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wwdmbvbb 3 years ago
parent
commit
725b5edf67
88 changed files with 334 additions and 387 deletions
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      .idea/.idea.VR Cycling/.idea/codeStyles/codeStyleConfig.xml
  2. 2 0
      .idea/.idea.VR Cycling/.idea/indexLayout.xml
  3. 6 0
      .idea/.idea.VR Cycling/.idea/vcs.xml
  4. 18 18
      Assembly-CSharp-Editor.csproj
  5. 213 15
      Assembly-CSharp.csproj
  6. 18 0
      Assets/BicyleController.cs
  7. 11 0
      Assets/BicyleController.cs.meta
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  12. 1 2
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  19. 5 5
      External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/App.g.cs
  20. 5 5
      External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/App.g.i.cs
  21. 5 5
      External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/DemoWindow.g.cs
  22. 5 5
      External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/DemoWindow.g.i.cs
  23. 0 4
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  25. 1 1
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  26. 6 6
      External/ANT-SDK_PC.3.5/DEMO_NET/demo.cs
  27. 0 4
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      External/ANT-SDK_PC.3.5/Debug/ANT_NET.dll
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      External/ANT-SDK_PC.3.5/Debug/demo_net.exe
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      Library/SceneVisibilityState.asset
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      Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
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      Library/SourceAssetDB
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      Library/shadercompiler-UnityShaderCompiler.exe7.log
  82. 3 3
      SteamVR.csproj
  83. 3 3
      SteamVR_Editor.csproj
  84. 3 3
      SteamVR_Input_Editor.csproj
  85. 3 3
      SteamVR_Windows_EditorHelper.csproj
  86. 11 11
      VR Cycling.sln
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      obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
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      obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache

+ 5 - 0
.idea/.idea.VR Cycling/.idea/codeStyles/codeStyleConfig.xml

@@ -0,0 +1,5 @@
+<component name="ProjectCodeStyleConfiguration">
+  <state>
+    <option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
+  </state>
+</component>

+ 2 - 0
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -22,7 +22,9 @@
       <Path>ProjectSettings</Path>
     </explicitIncludes>
     <explicitExcludes>
+      <Path>.git</Path>
       <Path>.idea</Path>
+      <Path>External</Path>
       <Path>Integrations</Path>
       <Path>Library</Path>
       <Path>Logs</Path>

+ 6 - 0
.idea/.idea.VR Cycling/.idea/vcs.xml

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project version="4">
+  <component name="VcsDirectoryMappings">
+    <mapping directory="$PROJECT_DIR$" vcs="Git" />
+  </component>
+</project>

+ 18 - 18
Assembly-CSharp-Editor.csproj

@@ -77,15 +77,24 @@
  <Reference Include="Unity.VSCode.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
+ <Reference Include="Unity.Formats.Fbx.Editor">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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  <Reference Include="Unity.RenderPipelines.Core.Runtime">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
+ <Reference Include="Unity.Recorder.Editor">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
+ <Reference Include="Unity.Recorder">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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@@ -107,6 +116,9 @@
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  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
+ <Reference Include="Autodesk.Fbx">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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@@ -116,24 +128,12 @@
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  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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- </Reference>
- <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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- <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
- </Reference>
- <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Runtime">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
+ <Reference Include="UnityEditor.UI">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ </Reference>
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  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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  <HintPath>C:/Unity Projects/VR Cycling/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll</HintPath>
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+ <Reference Include="ICSharpCode.NRefactory">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
+ </Reference>
  <Reference Include="nunit.framework">
  <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
  </Reference>

+ 213 - 15
Assembly-CSharp.csproj

@@ -58,8 +58,206 @@
     </Reference>
   </ItemGroup>
   <ItemGroup>
+     <Compile Include="Assets\AdvancedAnt\DEMO PC&amp;MAC\AntDemo.cs" />
+     <Compile Include="Assets\AdvancedAnt\DEMO PC&amp;MAC\CodeExample\ContinousScanExample.cs" />
+     <Compile Include="Assets\AdvancedAnt\DEMO PC&amp;MAC\CodeExample\UsbExample.cs" />
+     <Compile Include="Assets\AdvancedAnt\DEMO PREFABS\PrefabDemoDisplay.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Channel.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_ChannelID.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_ChannelStatus.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Common.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Device.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_DeviceCapabilities.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_DeviceInfo.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Exception.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_ReferenceLibrary.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Response.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_VersionInfo.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\IANT_Channel.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntChannel.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntManager.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntPlusDeviceType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\AccumulatedField.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Accumulator.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\BufferedMesgBroadcaster.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Crc.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Decode.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Defines.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Encode.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\EndianBinaryReader.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\EndianBinaryWriter.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Field.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FieldComponent.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FieldDefinition.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FitException.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Header.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\IMesgBroadcastPlugin.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\MesgBroadcaster.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\MesgDefinition.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AccelerometerDataMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\ActivityMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AntChannelIdMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AntRxMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AntTxMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AviationAttitudeMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\BikeProfileMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\BloodPressureMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CadenceZoneMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CameraEventMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CapabilitiesMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CourseMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\CoursePointMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\DeviceInfoMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\DeviceSettingsMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\EventMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\FieldCapabilitiesMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\FileCapabilitiesMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\FileCreatorMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\FileIdMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\GoalMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\GyroscopeDataMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrZoneMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrmProfileMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrvMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\LapMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\LengthMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MemoGlobMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MesgCapabilitiesMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MetZoneMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MonitoringInfoMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\MonitoringMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\NmeaSentenceMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\ObdiiDataMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\PadMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\PowerZoneMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\RecordMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\ScheduleMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SdmProfileMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentFileMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentIdMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLapMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLeaderboardEntryMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentPointMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SessionMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SlaveDeviceMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SoftwareMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SpeedZoneMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SportMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\ThreeDSensorCalibrationMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\TimestampCorrelationMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\TotalsMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\TrainingFileMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\UserProfileMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\VideoClipMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\VideoDescriptionMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\VideoFrameMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\VideoMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\VideoTitleMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\WeightScaleMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\WorkoutMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\WorkoutStepMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\ZonesTargetMesg.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Activity.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\ActivityClass.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\ActivityLevel.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\ActivitySubtype.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\ActivityType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AntNetwork.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AntplusDeviceType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AttitudeStage.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AttitudeValidity.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\AutolapTrigger.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\BatteryStatus.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\BodyLocation.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Bool.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\BpStatus.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\CameraEventType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\CameraOrientationType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Checksum.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\CommTimeoutType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\ConnectivityCapabilities.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\CourseCapabilities.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\CoursePoint.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DateTime.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DeviceIndex.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DisplayHeart.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DisplayMeasure.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DisplayPosition.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\DisplayPower.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Event.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\EventType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\File.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\FileFlags.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\FitnessEquipmentState.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\GarminProduct.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Gender.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Goal.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\GoalRecurrence.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\HrType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\HrZoneCalc.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Intensity.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Language.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\LapTrigger.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\LeftRightBalance.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\LeftRightBalance100.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\LengthType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\LocalDateTime.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Manufacturer.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MesgCount.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MesgNum.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MessageIndex.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\PowerPhaseType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\PwrZoneCalc.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\RiderPositionType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Schedule.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SegmentDeleteStatus.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SegmentLapStatus.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SegmentLeaderboardType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SegmentSelectionType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SensorType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SessionTrigger.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SourceType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Sport.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits0.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits1.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits2.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits3.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits4.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits5.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportEvent.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\StrokeType.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SubSport.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SwimStroke.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\TimeZone.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\TimerTrigger.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\UserLocalId.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\Weight.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\WktStepDuration.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\WktStepTarget.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\WorkoutCapabilities.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\WorkoutHr.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\WorkoutPower.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Subfield.cs" />
+     <Compile Include="Assets\AdvancedAnt\Plugins\Ant\FitTest.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\AntDevice.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\CadenceDisplay.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\FitnessEquipmentDisplay.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\HeartRateDisplay.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\MultipleDeviceSearch.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\PowerMeterDisplay.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\SpeedCadenceDisplay.cs" />
+     <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
+     <Compile Include="Assets\BicyleController.cs" />
      <Compile Include="Assets\Scripts\SimpleCameraController.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Readme.cs" />
+     <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
+     <None Include="Assets\AdvancedAnt\DEMO PREFABS\Android_readme.txt" />
+     <None Include="Assets\AdvancedAnt\Plugins\Android\AndroidManifest.xml" />
+     <None Include="Assets\AdvancedAnt\PC_MAC_readme.txt" />
+     <None Include="Assets\AdvancedAnt\Plugins\Ant\Fit\FIT license.txt" />
      <None Include="Assets\PolygonCity\Change_Log.txt" />
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
@@ -73,15 +271,24 @@
  <Reference Include="Unity.VSCode.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
+ <Reference Include="Unity.Formats.Fbx.Editor">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
+ <Reference Include="Unity.Recorder.Editor">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
+ <Reference Include="Unity.Recorder">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
@@ -103,6 +310,9 @@
  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
+ <Reference Include="Autodesk.Fbx">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
  </Reference>
@@ -112,24 +322,12 @@
  <Reference Include="Unity.TextMeshPro">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
- <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
- </Reference>
- <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
- </Reference>
  <Reference Include="Unity.Formats.Fbx.Runtime">
  <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
+ <Reference Include="UnityEditor.UI">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ </Reference>
  <Reference Include="UnityEngine.AIModule">
  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>

+ 18 - 0
Assets/BicyleController.cs

@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BicyleController : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}

+ 11 - 0
Assets/BicyleController.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b0229a2c3c97c2944b6be12287119878
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
External/ANT-SDK_PC.3.5/.vs/ANT_Libraries/v16/.suo


BIN
External/ANT-SDK_PC.3.5/.vs/ANT_Libraries/v16/Solution.VC.db


+ 0 - 4
External/ANT-SDK_PC.3.5/ANT_Managed_Library/obj/x86/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs

@@ -1,4 +0,0 @@
-// <autogenerated />
-using System;
-using System.Reflection;
-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]

+ 0 - 1
External/ANT-SDK_PC.3.5/ANT_Managed_Library/obj/x86/Debug/ANT_Managed_Library.csproj.CoreCompileInputs.cache

@@ -1 +0,0 @@
-ecd53bd17e110189fc9696cb18c65a9aa84f13ff

+ 1 - 2
External/ANT-SDK_PC.3.5/ANT_Managed_Library/obj/x86/Debug/ANT_Managed_Library.csproj.FileListAbsolute.txt

@@ -1,6 +1,5 @@
 C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\Debug\ANT_NET.dll
 C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\Debug\ANT_NET.pdb
-C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\ANT_Managed_Library\obj\x86\Debug\ANT_Managed_Library.csprojAssemblyReference.cache
-C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\ANT_Managed_Library\obj\x86\Debug\ANT_Managed_Library.csproj.CoreCompileInputs.cache
+C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\ANT_Managed_Library\obj\x86\Debug\ANT_Managed_Library.csprojResolveAssemblyReference.cache
 C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\ANT_Managed_Library\obj\x86\Debug\ANT_NET.dll
 C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\ANT_Managed_Library\obj\x86\Debug\ANT_NET.pdb

BIN
External/ANT-SDK_PC.3.5/ANT_Managed_Library/obj/x86/Debug/ANT_Managed_Library.csprojAssemblyReference.cache


BIN
External/ANT-SDK_PC.3.5/ANT_Managed_Library/obj/x86/Debug/ANT_NET.dll


BIN
External/ANT-SDK_PC.3.5/ANT_Managed_Library/obj/x86/Debug/ANT_NET.pdb


+ 0 - 4
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs

@@ -1,4 +0,0 @@
-// <autogenerated />
-using System;
-using System.Reflection;
-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]

BIN
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/ANT_NetDll_Demo.csprojAssemblyReference.cache


+ 1 - 1
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/ANT_NetDll_Demo_MarkupCompile.cache

@@ -12,7 +12,7 @@ DEBUG;TRACE
 C:\Unity Projects\VR Cycling\External\ANT-SDK_PC.3.5\ANT_NetDll_Demo\App.xaml
 1-96718033
 
-6137702117
+5312708644
 121120966476
 DemoWindow.xaml;
 

+ 5 - 5
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/App.g.cs

@@ -1,11 +1,11 @@
-#pragma checksum "..\..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "E8DE1F0140FC76196CA73ED6745A8479BE247E1667C8316FD4DCD07436ED7BEE"
+#pragma checksum "..\..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "076BF2C54646EA221F3A40286C357FA55DD7747E"
 //------------------------------------------------------------------------------
 // <auto-generated>
-//     Dieser Code wurde von einem Tool generiert.
-//     Laufzeitversion:4.0.30319.42000
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
 //
-//     Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-//     der Code erneut generiert wird.
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 

+ 5 - 5
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/App.g.i.cs

@@ -1,11 +1,11 @@
-#pragma checksum "..\..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "E8DE1F0140FC76196CA73ED6745A8479BE247E1667C8316FD4DCD07436ED7BEE"
+#pragma checksum "..\..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "076BF2C54646EA221F3A40286C357FA55DD7747E"
 //------------------------------------------------------------------------------
 // <auto-generated>
-//     Dieser Code wurde von einem Tool generiert.
-//     Laufzeitversion:4.0.30319.42000
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
 //
-//     Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-//     der Code erneut generiert wird.
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 

+ 5 - 5
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/DemoWindow.g.cs

@@ -1,11 +1,11 @@
-#pragma checksum "..\..\..\DemoWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "9941BCF3289839227A7798FA77D9AB09DE402EAE3D433E85A8F12AABB5A755B5"
+#pragma checksum "..\..\..\DemoWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "EFE7704BACE101241912E63A23AB7DA86571E4BB"
 //------------------------------------------------------------------------------
 // <auto-generated>
-//     Dieser Code wurde von einem Tool generiert.
-//     Laufzeitversion:4.0.30319.42000
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
 //
-//     Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-//     der Code erneut generiert wird.
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 

+ 5 - 5
External/ANT-SDK_PC.3.5/ANT_NetDll_Demo/obj/x86/Debug/DemoWindow.g.i.cs

@@ -1,11 +1,11 @@
-#pragma checksum "..\..\..\DemoWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "9941BCF3289839227A7798FA77D9AB09DE402EAE3D433E85A8F12AABB5A755B5"
+#pragma checksum "..\..\..\DemoWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "EFE7704BACE101241912E63A23AB7DA86571E4BB"
 //------------------------------------------------------------------------------
 // <auto-generated>
-//     Dieser Code wurde von einem Tool generiert.
-//     Laufzeitversion:4.0.30319.42000
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
 //
-//     Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-//     der Code erneut generiert wird.
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 

+ 0 - 4
External/ANT-SDK_PC.3.5/DEMO_ANTFS/obj/x86/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs

@@ -1,4 +0,0 @@
-// <autogenerated />
-using System;
-using System.Reflection;
-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]

BIN
External/ANT-SDK_PC.3.5/DEMO_ANTFS/obj/x86/Debug/DEMO_ANTFS.csprojAssemblyReference.cache


+ 1 - 1
External/ANT-SDK_PC.3.5/DEMO_HR_RECEIVER/demo_hr_receiver.cpp

@@ -971,7 +971,7 @@ void HRMReceiver::ProcessMessage(ANT_MESSAGE stMessage, USHORT usSize_)
                UCHAR ucPageNum = stMessage.aucData[ucDataOffset + 0] & ~TOGGLE_MASK;
 
                // Page specific data
-               switch(ucPageNum) // Removing the toggle bit
+               switch(ucPageNum) // Removing the toggle bitc
                {
 
                   case PAGE_0:

+ 6 - 6
External/ANT-SDK_PC.3.5/DEMO_NET/demo.cs

@@ -33,12 +33,12 @@ namespace ANT_Console_Demo
         static readonly byte CHANNEL_TYPE_INVALID = 2;
 
         static readonly byte USER_ANT_CHANNEL = 0;         // ANT Channel to use
-        static readonly ushort USER_DEVICENUM = 49;        // Device number    
-        static readonly byte USER_DEVICETYPE = 1;          // Device type
-        static readonly byte USER_TRANSTYPE = 1;           // Transmission type
+        static readonly ushort USER_DEVICENUM = 14728;        // Device number    
+        static readonly byte USER_DEVICETYPE = 120;          // Device type
+        static readonly byte USER_TRANSTYPE = 0;           // Transmission type
 
-        static readonly byte USER_RADIOFREQ = 35;          // RF Frequency + 2400 MHz
-        static readonly ushort USER_CHANNELPERIOD = 8192;  // Channel Period (8192/32768)s period = 4Hz
+        static readonly byte USER_RADIOFREQ = 57;          // RF Frequency + 2400 MHz
+        static readonly ushort USER_CHANNELPERIOD = 8070;  // Channel Period (8192/32768)s period = 4Hz
         
         static readonly byte[] USER_NETWORK_KEY = { 0, 0, 0, 0, 0, 0, 0, 0 };
         static readonly byte USER_NETWORK_NUM = 0;         // The network key is assigned to this network number
@@ -75,7 +75,7 @@ namespace ANT_Console_Demo
         ////////////////////////////////////////////////////////////////////////////////
         static void Main(string[] args)
         {
-            byte ucChannelType = CHANNEL_TYPE_INVALID;
+            byte ucChannelType = 1;
 
             if (args.Length > 0)
             {

+ 0 - 4
External/ANT-SDK_PC.3.5/DEMO_NET/obj/x86/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs

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-Cmd: preprocess
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: preprocess
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: preprocess
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: preprocess
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: preprocess
-  insize=1926 outsize=309 ok=1
-Cmd: compileSnippet
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-Cmd: compileSnippet
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-Cmd: compileSnippet
-  api=4 type=0 insize=2323 outsize=1674 kw=_ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF _COLOROVERLAY_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2323 outsize=4502 kw=_ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF _COLOROVERLAY_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_ADDITIONAL_LIGHTS _NORMALMAP _OCCLUSIONMAP _SPECULAR_SETUP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=5178 kw=_ADDITIONAL_LIGHTS _NORMALMAP _OCCLUSIONMAP _SPECULAR_SETUP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2648 outsize=790 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2648 outsize=422 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=1302 outsize=1534 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=1302 outsize=774 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=1153 outsize=1330 kw=UNITY_PASS_SHADOWCASTER INSTANCING_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=1153 outsize=254 kw=UNITY_PASS_SHADOWCASTER INSTANCING_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_ADDITIONAL_LIGHTS _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF _RECEIVE_SHADOWS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=4606 kw=_ADDITIONAL_LIGHTS _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF _RECEIVE_SHADOWS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=1475 outsize=538 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=1475 outsize=246 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1762 kw=_EMISSION _ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=4222 kw=_EMISSION _ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2815 outsize=802 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2815 outsize=442 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=1792 outsize=1474 kw=_SOFTPARTICLES_ON _FADING_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=1792 outsize=1318 kw=_SOFTPARTICLES_ON _FADING_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: initializeCompiler
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_ADDITIONAL_LIGHTS _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=4534 kw=_ADDITIONAL_LIGHTS _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_ADDITIONAL_LIGHTS _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=4606 kw=_ADDITIONAL_LIGHTS _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1762 kw=_ADDITIONAL_LIGHTS _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=3658 kw=_ADDITIONAL_LIGHTS _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_ADDITIONAL_LIGHTS _NORMALMAP _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=4550 kw=_ADDITIONAL_LIGHTS _NORMALMAP _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1762 kw=_ADDITIONAL_LIGHTS _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=3642 kw=_ADDITIONAL_LIGHTS _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 1 - 3
Library/shadercompiler-UnityShaderCompiler.exe1.log

@@ -1,6 +1,4 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
 Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=6718 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=2364 outsize=6878 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 1 - 3
Library/shadercompiler-UnityShaderCompiler.exe2.log

@@ -1,6 +1,4 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
 Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1762 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _NORMALMAP _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 1 - 7
Library/shadercompiler-UnityShaderCompiler.exe3.log

@@ -1,10 +1,4 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=5274 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=2364 outsize=7786 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _NORMALMAP _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 1 - 5
Library/shadercompiler-UnityShaderCompiler.exe4.log

@@ -1,8 +1,4 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=6210 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=6294 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=2364 outsize=1762 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 1 - 3
Library/shadercompiler-UnityShaderCompiler.exe5.log

@@ -1,6 +1,4 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
 Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=5290 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=2364 outsize=7770 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 0 - 8
Library/shadercompiler-UnityShaderCompiler.exe6.log

@@ -1,10 +1,2 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: compileSnippet
-  api=4 type=1 insize=2364 outsize=6194 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1762 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ALPHAPREMULTIPLY_ON _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
-Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 1 - 3
Library/shadercompiler-UnityShaderCompiler.exe7.log

@@ -1,6 +1,4 @@
 Base path: 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data', plugins path 'C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: initializeCompiler
-Cmd: initializeCompiler
 Cmd: compileSnippet
-  api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=2364 outsize=1774 kw=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _NORMALMAP _ENVIRONMENTREFLECTIONS_OFF pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1

+ 3 - 3
SteamVR.csproj

@@ -456,12 +456,12 @@
  <Reference Include="UnityEditor.UWP.Extensions">
  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
  </Reference>
- <Reference Include="ICSharpCode.NRefactory">
- <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
- </Reference>
  <Reference Include="Valve.Newtonsoft.Json">
  <HintPath>C:/Unity Projects/VR Cycling/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll</HintPath>
  </Reference>
+ <Reference Include="ICSharpCode.NRefactory">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
+ </Reference>
  <Reference Include="mscorlib">
  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
  </Reference>

+ 3 - 3
SteamVR_Editor.csproj

@@ -274,12 +274,12 @@
  <Reference Include="UnityEditor.UWP.Extensions">
  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
  </Reference>
- <Reference Include="ICSharpCode.NRefactory">
- <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
- </Reference>
  <Reference Include="Valve.Newtonsoft.Json">
  <HintPath>C:/Unity Projects/VR Cycling/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll</HintPath>
  </Reference>
+ <Reference Include="ICSharpCode.NRefactory">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
+ </Reference>
  <Reference Include="nunit.framework">
  <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
  </Reference>

+ 3 - 3
SteamVR_Input_Editor.csproj

@@ -285,12 +285,12 @@
  <Reference Include="UnityEditor.UWP.Extensions">
  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
  </Reference>
- <Reference Include="ICSharpCode.NRefactory">
- <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
- </Reference>
  <Reference Include="Valve.Newtonsoft.Json">
  <HintPath>C:/Unity Projects/VR Cycling/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll</HintPath>
  </Reference>
+ <Reference Include="ICSharpCode.NRefactory">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
+ </Reference>
  <Reference Include="nunit.framework">
  <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
  </Reference>

+ 3 - 3
SteamVR_Windows_EditorHelper.csproj

@@ -267,12 +267,12 @@
  <Reference Include="UnityEditor.UWP.Extensions">
  <HintPath>C:/Program Files/Unity Editors/2019.4.11f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
  </Reference>
- <Reference Include="ICSharpCode.NRefactory">
- <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
- </Reference>
  <Reference Include="Valve.Newtonsoft.Json">
  <HintPath>C:/Unity Projects/VR Cycling/Assets/SteamVR/Input/Plugins/JSON.NET/Valve.Newtonsoft.Json.dll</HintPath>
  </Reference>
+ <Reference Include="ICSharpCode.NRefactory">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.render-pipelines.core@7.3.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
+ </Reference>
  <Reference Include="nunit.framework">
  <HintPath>C:/Unity Projects/VR Cycling/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
  </Reference>

+ 11 - 11
VR Cycling.sln

@@ -1,16 +1,16 @@
 
 Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{2FA35993-2A22-653F-771D-EE2364CA1FAB}"
-EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR", "SteamVR.csproj", "{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}"
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{6EA546DC-64DE-308D-C107-3A365DA0CE9C}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{2FA35993-2A22-653F-771D-EE2364CA1FAB}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR_Editor", "SteamVR_Editor.csproj", "{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR_Input_Editor", "SteamVR_Input_Editor.csproj", "{1140961C-B987-84EB-8395-EA3F31446727}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{6EA546DC-64DE-308D-C107-3A365DA0CE9C}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR_Windows_EditorHelper", "SteamVR_Windows_EditorHelper.csproj", "{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}"
 EndProject
 Global
@@ -19,18 +19,14 @@ Global
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Release|Any CPU.Build.0 = Release|Any CPU
 		{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}.Release|Any CPU.Build.0 = Release|Any CPU
-		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Release|Any CPU.Build.0 = Release|Any CPU
+		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{2FA35993-2A22-653F-771D-EE2364CA1FAB}.Release|Any CPU.Build.0 = Release|Any CPU
 		{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -39,6 +35,10 @@ Global
 		{1140961C-B987-84EB-8395-EA3F31446727}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{1140961C-B987-84EB-8395-EA3F31446727}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{1140961C-B987-84EB-8395-EA3F31446727}.Release|Any CPU.Build.0 = Release|Any CPU
+		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{6EA546DC-64DE-308D-C107-3A365DA0CE9C}.Release|Any CPU.Build.0 = Release|Any CPU
 		{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}.Release|Any CPU.ActiveCfg = Release|Any CPU

BIN
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache


BIN
obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache