Browse Source

Update MainScene with Routes and CoinCreationfile

Julia Abels 2 years ago
parent
commit
20e2fb4c80
2 changed files with 316 additions and 316 deletions
  1. 20 14
      Assets/Coin/CoinCreation.cs
  2. 296 302
      Assets/Scenes/MainScene.unity

+ 20 - 14
Assets/Coin/CoinCreation.cs

@@ -111,6 +111,18 @@ public class CoinCreation : MonoBehaviour
                 bool slalom = false;
                 bool slalom_x_dir = true;
 
+                if (distance_x > 0) // wenn entlang der x Richung verteilt wird
+                {
+                    space_x = distance_x / stepsize;
+                    Debug.Log("Coin-Creation: Place Coins along x axis.");
+                    rotationVector = new Vector3(0f, 0f, 0f);
+                }
+                if (distance_z > 0) // wenn entlang der z Richung verteilt wird
+                {
+                    space_z = distance_z / stepsize;
+                    Debug.Log("Coin-Creation: Place Coins along z axis.");
+                    rotationVector = new Vector3(0f, 90f, 0f);
+                }
                 if (start_point.slalom && end_point.slalom)
                 {
                     Debug.Log("Coin-Creation: Place Coins for Slalom.");
@@ -127,25 +139,13 @@ public class CoinCreation : MonoBehaviour
                         {
                             slalom_x_dir = true;
                         }
+
                     }
                     else
                     {
                         slalom = true;
                     }
 
-
-                }
-                if (distance_x > 0) // wenn entlang der x Richung verteilt wird
-                {
-                    space_x = distance_x / stepsize;
-                    Debug.Log("Coin-Creation: Place Coins along x axis.");
-                    rotationVector = new Vector3(0f, 0f, 0f);
-                }
-                if (distance_z > 0) // wenn entlang der z Richung verteilt wird
-                {
-                    space_z = distance_z / stepsize;
-                    Debug.Log("Coin-Creation: Place Coins along z axis.");
-                    rotationVector = new Vector3(0f, 90f, 0f);
                 }
 
                 for (int i = idx; i < System.Math.Round(stepsize); ++i)
@@ -169,6 +169,10 @@ public class CoinCreation : MonoBehaviour
                         {
                             coin_position.z = start_point.z + i * space_z;
                         }
+                        if (slalom || (start_point.slalom && end_point.slalom))
+                        {
+                            rotationVector = new Vector3(0f, 0, 0f);
+                        }
                     }
                     else
                     {
@@ -183,6 +187,7 @@ public class CoinCreation : MonoBehaviour
                             {
                                 coin_position.z = start_point.z + Distance_Slalom;
                             }
+                            rotationVector = new Vector3(0f, 0f, 0f);
                         }
                         else
                         {
@@ -195,10 +200,11 @@ public class CoinCreation : MonoBehaviour
                                 coin_position.x = start_point.x + Distance_Slalom;
                             }
                             coin_position.z = start_point.z + Distance_Slalom;
+                            rotationVector = new Vector3(0f, 90f, 0f);
                         }
                     }
 
-                    coin_position.y = 0.5f;
+                    coin_position.y = 0.6f;
 
                     if ((distance_x - Distance_Cross < System.Math.Abs(coin_position.x - start_point.x) && distance_x != 0 && !end_point.slalom)
                         || (distance_z - Distance_Cross < System.Math.Abs(coin_position.z - start_point.z) && distance_z != 0 && !end_point.slalom))

+ 296 - 302
Assets/Scenes/MainScene.unity

@@ -27,7 +27,7 @@ RenderSettings:
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@@ -329894,7 +329893,6 @@ MonoBehaviour:
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@@ -778888,8 +778886,8 @@ MonoBehaviour:
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