Browse Source

lean controller

Marcel Zickler 3 years ago
parent
commit
909fd4cee6

+ 9 - 55
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -405,65 +405,11 @@
           <e p="MatchPlayerPosEditor.cs" t="Include" />
           <e p="RouteEditor.cs" t="Include" />
           <e p="Tests" t="Include">
+            <e p="BikePhysicsTest.cs" t="Include" />
             <e p="HelpersTest.cs" t="Include" />
             <e p="QuartilesTest.cs" t="Include" />
           </e>
         </e>
-        <e p="GingerVR" t="Include">
-          <e p="Extras" t="Include">
-            <e p="MiscScripts" t="Include">
-              <e p="CircleEffectHandler.cs" t="Include" />
-              <e p="DoubleCamera.cs" t="Include" />
-              <e p="Eyepatcher.cs" t="Include" />
-              <e p="HeadLockVR.cs" t="Include" />
-              <e p="MeanBlurHandler.cs" t="Include" />
-              <e p="PrintAwake.cs" t="Include" />
-              <e p="ReverseMesh.cs" t="Include" />
-              <e p="RotateTester.cs" t="Include" />
-              <e p="SickTube.cs" t="Include" />
-              <e p="SimplePlayerController.cs" t="Include" />
-              <e p="TwinCameraEyePatcher.cs" t="Include" />
-            </e>
-          </e>
-          <e p="Liscense" t="Include">
-            <e p="Liscense.txt.txt" t="Include" />
-          </e>
-          <e p="SicknessReductionTechniques" t="Include">
-            <e p="AuthenticNose" t="Include">
-              <e p="AuthenticNose.cs" t="Include" />
-            </e>
-            <e p="DotEffect" t="Include">
-              <e p="DotEffect.cs" t="Include" />
-            </e>
-            <e p="DynamicColorBlur" t="Include">
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-              <e p="SaliencyBlur.shader" t="Include" />
-            </e>
-            <e p="DynamicFOVFilter" t="Include">
-              <e p="DynamicFOVFilter.cs" t="Include" />
-            </e>
-            <e p="DynamicGaussianBlur" t="Include">
-              <e p="DynamicGaussianBlur.cs" t="Include" />
-              <e p="GaussianBlur.shader" t="Include" />
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-            <e p="Legacy" t="Include">
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-                <e p="CircleEffect.shader" t="Include" />
-                <e p="DynamicFOV.cs" t="Include" />
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-            <e p="SingleNose" t="Include">
-              <e p="SingleNose.cs" t="Include" />
-            </e>
-            <e p="VisionLock" t="Include">
-              <e p="VisionLock.cs" t="Include" />
-            </e>
-            <e p="VisionSnapper" t="Include">
-              <e p="HeadSnapperShader.shader" t="Include" />
-              <e p="VisionSnapper.cs" t="Include" />
-            </e>
-          </e>
-        </e>
         <e p="InputActions" t="Include">
           <e p="InputMaster.cs" t="Include" />
         </e>
@@ -803,6 +749,7 @@
             <e p="Rotatable.cs" t="Include" />
           </e>
           <e p="Axis.cs" t="Include" />
+          <e p="BicyclePhysics.cs" t="Include" />
           <e p="Calibration" t="Include">
             <e p="BikeReset.cs" t="Include" />
             <e p="MovePlayerPosition.cs" t="Include" />
@@ -819,6 +766,11 @@
             </e>
             <e p="GamepadBikeController.cs" t="Include" />
             <e p="KeyboardBikeController.cs" t="Include" />
+            <e p="Lean" t="Include">
+              <e p="HmdLeanController.cs" t="Include" />
+              <e p="ILeanController.cs" t="Include" />
+              <e p="PolarLeanController.cs" t="Include" />
+            </e>
             <e p="SensorBikeController.cs" t="Include" />
             <e p="ViveBikeController.cs" t="Include" />
           </e>
@@ -863,6 +815,7 @@
           <e p="Roads" t="Include">
             <e p="CrossingExtras.cs" t="Include" />
             <e p="JunctionExtras.cs" t="Include" />
+            <e p="Road.cs" t="Include" />
             <e p="StraightRoadExtras.cs" t="Include" />
             <e p="StreetPartMetaTag.cs" t="Include" />
           </e>
@@ -912,6 +865,7 @@
           </e>
           <e p="Tracking" t="Include">
             <e p="CalibratableTracker.cs" t="Include" />
+            <e p="CameraTracker.cs" t="Include" />
             <e p="FrontWheelTracker.cs" t="Include" />
             <e p="KineticLegTracker.cs" t="Include" />
             <e p="MatchPlayerPositionAndCalibrate.cs" t="Include" />

+ 21 - 21
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -23,27 +23,24 @@
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-      <change afterPath="$PROJECT_DIR$/Assets/GingerVR/SicknessReductionTechniques.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/HmdLeanController.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/HmdLeanController.cs.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/ILeanController.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/ILeanController.cs.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/PolarLeanController.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/PolarLeanController.cs.meta" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/CameraTracker.cs" afterDir="false" />
+      <change afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/CameraTracker.cs.meta" afterDir="false" />
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-      <change beforePath="$PROJECT_DIR$/Assets/GingerVR/SicknessReductionTechniques/Construction/Materials/vignette.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/GingerVR/SicknessReductionTechniques/Construction/Materials/vignette.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/GingerVR/SicknessReductionTechniques/SingleNose/SingleNose.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/GingerVR/SicknessReductionTechniques/SingleNose/SingleNose.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Prefabs/Player/Head/Helmet2.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Player/Head/Helmet2.prefab" afterDir="false" />
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-      <change beforePath="$PROJECT_DIR$/Assets/XR/XRGeneralSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/XR/XRGeneralSettings.asset" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Controller/SensorBikeController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Controller/SensorBikeController.cs" afterDir="false" />
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@@ -65,6 +62,7 @@
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     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" root0="FORCE_HIGHLIGHTING" />
+    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="SKIP_HIGHLIGHTING" />
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@@ -72,12 +70,6 @@
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-        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/Polar/PolarReceiver.cs" />
-        <option value="$PROJECT_DIR$/Assets/Logs/2020-12-22_124122/log_polar_ecg_data.tsv" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/BikeSensorData.cs" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/Helpers.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/BikeGameObjectDataLogger.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/BikeSensorDataLogger.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/Logging/PolarAccDataLogger.cs" />
@@ -123,6 +115,12 @@
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         <option value="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Visual/VirtualNose.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/LeanControllerBehaviour.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/PolarLeanController.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Controller/SensorBikeController.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/ILeanController.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Lean/HmdLeanController.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/CameraTracker.cs" />
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@@ -193,6 +191,7 @@
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+      <workItem from="1615801269868" duration="3973000" />
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+ 252 - 255
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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      <Compile Include="Assets\Editor\Tests\BikePhysicsTest.cs" />
+     <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="UniRx.csproj">
-      <Project>{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}</Project>
+      <Project>{c850c834-a79b-b5c3-aa9b-476ded9f3af6}</Project>
       <Name>UniRx</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{14161667-b42d-4577-c3f6-f9dd455ad582}</Project>
+      <Project>{806186c8-c664-2ef0-a914-446507b36928}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.Utils.Scripts.csproj">
-      <Project>{516ffe51-1add-d170-8d96-918a53e20e4e}</Project>
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     </ProjectReference>
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-      <Project>{ba781380-b096-fe33-517d-eee13f006faa}</Project>
+      <Project>{4494e8ef-9e45-ed2b-56ae-334420205220}</Project>
       <Name>Boxophobic.PolyverseSkies.Runtime</Name>
     </ProjectReference>
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-      <Project>{a38d7593-4a3b-70d3-ea1f-0c872726d288}</Project>
+      <Project>{24370658-ddbd-a063-eaf9-df73e9f22ba2}</Project>
       <Name>Boxophobic.PolyverseSkies.Scripts</Name>
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     <ProjectReference Include="Boxophobic.PolyverseSkies.Editor.csproj">
-      <Project>{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}</Project>
+      <Project>{b0b43ba9-797d-97cf-0202-0096a023639a}</Project>
       <Name>Boxophobic.PolyverseSkies.Editor</Name>
     </ProjectReference>
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-      <Project>{99faa302-18a0-755f-43f6-26746a4eb069}</Project>
+      <Project>{67d83658-c723-7895-333c-c16c51af856d}</Project>
       <Name>Boxophobic.Utils.Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
+      <Project>{6b2d1554-301e-086a-b2f2-6a642758de58}</Project>
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     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
+      <Project>{a95c8a3e-61a4-b7ac-88cf-437458189db9}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
+      <Project>{84332faa-c693-3963-7224-30befa100592}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
+      <Project>{7f3aaf93-0e4d-b29d-6791-66b2405aeb3c}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 3 - 0
Assets/Scripts/Controller/Lean.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 77cdeefcd2bb48588cc00494ee6d7109
+timeCreated: 1615801409

+ 24 - 0
Assets/Scripts/Controller/Lean/HmdLeanController.cs

@@ -0,0 +1,24 @@
+using System;
+using System.Collections.Generic;
+using Tracking;
+using UnityEngine;
+using UnityEngine.XR;
+using Valve.VR;
+
+namespace Controller.Lean
+{
+    public class HmdLeanController: MonoBehaviour, ILeanController
+    {
+        public float LeanAngle => cameraTracker.LeanRotation;
+
+        public CameraTracker cameraTracker;
+
+        private void Start()
+        {
+           }
+
+        private void Update()
+        {
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Controller/Lean/HmdLeanController.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b3404ea205eb43c2b379081177c01c37
+timeCreated: 1615801858

+ 9 - 0
Assets/Scripts/Controller/Lean/ILeanController.cs

@@ -0,0 +1,9 @@
+using UnityEngine;
+
+namespace Controller.Lean
+{
+    public interface ILeanController
+    {
+        float LeanAngle { get; }
+    }
+}

+ 3 - 0
Assets/Scripts/Controller/Lean/ILeanController.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a035ed46e7864e6abd7c7dbae168afea
+timeCreated: 1615801933

+ 43 - 0
Assets/Scripts/Controller/Lean/PolarLeanController.cs

@@ -0,0 +1,43 @@
+using System;
+using Sensors;
+using Sensors.Polar;
+using UnityEngine;
+
+namespace Controller.Lean
+{
+    
+    [Serializable]
+    public struct PolarRotationMapping
+    {
+        public float maxRight;
+        public float center;
+    }
+    
+    public class PolarLeanController: ILeanController
+    {
+        public PolarSensorConfig polarSensorConfig;
+        public PolarRotationMapping polarRotationMapping;
+        private float leanFactor;
+        private BikeSensorData sensorData;
+
+        public float LeanAngle => leanAngle;
+
+        private float leanAngle = 0f;
+
+        private void Start()
+        {
+            sensorData = BikeSensorData.Instance;
+            sensorData.StartListening(polarSensorConfig: polarSensorConfig);
+            leanFactor = 90f / (polarRotationMapping.maxRight - polarRotationMapping.center);
+        }
+
+        private void Update()
+        {
+            var polarData = sensorData.PolarData;
+            if (polarData != null)
+            {
+                leanAngle = (polarData.Value.Acc.y - polarRotationMapping.center) * leanFactor;
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Controller/Lean/PolarLeanController.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5d3812692df042b9a1c00978ed8ce93a
+timeCreated: 1615801834

+ 10 - 16
Assets/Scripts/Controller/SensorBikeController.cs

@@ -1,5 +1,6 @@
 using System;
 using Controller.Bicycle;
+using Controller.Lean;
 using Sensors;
 using Sensors.ANT;
 using Sensors.Polar;
@@ -9,13 +10,6 @@ using UnityEngine.Serialization;
 
 namespace Controller
 {
-    [Serializable]
-    public struct PolarRotationMapping
-    {
-        public float maxRight;
-        public float center;
-    }
-
     [Serializable]
     public struct FrontWheelTrackerConfig
     {
@@ -26,12 +20,13 @@ namespace Controller
     }
 
     [RequireComponent(typeof(IBicycleController))]
+    [RequireComponent(typeof(ILeanController))]
     public class SensorBikeController : MonoBehaviour
     {
         public PolarRotationMapping polarRotationMapping;
 
         public SpeedSensorConfig speedSensorConfig;
-        public PolarSensorConfig polarSensorConfig;
+        private ILeanController leanController;
         public FrontWheelTrackerConfig frontWheelTrackerConfig;
 
         public bool steer = true;
@@ -40,22 +35,20 @@ namespace Controller
 
         private IBicycleController bicycleController;
         private BikeSensorData sensorData;
-        private float leanFactor;
         private bool isFrontWheelTrackerNotNull;
 
         private void Start()
         {
+            leanController = GetComponent<ILeanController>();
             isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null;
             bicycleController = GetComponent<IBicycleController>();
             sensorData = BikeSensorData.Instance;
-            sensorData.StartListening(polarSensorConfig: polarSensorConfig, speedSensorConfig: speedSensorConfig);
-            leanFactor = 90f / (polarRotationMapping.maxRight - polarRotationMapping.center);
+            sensorData.StartListening(speedSensorConfig);
         }
 
         private void Update()
         {
             var speedData = sensorData.SpeedData;
-            var polarData = sensorData.PolarData;
 
             if (speedData != null && accelerate)
             {
@@ -67,9 +60,9 @@ namespace Controller
                 SetSteer();
             }
 
-            if (polarData != null && lean)
+            if (lean)
             {
-                SetLeaningAngle(polarData.Value);
+                SetLeaningAngle();
             }
         }
 
@@ -84,9 +77,10 @@ namespace Controller
             sensorData?.Dispose();
         }
 
-        private void SetLeaningAngle(PolarSensorData polarData)
+        private void SetLeaningAngle()
         {
-            bicycleController.CurrentLeaningAngle = (polarData.Acc.y - polarRotationMapping.center) * leanFactor;
+            //bicycleController.CurrentLeaningAngle = 
+            bicycleController.CurrentLeaningAngle = leanController.LeanAngle;
         }
 
         private void SetSpeed(SpeedSensorData speedData)

+ 20 - 0
Assets/Scripts/Tracking/CameraTracker.cs

@@ -0,0 +1,20 @@
+using System;
+using UnityEngine;
+
+namespace Tracking
+{
+    public class CameraTracker: CalibratableTracker
+    {
+        public float LeanRotation { get; private set; }
+        
+        protected override string KeyPrefix => "cam";
+        public KineticLegTracker legTracker;
+
+        private void Update()
+        {
+            var adjustedRotation = RelativeRotation - legTracker.RelativeRotation;
+            //calculate how much it rotates around z of bicycleTransform
+            LeanRotation = adjustedRotation.y;
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Tracking/CameraTracker.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 3a4a8b0190cc45c0b56e253da977c567
+timeCreated: 1615804471

+ 207 - 210
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,621 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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+ 207 - 210
SteamVR_Windows_EditorHelper.csproj

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