Browse Source

In lab adjustments

Marcel Zickler 2 years ago
parent
commit
88e92585a8

+ 1 - 0
.idea/.idea.VR Cycling/.idea/.name

@@ -0,0 +1 @@
+VR Cycling

+ 13 - 0
.idea/.idea.VRCycling/.idea/.gitignore

@@ -0,0 +1,13 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/modules.xml
+/contentModel.xml
+/projectSettingsUpdater.xml
+/.idea.VRCycling.iml
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
+# Editor-based HTTP Client requests
+/httpRequests/

+ 6 - 0
.idea/.idea.VRCycling/.idea/vcs.xml

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project version="4">
+  <component name="VcsDirectoryMappings">
+    <mapping directory="$PROJECT_DIR$" vcs="Git" />
+  </component>
+</project>

File diff suppressed because it is too large
+ 3 - 6
Assembly-CSharp-Editor.csproj


File diff suppressed because it is too large
+ 3 - 6
Assembly-CSharp.csproj


+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.9173701
+    - _IFOV: 0.1800043
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.9873701
+    - _OFOV: 0.3000043
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 7 - 0
Assets/MeshCombiner/HDRP/Mesh Combiner_2019.3.2_HDRP.unitypackage.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 5147c378a83cc5247ba7d765c8e6b7ac
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 7 - 0
Assets/MeshCombiner/Standard/Mesh Combiner_2018.4.15_Standard.unitypackage.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: c14e2c1b3f66c914eadda6e37fd68cea
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 7 - 0
Assets/MeshCombiner/URP/Mesh Combiner_2019.3.2_URP.unitypackage.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: fd04eeb770a55ad479ca27b18678b930
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 16 - 4
Assets/Plotting/.idea/workspace.xml

@@ -1,7 +1,21 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
   <component name="ChangeListManager">
-    <list default="true" id="ee646045-196c-400d-a2b8-69533432d097" name="Default Changelist" comment="" />
+    <list default="true" id="ee646045-196c-400d-a2b8-69533432d097" name="Default Changelist" comment="">
+      <change beforePath="$PROJECT_DIR$/../../Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../../Assembly-CSharp-Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../../Assembly-CSharp.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../Materials/Vignette.mat" beforeDir="false" afterPath="$PROJECT_DIR$/../Materials/Vignette.mat" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/../Scenes/MainScene.unity" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../Scripts/ConditionManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../Scripts/ConditionManager.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../../SteamVR.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../../SteamVR_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../../SteamVR_Input_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/../../SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/../../obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
+    </list>
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
     <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
@@ -21,6 +35,7 @@
     <property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
     <property name="RunOnceActivity.ShowReadmeOnStart" value="true" />
     <property name="WebServerToolWindowFactoryState" value="false" />
+    <property name="last_opened_file_path" value="$PROJECT_DIR$" />
     <property name="node.js.detected.package.eslint" value="true" />
     <property name="node.js.detected.package.tslint" value="true" />
     <property name="node.js.path.for.package.eslint" value="project" />
@@ -121,7 +136,4 @@
       </configuration>
     </watches-manager>
   </component>
-  <component name="com.intellij.coverage.CoverageDataManagerImpl">
-    <SUITE FILE_PATH="coverage/Plotting$main.coverage" NAME="main Coverage Results" MODIFIED="1610106180565" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
-  </component>
 </project>

+ 1 - 1
Assets/Plotting/main.py

@@ -12,7 +12,7 @@ from functools import reduce
 from data import Data
 from tools import get_options, generate_figure
 
-logs_path = "../Logs"
+logs_path = "../Logs/Subject_Marcel"
 log_files = sorted([file for file in os.listdir(logs_path) if not '.' in file], reverse=True)
 d1 = Data(logs_path)
 d2 = Data(logs_path)

+ 429 - 316
Assets/Scenes/MainScene.unity

@@ -27,7 +27,7 @@ RenderSettings:
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   m_AmbientMode: 0
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   m_FlareStrength: 1
   m_FlareFadeSpeed: 3
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     m_RemovedComponents: []
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         type: 3}
@@ -4555565,7 +4555678,7 @@ PrefabInstance:
     - target: {fileID: 3450098087627866660, guid: a065ef1d4c56ffa49bb0b821da25d91b,
         type: 3}
       propertyPath: maxSteeringAngle
-      value: 40
+      value: 30
       objectReference: {fileID: 0}
     - target: {fileID: 3450098087627866660, guid: a065ef1d4c56ffa49bb0b821da25d91b,
         type: 3}

+ 1 - 1
Assets/Scripts/ConditionManager.cs

@@ -29,7 +29,7 @@ public class ConditionManager : MonoBehaviour
     public DynamicVignetting dynamicVignetting;
     public DynamicDoF dynamicDoF;
     public GameObject virtualHelmet;
-    public FanController fanController;
+    public DeskFanController fanController;
     public VibrationController vibrationController;
     public GameObject ppVolume;
     public SensorStatus waitForSensors;

+ 6 - 6
Assets/Scripts/Routes/RouteManager.cs

@@ -39,26 +39,26 @@ namespace Routes
             Vector3 bikeDirection = Vector3.zero;
             Vector3 bikeRotation = Vector3.zero;
 
-            if (difStartFirstTurn.x > 1)
+            if (difStartFirstTurn.x > 1 || difStartFirstTurn.z > 1)
             {
                 bikeDirection = startTransform.right;
                 bikeRotation = new Vector3(0, -90, 0);
             }
-            else if (difStartFirstTurn.z > 1)
+            /*else if (difStartFirstTurn.z > 1)
             {
                 bikeDirection = startTransform.forward;
                 bikeRotation = new Vector3(0, -180, 0);
-            }
-            else if (difStartFirstTurn.x < -1)
+            }*/
+            else if (difStartFirstTurn.x < -1 || difStartFirstTurn.z < -1)
             {
                 bikeDirection = -startTransform.right;
                 bikeRotation = new Vector3(0, 90, 0);
             }
-            else if (difStartFirstTurn.z < -1)
+            /*else if (difStartFirstTurn.z < -1)
             {
                 bikeDirection = -startTransform.forward;
                 bikeRotation = new Vector3(0, 180, 0);
-            }
+            }*/
 
             bicycleGameObject = bicycle.gameObject;
             bicycleGameObject.transform.SetPositionAndRotation(

+ 8 - 7
Assets/Scripts/SicknessReduction/DynamicReductionSource.cs

@@ -11,8 +11,6 @@ namespace SicknessReduction
     {
         #region vars
 
-        private const float MAX_SLOPE_ANGLE = 8.531f;
-
         public RbBicycleController bikeController;
         public LerpSlopeCollider slopeCollider;
 
@@ -30,11 +28,14 @@ namespace SicknessReduction
         public float maxValueChangePerSecond = 0.8f;
 
         [FormerlySerializedAs("threshold")] [Tooltip("Depending on Vignetting source -> deg or deg/s")]
-        public float steerThreshold = 20f;
-
+        public float steerThreshold = 4f;
         public float speedThreshold = 1f;
         public float slopeThreshold = 1f;
 
+        public float maxValueAtSpeed = 8.33f; //30kmh
+        public float maxValueAtSteerAngle = 15f;
+        public float maxValueAtSlope = 8.531f;
+
         private float currentSlopeDeg;
 
         private ValueBasedRestrictionSuggestor steerAngleSuggestor;
@@ -53,15 +54,15 @@ namespace SicknessReduction
             if (useSteer)
                 steerAngleSuggestor =
                     new ValueBasedRestrictionSuggestor(steerThreshold, minValue, maxValue,
-                        bikeController.maxSteeringAngle); //deg
+                        maxValueAtSteerAngle); //deg
             if (useSpeed)
                 speedSuggestor = new ValueAndTimeBasedRestrictionSuggestor(speedThreshold, minValue,
-                    maxValue, 25f, 1.111f /*4kmh*/, 3);
+                    maxValue, maxValueAtSpeed, 1.111f /*4kmh*/, 3);
             if (useSlope)
             {
                 slopeCollider.OnSlopeChanged += (timestamp, slope) => currentSlopeDeg = slope;
                 slopeSuggestor =
-                    new ValueBasedRestrictionSuggestor(slopeThreshold, minValue, maxValue, MAX_SLOPE_ANGLE);
+                    new ValueBasedRestrictionSuggestor(slopeThreshold, minValue, maxValue, maxValueAtSlope);
             }
         }
 

+ 1 - 1
Assets/Scripts/SicknessReduction/Haptic/VibrationController.cs

@@ -65,7 +65,7 @@ namespace SicknessReduction.Haptic
                         throw new ArgumentOutOfRangeException();
                 }
             }
-            else if (currentCycle != 0)
+            else
             {
                 await StopVibrating();
             }

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+ 3 - 6
SteamVR.csproj


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+ 3 - 6
SteamVR_Editor.csproj


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+ 3 - 6
SteamVR_Input_Editor.csproj


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+ 3 - 6
SteamVR_Windows_EditorHelper.csproj


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obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache


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obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache


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