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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TriggerDetectorSeries : MonoBehaviour
- {
- private void OnTriggerEnter(Collider other)
- {
- if (other.CompareTag("WristLeft"))
- {
- // Destroy visualization step if it is touched
- Destroy(gameObject.transform.parent.gameObject);
- }
- else if (other.CompareTag("WristRight"))
- {
- Destroy(gameObject.transform.parent.gameObject);
- }
- }
- }
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