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Upload coin generation with similar distance

Julia Abels 2 years ago
parent
commit
6bdb84f6f1
2 changed files with 357 additions and 291 deletions
  1. 43 8
      Assets/Coin/CoinCreation.cs
  2. 314 283
      Assets/Scenes/MainScene.unity

+ 43 - 8
Assets/Coin/CoinCreation.cs

@@ -15,11 +15,17 @@ public struct RoutePoint
     public float x;
     public float z;
     public bool slalom;
+    public int stepsizes;
 }
 
 public class CoinCreation : MonoBehaviour
 {
-    public float stepsize = 10; //TODO welcher Wert ist hier passend?
+    // Parameters to determine stepsize.
+    float route_lenght;
+    [SerializeField] public int Coin_Number;
+    public float stepsize; // public float stepsize = 10; //TODO welcher Wert ist hier passend?
+    List<float> differeces = new List<float>();
+
     public CoinPool coinPool;
     public List<RoutePoint> points = new List<RoutePoint>();
     int pointIndex = 0;
@@ -30,11 +36,41 @@ public class CoinCreation : MonoBehaviour
 
     private void Start()
     {
+        CalcRoute();
         PlaceCoins();
     }
 
     int points_size = 30; //needs to be changed if Route changes!
 
+    public void CalcRoute()
+    {
+        route_lenght = 0;
+
+        // Compute the whole route length.
+        for (int idx = 0; idx < points.Count - 1; ++idx)
+        {
+            float diff_x = System.Math.Abs(points[idx].x - points[idx + 1].x);
+            float diff_z = System.Math.Abs(points[idx].z - points[idx + 1].z);
+
+            // If we calculate route length in slalom part -> use Pythagoras to
+            // calculate Hypothenuse.
+            if (points[idx].slalom && points[idx + 1].slalom)
+            {
+                float pythagoras = (float)System.Math.Sqrt(System.Math.Pow(diff_x, 2) + System.Math.Pow(diff_z, 2));
+                route_lenght = route_lenght + pythagoras;
+                differeces.Add(pythagoras);
+            }
+            // Add distance of x-direction or z-direction
+            else
+            {
+                route_lenght = route_lenght + diff_x + diff_z;
+                differeces.Add(diff_x + diff_z);
+            }
+        }
+        Debug.Log(differeces.Count);
+
+    }
+
 
     // Wird von CoinUpdate aufgerufen, das in jeder Kreuzung der Route enthalten ist
     public void PlaceCoins()
@@ -48,6 +84,11 @@ public class CoinCreation : MonoBehaviour
                 start_point = points[pointIndex];
                 start_point.x = start_point.x + 190f; //190 = offset wegen relativen Kreuzungskoordinaten aus Hierachie
 
+                // Compute corresponding stepsize
+                //      TODO: Calculate correct coin number, due round of number, for evaluation
+                stepsize = (differeces[pointIndex] / route_lenght) * (float)Coin_Number;
+                Debug.Log("<color=red>ACTUAL COIN SIZE: " + stepsize.ToString());
+
                 pointIndex++; //Index für nächsten Punkt aus Liste holen
 
                 end_point = points[pointIndex];
@@ -66,13 +107,6 @@ public class CoinCreation : MonoBehaviour
                     //TODO Was muss beim schiefen verteilen für den Slalom angepasst werden? z.B. stepsize?
                     Debug.Log("Coin-Creation: Place Coins for Slalom.");
 
-                    /*
-                    space_x = distance_x / stepsize;
-                    space_z = distance_z / stepsize;
-                    rotationVector = new Vector3(0f, 90f, 90f);
-                    */
-
-
                 }
                 if (distance_x > 0) // wenn entlang der x Richung verteilt wird
                 {
@@ -125,3 +159,4 @@ public class CoinCreation : MonoBehaviour
         }
     }
 }
+

+ 314 - 283
Assets/Scenes/MainScene.unity

@@ -27,7 +27,7 @@ RenderSettings:
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   m_HaloStrength: 0
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@@ -605565,6 +605565,7 @@ MonoBehaviour:
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   m_Name: 
   m_EditorClassIdentifier: 
+  Coin_Number: 200
   stepsize: 5
   coinPool: {fileID: 258009322}
   points:
@@ -605572,122 +605573,152 @@ MonoBehaviour:
     x: 110
     z: 0
     slalom: 0
+    stepsizes: 0
   - name: left (2)
     x: 270
     z: 0
     slalom: 0
+    stepsizes: 0
   - name: right (5)
     x: 270
     z: 264.8
     slalom: 0
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     x: 310
     z: 264.8
     slalom: 1
+    stepsizes: 0
   - name: plant 0
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     z: 269.8
     slalom: 1
+    stepsizes: 0
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     z: 259.8
     slalom: 1
+    stepsizes: 0
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     z: 269.8
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+    stepsizes: 0
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     z: 259.8
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+    stepsizes: 0
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     z: 269.8
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     z: 259.8
     slalom: 1
+    stepsizes: 0
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     z: 269.8
     slalom: 1
+    stepsizes: 0
   - name: plant 7
     x: 460
     z: 259.8
     slalom: 1
+    stepsizes: 0
   - name: end slalom
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     z: 264.8
     slalom: 1
+    stepsizes: 0
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     z: 264.8
     slalom: 0
+    stepsizes: 0
   - name: right (11)
     x: 528.9
     z: 100
     slalom: 0
+    stepsizes: 0
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     z: 100
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+    stepsizes: 0
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     z: 200
     slalom: 0
+    stepsizes: 0
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     x: 270
     z: 200
     slalom: 1
+    stepsizes: 0
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     x: 260
     z: 205
     slalom: 1
+    stepsizes: 0
   - name: 'police car '
     x: 240
     z: 195
     slalom: 1
+    stepsizes: 0
   - name: 'red car '
     x: 220
     z: 205
     slalom: 1
+    stepsizes: 0
   - name: cyan car
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     z: 195
     slalom: 1
+    stepsizes: 0
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     z: 205
     slalom: 1
+    stepsizes: 0
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     z: 195
     slalom: 1
+    stepsizes: 0
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     z: 200
     slalom: 1
+    stepsizes: 0
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+    stepsizes: 0
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     z: 264.8
     slalom: 0
+    stepsizes: 0
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     z: 264.8
     slalom: 0
+    stepsizes: 0
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     z: 200
     slalom: 0
+    stepsizes: 0
   - name: end
     x: 50
     z: 200
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