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@@ -0,0 +1,29 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+
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+public class CoinManagement : MonoBehaviour
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+{
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+ public GameObject coin = null;
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+ // Start is called before the first frame update
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+ void Start()
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+ {
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+ Vector3 start = new Vector3(298.9206f, 0.5000005f, -0.1749458f);
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+ Vector3 finish = new Vector3(400f, 0.5000005f, -0.1749458f);
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+ PlaceCoins(start, finish, 20);
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+ }
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+
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+ // Update is called once per frame
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+ void Update()
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+ {
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+ }
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+
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+ void PlaceCoins(Vector3 start, Vector3 finish, float number)
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+ {
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+ float space = System.Math.Abs(start.x - finish.x)/number;
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+ for (int i=0; i < number; ++i)
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+ {
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+ Instantiate(coin, new Vector3(start.x + i*space, start.y, start.z), Quaternion.Euler(0f, 0f, 90f));
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+ }
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+ }
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+}
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