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- INET Visualization Tutorial
- 1) without visualizer
- 2) add integrated visualizer
- 3) add map
- 4) add obstacles
- 5) add cars
- 6) add movement trail
- 7) add ranges
- 8) add transmissions/receptions
- 9) add links
- 10) add routes
- 11) add statistic
- 12) add signal
- 13) add obstacle loss
- networks visualizationTutorialA
- --------
- A.
- a) no network nodes
- b) add 2 wireless adhoc nodes (pedestrians with mobiles) and 1 access point
- c) add movement
- d) add void application
- e) add 1 wireless adhoc node (pedestrian with notebook) and add router, switch, server triplet and video stream application
- f) add another access point, router and separate pedestrians with mobiles, connect routers
- g) add houses and forest
- h) add 2 cars and extra access points and routers
- steps
- -----
- a)
- 1. Showing Boston downtown
- 2. Adding static 3D objects to the scene
- kml file beolv
- b)
- 3. Displaying communiation/interference range
- 4. Using 3D models for network nodes
- c)
- 5. Displaying recent movement and orientation
- 6. Showing IP addresses
- 7. Showing wifi association
- d)
- 8. Displaying transmissions & receptions
- 9. Showing propagating signals
- 10. Showing active physical links
- 11. Showing active data links
- 12. Displaying throughput statistic
- e)
- 13. Showing configured routing tables
- 14. Displaying 802.11 channel access state
- f)
- 15. Showing active network routes
- g)
- 16. Displaying physical environment
- 17. Displaying obstacle loss
- 18. Showing packet drops
- h)
- 19. Displaying transport connections
- 20. Showing link breaks
- 21. Visualizing handovers
- 22. Displaying changing routes
- ...
- 32. Styling visualizations
- 33. Recording a deterministic video of the simulation
- 34. Moving camera through a path during the simulation
- 35. Controlling animation speed from ns to real time
- todo
- ----
- add AODV to all nodes
- minden host kulon subnet: 255.255.255.255
- add switches between servers and routers
- move server1 to router2
- add extra unused servers to switches
- increase communication range
- add access point3 near origin
- pedestrians don't handover
- 2d,3d paralell
- simple-->complicated, mindig annyi kell, amin a visualizationt el lehet magyarázni es nem tul zajos
- example
- -------
- non-trivial network topology for routing
- wifi
- obstacle
- movement
- earth
- visualization features
- ----------------------
- no visuaization
- simple vs. integrated
- multiple different visualization (canvases)
- packet transmission on datarate channel
- 2d, 3d
- sub-visualizations
- filtering
- styling
- animation speed
- controlling 3d camera
- video recording
- visualizable phenomenon
- -----------------------
- -handover
- -movement trail
- -orientation
- -transmissions/receptions
- -communication/interference ranges
- -propagation
- interference?
- -3D model
- -3D map
- -physical objects
- collision?
- multipath?
- tunneling?
- visualizers
- -----------
- -data links
- -ieee 802.11 association
- -info
- -interface table
- -link break
- -medium
- -mobility
- -network node
- -network route
- -packet drop
- -physical environment
- -physical links
- -routing table
- -scene
- -earth
- -statistic
- -obstacle loss
- -transport connection
- transport route?
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