Ver Fonte

fixed tracker not tracking after calibration

Marcel Zickler há 3 anos atrás
pai
commit
23e5cee5a0

+ 257 - 248
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{8bbbea65-5cc1-5b45-73bc-35cb443daca4}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -69,758 +69,767 @@
      <Compile Include="Assets\MeshCombiner\Editor\CombineMeshesEditor.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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      <Compile Include="Assets\AdvancedAnt\Scripts\HeartRateDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\WeightScaleMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLapMesg.cs" />
-     <Compile Include="Assets\Scripts\Sensors\ANT\AntDevices.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Device.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLeaderboardEntryMesg.cs" />
      <Compile Include="Assets\Scripts\Sensors\Polar\UdpConnection.cs" />
@@ -373,6 +372,7 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\StrokeType.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
+     <Compile Include="Assets\Scripts\Sensors\ANT\AntDevices.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
@@ -432,730 +432,730 @@
      <None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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  <Reference Include="Unity.Formats.Fbx.Runtime">
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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  </Reference>
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="UniRx.csproj">
-      <Project>{ac8a9d46-d12b-43ef-57c7-bf5096bb96bf}</Project>
+      <Project>{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}</Project>
       <Name>UniRx</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{a890fc1e-9e52-6223-4934-c1e2bd651e2f}</Project>
+      <Project>{14161667-b42d-4577-c3f6-f9dd455ad582}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.Utils.Scripts.csproj">
-      <Project>{70a707c5-442a-7251-2f67-2e61b24738f3}</Project>
+      <Project>{516ffe51-1add-d170-8d96-918a53e20e4e}</Project>
       <Name>Boxophobic.Utils.Scripts</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.PolyverseSkies.Runtime.csproj">
-      <Project>{44fdd333-2a1e-1cb4-1485-1d5c04453624}</Project>
+      <Project>{ba781380-b096-fe33-517d-eee13f006faa}</Project>
       <Name>Boxophobic.PolyverseSkies.Runtime</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.PolyverseSkies.Scripts.csproj">
-      <Project>{153c0d1d-bef2-002b-a97c-6b7459085fbd}</Project>
+      <Project>{a38d7593-4a3b-70d3-ea1f-0c872726d288}</Project>
       <Name>Boxophobic.PolyverseSkies.Scripts</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.PolyverseSkies.Editor.csproj">
-      <Project>{259616fe-1b56-8511-50ce-8a99df2d1ce9}</Project>
+      <Project>{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}</Project>
       <Name>Boxophobic.PolyverseSkies.Editor</Name>
     </ProjectReference>
     <ProjectReference Include="Boxophobic.Utils.Editor.csproj">
-      <Project>{5eeb53f2-1357-9055-c374-ec646f4a51b6}</Project>
+      <Project>{99faa302-18a0-755f-43f6-26746a4eb069}</Project>
       <Name>Boxophobic.Utils.Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{5b8db92d-f7e8-ee2f-618e-ed5415d48641}</Project>
+      <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{5a4588a7-6ca9-9e14-1a05-3af6bdbab82e}</Project>
+      <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</Project>
+      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{3bbc4234-2483-801b-57d4-0d103cb40967}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 2 - 2
Assets/Scripts/Controller/Bicycle/RbBicycleController.cs

@@ -24,10 +24,10 @@ namespace Controller.Bicycle
             ApplySteerAngleAndRotation();
         }
 
-        private void OnGUI()
+        /*private void OnGUI()
         {
             GUI.TextField(new Rect(200, 100, 400, 50), $"Boost = {speedBooster.Boost}");
-        }
+        }*/
 
         //TODO: maybe add some kind of rolling physics after downhill
         private void ApplyVelocity()

+ 2 - 2
Assets/Scripts/Tracking/CameraTracker.cs

@@ -15,10 +15,10 @@ namespace Tracking
             LeanRotation = -adjustedRotation.z; //left negative, right positive
         }
 
-        private void OnGUI()
+        /*private void OnGUI()
         {
             GUI.TextArea(new Rect(0, 400, 200, 90),
                 $"LeanRotation: {LeanRotation}\nRelativeRotation: {RelativeRotation}\nRelativePosition: {RelativePosition}");
-        }
+        }*/
     }
 }

+ 4 - 11
Assets/Scripts/Tracking/MatchPlayerPositionAndCalibrate.cs

@@ -62,17 +62,12 @@ namespace Tracking
             matching = 1;
         }
 
-        public void setDesiredToReal()
-        {
-            //TODO
-        }
-
         private void MatchFrontWheel()
         {
             var dif = frontWheelDesiredPosition.position - fwtTransform.position;
             playerTransform.position += dif;
 
-            //StartCoroutine(HideFrontWheelTracker());
+            StartCoroutine(HideFrontWheelTracker());
         }
 
         private void MatchLeg()
@@ -88,21 +83,21 @@ namespace Tracking
             var angle = Vector2.Angle(dl2d, dr2d);
             playerTransform.RotateAround(fwtPosition, playerTransform.up, -angle);
 
-            //StartCoroutine(HideLegTracker());
+            StartCoroutine(HideLegTracker());
         }
 
         private IEnumerator HideFrontWheelTracker()
         {
             yield return new WaitForSeconds(1);
             frontWheelDesiredPosition.gameObject.SetActive(false);
-            frontWheelTracker.gameObject.SetActive(false);
+            frontWheelTracker.GetComponent<MeshRenderer>().enabled = false;
         }
 
         private IEnumerator HideLegTracker()
         {
             yield return new WaitForSeconds(1);
             legDesiredPosition.gameObject.SetActive(false);
-            legTracker.gameObject.SetActive(false);
+            legTracker.GetComponent<MeshRenderer>().enabled = false;
         }
 
         private void AutoCalibration()
@@ -110,8 +105,6 @@ namespace Tracking
             if (calibrationMode == CalibrationMode.None || autoSet || !fwTrackedObject.isValid ||
                 !legTrackedObject.isValid) return;
 
-            //TODO: show tracker status
-
             if (calibrationMode == CalibrationMode.AutoCountdown)
             {
                 var display = Instantiate(countdownHud);

+ 2 - 2
Assets/Scripts/Wheels/CustomWheelColliderSlopeAdjustment.cs

@@ -46,11 +46,11 @@ public class CustomWheelColliderSlopeAdjustment : MonoBehaviour
         if (fwHit.Timestamp - rwHit.Timestamp <= timeDifferenceTolerance) UpdateTransformRotation(fwHit, rwHit);
     }
 
-    private void OnGUI()
+    /*private void OnGUI()
     {
         GUI.TextField(new Rect(Screen.width - 200, 10, 190, 80),
             $"Hitting? {isHitting}\nAngle: {angle:n2}\nrw: {rearWheel.CurrentHit?.Hit.point}\nfw: {frontWheel.CurrentHit?.Hit.point}");
-    }
+    }*/
 
     private void UpdateTransformRotation(HitInfo fwHit, HitInfo rwHit)
     {

+ 2 - 2
Assets/Scripts/Wheels/LerpSlopeCollider.cs

@@ -54,13 +54,13 @@ namespace Wheels
             RotateIfNeeded();
         }
 
-        private void OnGUI()
+        /*private void OnGUI()
         {
             GUI.TextField(new Rect(10, 200, 200, 20), $"Direction = {SlopeDirection}");
             GUI.TextField(new Rect(10, 220, 200, 20), $"MinY = {currentFrontWheelMinY}");
             GUI.TextField(new Rect(10, 250, 200, 20), $"rotation.x = {bikeTransform.localRotation.eulerAngles.x:n2}");
             GUI.TextField(new Rect(10, 270, 200, 20), $"Slope = {currentFrontWheelSlope}");
-        }
+        }*/
 
         public event OnSlopeChangedEvent OnSlopeChanged;
 

+ 213 - 204
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,615 +246,624 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
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SteamVR_Input_Editor.csproj

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