/* * connection_Setup.h * * Created on: Nov 27, 2017 * Author: anay */ #ifndef CONNECTION_CONNECTION_SETUP_H_ #define CONNECTION_CONNECTION_SETUP_H_ #include #include #include #include #include "Connection/connection.h" #include "Connection/sockets.h" class connection_Setup: public send_UDP { private: UDPSocket socket; uint64_t CID; Long_Header *pkt; uint32_t PN = 1; uint32_t version; uint32_t lastAckPn; public: void initialize(int stage); void handleMessage(cMessage *msg); void sendVersionNegotiation(); void receiveVersionNegotiation(Long_Header *pkt); void sendClientInitial(uint32_t version, const char* string); void receiveClientInitial(Long_Header *pkt); void sendClientCleartext(uint32_t version, const char* string); void receiveClientCleartext(Long_Header *pkt); void sendServerStatelessRetry(uint32_t version, const char* string); void receiveServerStatelessRetry(Long_Header *pkt); void sendServerCleartext(uint32_t version, const char* string); void receiveServerCleartext(Long_Header *pkt); void sendRTTProtected(uint32_t version, const char* string); void receiveRTTProtected(Long_Header *pkt); }; #endif /* CONNECTION_CONNECTION_SETUP_H_ */