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@@ -31,7 +31,7 @@ RectTransform:
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m_GameObject: {fileID: 2456743223399824147}
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: -0.056}
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- m_LocalScale: {x: 1, y: 0.15, z: 1}
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@@ -48,7 +48,7 @@ MeshFilter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2456743223399824147}
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- m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
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+ m_Mesh: {fileID: -3797651674442382300, guid: 8ce71a0c994c82e429ac2a8f23e908d2, type: 3}
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--- !u!23 &2456743223399824141
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MeshRenderer:
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m_ObjectHideFlags: 0
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@@ -68,7 +68,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- - {fileID: 2100000, guid: f58fcb8ec1c61da7697ad4a0107338da, type: 2}
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+ - {fileID: 827239097387814890, guid: 8ce71a0c994c82e429ac2a8f23e908d2, type: 3}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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