="Assets\Customizable Skybox\Stylized Sky\Shaders\Stylized Sky.shader" />
      <None Include="Assets\Packages\System.Security.Cryptography.Algorithms.4.3.0\dotnet_library_license.txt" />
      <None Include="Assets\Packages\System.Security.Cryptography.Algorithms.4.3.0\ThirdPartyNotices.txt" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
@@ -373,722 +373,710 @@
      <None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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  <Reference Include="Unity.Timeline">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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  <Reference Include="Unity.XR.Management.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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  <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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  <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.XR.LegacyInputHelpers">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor.meta

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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/Boxophobic.SkyboxCubemapExtended.Editor.asmdef

@@ -1,18 +0,0 @@
-{
-    "name": "Boxophobic.SkyboxCubemapExtended.Editor",
-    "references": [
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-        "GUID:825ad574da7360d4e8aea558f272972e"
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-    "overrideReferences": false,
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-    "autoReferenced": true,
-    "defineConstraints": [],
-    "versionDefines": []
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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedHub.cs

@@ -1,67 +0,0 @@
-// Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using UnityEditor;
-using Boxophobic.StyledGUI;
-using Boxophobic.Utils;
-
-public class SkyboxExtendedHub : EditorWindow
-{
-    string assetFolder = "Assets/BOXOPHOBIC/Atmospheric Height Fog";
-
-    int assetVersion;
-    string bannerVersion;
-
-    Color bannerColor;
-    string bannerText;
-    string helpURL;
-    static SkyboxExtendedHub window;
-
-    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Hub", false, 1070)]
-    public static void ShowWindow()
-    {
-        window = GetWindow<SkyboxExtendedHub>(false, "Skybox Cubemap Extended", true);
-        window.minSize = new Vector2(300, 200);
-    }
-
-    void OnEnable()
-    {
-        //Safer search, there might be many user folders
-        string[] searchFolders;
-
-        searchFolders = AssetDatabase.FindAssets("Skybox Cubemap Extended");
-
-        for (int i = 0; i < searchFolders.Length; i++)
-        {
-            if (AssetDatabase.GUIDToAssetPath(searchFolders[i]).EndsWith("Skybox Cubemap Extended.pdf"))
-            {
-                assetFolder = AssetDatabase.GUIDToAssetPath(searchFolders[i]);
-                assetFolder = assetFolder.Replace("/Skybox Cubemap Extended.pdf", "");
-            }
-        }
-
-        assetVersion = SettingsUtils.LoadSettingsData(assetFolder + "/Core/Editor/Version.asset", -99);
-        bannerVersion = assetVersion.ToString();
-        bannerVersion = bannerVersion.Insert(1, ".");
-        bannerVersion = bannerVersion.Insert(3, ".");
-
-        bannerColor = new Color(0.95f, 0.61f, 0.46f);
-        bannerText = "Skybox Cubemap Extended " + bannerVersion;
-        helpURL = "https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.gqix7il7wlwd";
-    }
-
-    void OnGUI()
-    {
-        StyledGUI.DrawWindowBanner(bannerColor, bannerText, helpURL);
-
-        GUILayout.BeginHorizontal();
-        GUILayout.Space(20);
-
-        EditorGUILayout.HelpBox("The included shader is compatible by default with Standard and Universal Render Pipelines!", MessageType.Info, true);
-
-        GUILayout.Space(13);
-        GUILayout.EndHorizontal();
-    }
-}
-
-

+ 0 - 70
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs

@@ -1,70 +0,0 @@
-//Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-
-public class SkyboxExtendedShaderGUI : ShaderGUI
-{
-    public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
-    {
-        //base.OnGUI(materialEditor, props);
-
-        var material0 = materialEditor.target as Material;
-        
-        DrawDynamicInspector(material0, materialEditor, props);
-    }
-
-    void DrawDynamicInspector(Material material, MaterialEditor materialEditor, MaterialProperty[] props)
-    {
-        var customPropsList = new List<MaterialProperty>();
-
-        for (int i = 0; i < props.Length; i++)
-        {
-            var prop = props[i];
-
-            if (prop.flags == MaterialProperty.PropFlags.HideInInspector)
-                continue;
-
-            customPropsList.Add(prop);
-        }
-
-        //Draw Custom GUI
-        for (int i = 0; i < customPropsList.Count; i++)
-        {
-            var prop = customPropsList[i];
-
-            if (prop.type == MaterialProperty.PropType.Texture)
-            {
-                EditorGUI.BeginChangeCheck();
-
-                EditorGUI.showMixedValue = prop.hasMixedValue;
-
-                Texture tex = null;
-
-                if (prop.textureDimension == UnityEngine.Rendering.TextureDimension.Tex2D)
-                {
-                    tex = (Texture2D)EditorGUILayout.ObjectField(prop.displayName, prop.textureValue, typeof(Texture2D), false, GUILayout.Height(50));
-                }
-
-                if (prop.textureDimension == UnityEngine.Rendering.TextureDimension.Cube)
-                {
-                    tex = (Cubemap)EditorGUILayout.ObjectField(prop.displayName, prop.textureValue, typeof(Cubemap), false, GUILayout.Height(50));
-                }
-
-                EditorGUI.showMixedValue = false;
-
-                if (EditorGUI.EndChangeCheck())
-                {
-                    prop.textureValue = tex;
-                }
-            }
-            else
-            {
-                materialEditor.ShaderProperty(customPropsList[i], customPropsList[i].displayName);
-            }
-        }
-
-        GUILayout.Space(10);
-    }
-}

+ 0 - 11
Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedShaderGUI.cs.meta

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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Editor/SkyboxExtendedWindows.cs

@@ -1,37 +0,0 @@
-using UnityEditor;
-using UnityEngine;
-
-public static class SkyboxExtendedWindows
-{
-    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Publisher Page", false, 8000)]
-    public static void MoreAssets()
-    {
-        Application.OpenURL("https://assetstore.unity.com/publishers/20529");
-    }
-
-    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Discord Server", false, 8001)]
-    public static void Discord()
-    {
-        Application.OpenURL("https://discord.com/invite/znxuXET");
-    }
-
-    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Documentation", false, 8002)]
-    public static void Documentation()
-    {
-        Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.gqix7il7wlwd");
-    }
-
-    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Changelog", false, 8003)]
-    public static void Changelog()
-    {
-        Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.1rbujejuzjce");
-    }
-
-    [MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Write A Review", false, 9999)]
-    public static void WriteAReview()
-    {
-        Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400#reviews");
-    }
-}
-
-

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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions/Compute Rotation Y.asset

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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders.meta

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Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap Extended.shader

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-// Made with Amplify Shader Editor
-// Available at the Unity Asset Store - http://u3d.as/y3X 
-Shader "Skybox/Cubemap Extended"
-{
-	Properties
-	{
-		[HideInInspector]_IsStandardPipeline("_IsStandardPipeline", Float) = 1
-		[StyledBanner(Skybox Cubemap Extended)]_SkyboxExtended("< SkyboxExtended >", Float) = 1
-		[StyledCategory(Cubemap, 5, 10)]_Cubemapp("[ Cubemapp ]", Float) = 1
-		[NoScaleOffset]_Tex("Cubemap (HDR)", CUBE) = "black" {}
-		_Exposure("Cubemap Exposure", Range( 0 , 8)) = 1
-		[Gamma]_TintColor("Cubemap Tint Color", Color) = (0.5,0.5,0.5,1)
-		_CubemapPosition("Cubemap Position", Float) = 0
-		[StyledCategory(Rotation)]_Rotationn("[ Rotationn ]", Float) = 1
-		[Toggle(_ENABLEROTATION_ON)] _EnableRotation("Enable Rotation", Float) = 0
-		[IntRange][Space(10)]_Rotation("Rotation", Range( 0 , 360)) = 0
-		_RotationSpeed("Rotation Speed", Float) = 1
-		[StyledCategory(Fog)]_Fogg("[ Fogg ]", Float) = 1
-		[Toggle(_ENABLEFOG_ON)] _EnableFog("Enable Fog", Float) = 0
-		[StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0)]_FogMessage("# FogMessage", Float) = 0
-		[Space(10)]_FogIntensity("Fog Intensity", Range( 0 , 1)) = 1
-		_FogHeight("Fog Height", Range( 0 , 1)) = 1
-		_FogSmoothness("Fog Smoothness", Range( 0.01 , 1)) = 0.01
-		_FogFill("Fog Fill", Range( 0 , 1)) = 0.5
-		[HideInInspector]_Tex_HDR("DecodeInstructions", Vector) = (0,0,0,0)
-		[ASEEnd]_FogPosition("Fog Position", Float) = 0
-
-	}
-	
-	SubShader
-	{
-		
-		
-		Tags { "RenderType"="Background" "Queue"="Background" }
-	LOD 0
-
-		CGINCLUDE
-		#pragma target 2.0
-		ENDCG
-		Blend Off
-		AlphaToMask Off
-		Cull Off
-		ColorMask RGBA
-		ZWrite Off
-		ZTest LEqual
-		
-		
-		
-		Pass
-		{
-			Name "Unlit"
-			Tags { "LightMode"="ForwardBase" }
-			CGPROGRAM
-
-			
-
-			#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
-			//only defining to not throw compilation error over Unity 5.5
-			#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
-			#endif
-			#pragma vertex vert
-			#pragma fragment frag
-			#pragma multi_compile_instancing
-			#include "UnityCG.cginc"
-			#include "UnityShaderVariables.cginc"
-			#define ASE_NEEDS_VERT_POSITION
-			#pragma shader_feature_local _ENABLEFOG_ON
-			#pragma shader_feature_local _ENABLEROTATION_ON
-
-
-			struct appdata
-			{
-				float4 vertex : POSITION;
-				float4 color : COLOR;
-				
-				UNITY_VERTEX_INPUT_INSTANCE_ID
-			};
-			
-			struct v2f
-			{
-				float4 vertex : SV_POSITION;
-				#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
-				float3 worldPos : TEXCOORD0;
-				#endif
-				float4 ase_texcoord1 : TEXCOORD1;
-				float4 ase_texcoord2 : TEXCOORD2;
-				UNITY_VERTEX_INPUT_INSTANCE_ID
-				UNITY_VERTEX_OUTPUT_STEREO
-			};
-
-			uniform half _SkyboxExtended;
-			uniform half _FogMessage;
-			uniform half _IsStandardPipeline;
-			uniform half4 _Tex_HDR;
-			uniform half _Cubemapp;
-			uniform half _Fogg;
-			uniform half _Rotationn;
-			uniform samplerCUBE _Tex;
-			uniform float _CubemapPosition;
-			uniform half _Rotation;
-			uniform half _RotationSpeed;
-			uniform half4 _TintColor;
-			uniform half _Exposure;
-			uniform float _FogPosition;
-			uniform half _FogHeight;
-			uniform half _FogSmoothness;
-			uniform half _FogFill;
-			uniform half _FogIntensity;
-			inline half3 DecodeHDR1189( float4 Data )
-			{
-				return DecodeHDR(Data, _Tex_HDR);
-			}
-			
-
-			
-			v2f vert ( appdata v )
-			{
-				v2f o;
-				UNITY_SETUP_INSTANCE_ID(v);
-				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
-				UNITY_TRANSFER_INSTANCE_ID(v, o);
-
-				float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
-				half CAMERA_MODE300 = lerpResult268;
-				float3 appendResult1220 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z));
-				float3 appendResult1208 = (float3(0.0 , -_CubemapPosition , 0.0));
-				half3 VertexPos40_g1 = appendResult1220;
-				float3 appendResult74_g1 = (float3(0.0 , VertexPos40_g1.y , 0.0));
-				float3 VertexPosRotationAxis50_g1 = appendResult74_g1;
-				float3 break84_g1 = VertexPos40_g1;
-				float3 appendResult81_g1 = (float3(break84_g1.x , 0.0 , break84_g1.z));
-				float3 VertexPosOtherAxis82_g1 = appendResult81_g1;
-				half Angle44_g1 = ( 1.0 - radians( ( _Rotation + ( _Time.y * _RotationSpeed ) ) ) );
-				#ifdef _ENABLEROTATION_ON
-				float3 staticSwitch1164 = ( ( VertexPosRotationAxis50_g1 + ( VertexPosOtherAxis82_g1 * cos( Angle44_g1 ) ) + ( cross( float3(0,1,0) , VertexPosOtherAxis82_g1 ) * sin( Angle44_g1 ) ) ) + appendResult1208 );
-				#else
-				float3 staticSwitch1164 = ( appendResult1220 + appendResult1208 );
-				#endif
-				float3 vertexToFrag774 = staticSwitch1164;
-				o.ase_texcoord1.xyz = vertexToFrag774;
-				
-				o.ase_texcoord2 = v.vertex;
-				
-				//setting value to unused interpolator channels and avoid initialization warnings
-				o.ase_texcoord1.w = 0;
-				float3 vertexValue = float3(0, 0, 0);
-				#if ASE_ABSOLUTE_VERTEX_POS
-				vertexValue = v.vertex.xyz;
-				#endif
-				vertexValue = vertexValue;
-				#if ASE_ABSOLUTE_VERTEX_POS
-				v.vertex.xyz = vertexValue;
-				#else
-				v.vertex.xyz += vertexValue;
-				#endif
-				o.vertex = UnityObjectToClipPos(v.vertex);
-
-				#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
-				o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-				#endif
-				return o;
-			}
-			
-			fixed4 frag (v2f i ) : SV_Target
-			{
-				UNITY_SETUP_INSTANCE_ID(i);
-				UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
-				fixed4 finalColor;
-				#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
-				float3 WorldPosition = i.worldPos;
-				#endif
-				float3 vertexToFrag774 = i.ase_texcoord1.xyz;
-				half4 Data1189 = texCUBE( _Tex, vertexToFrag774 );
-				half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
-				half4 CUBEMAP222 = ( float4( localDecodeHDR1189 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
-				float lerpResult678 = lerp( saturate( pow( (0.0 + (abs( ( i.ase_texcoord2.xyz.y + -_FogPosition ) ) - 0.0) * (1.0 - 0.0) / (_FogHeight - 0.0)) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
-				float lerpResult1205 = lerp( 1.0 , lerpResult678 , _FogIntensity);
-				half FOG_MASK359 = lerpResult1205;
-				float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
-				#ifdef _ENABLEFOG_ON
-				float4 staticSwitch1179 = lerpResult317;
-				#else
-				float4 staticSwitch1179 = CUBEMAP222;
-				#endif
-				
-				
-				finalColor = staticSwitch1179;
-				return finalColor;
-			}
-			ENDCG
-		}
-	}
-	CustomEditor "SkyboxExtendedShaderGUI"
-	
-	Fallback "Skybox/Cubemap"
-}
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-//  Cristian Pop - https://boxophobic.com/
-
-using UnityEngine;
-using UnityEditor;
-
-namespace Boxophobic.Constants
-{
-    public static class CONSTANT
-    {
-        public static Texture2D LogoImage
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - Logo") as Texture2D;
-            }
-        }
-
-        public static Texture2D BannerImageBegin
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - BannerBegin") as Texture2D;
-            }
-        }
-
-        public static Texture2D BannerImageMiddle
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - BannerMiddle") as Texture2D;
-            }
-        }
-
-        public static Texture2D BannerImageEnd
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-            get
-            {
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-            }
-        }
-
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-        {
-            get
-            {
-                return Resources.Load("Boxophobic - CategoryBegin") as Texture2D;
-            }
-        }
-
-        public static Texture2D CategoryImageMiddle
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - CategoryMiddle") as Texture2D;
-            }
-        }
-
-        public static Texture2D CategoryImageEnd
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - CategoryEnd") as Texture2D;
-            }
-        }
-
-        public static Texture2D IconEdit
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - IconEdit") as Texture2D;
-            }
-        }
-
-        public static Texture2D IconHelp
-        {
-            get
-            {
-                return Resources.Load("Boxophobic - IconHelp") as Texture2D;
-            }
-        }
-
-        public static Color ColorDarkGray
-        {
-            get
-            {
-                return new Color(0.27f, 0.27f, 0.27f);
-            }
-        }
-
-        public static Color ColorLightGray
-        {
-            get
-            {
-                return new Color(0.83f, 0.83f, 0.83f);
-            }
-        }
-
-        public static GUIStyle TitleStyle
-        {
-            get
-            {
-                GUIStyle guiStyle = new GUIStyle
-                {
-                    richText = true,
-                    alignment = TextAnchor.MiddleCenter
-                };
-
-                return guiStyle;
-            }
-        }
-
-        public static GUIStyle BoldTextStyle
-        {
-            get
-            {
-                GUIStyle guiStyle = new GUIStyle();
-
-                Color color;
-
-                if (EditorGUIUtility.isProSkin)
-                {
-                    color = new Color(0.87f, 0.87f, 0.87f);
-                }
-                else
-                {
-                    color = new Color(0.27f, 0.27f, 0.27f);
-                }
-
-                guiStyle.normal.textColor = color;
-                guiStyle.alignment = TextAnchor.MiddleCenter;
-                guiStyle.fontStyle = FontStyle.Bold;
-
-                return guiStyle;
-            }
-        }
-    }
-}
-

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