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- using RootSystem = System;
- using System.Linq;
- using System.Collections.Generic;
- namespace Windows.Kinect
- {
- //
- // Windows.Kinect.Vector4
- //
- [RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
- public struct Vector4
- {
- public float X { get; set; }
- public float Y { get; set; }
- public float Z { get; set; }
- public float W { get; set; }
- public override int GetHashCode()
- {
- return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
- }
- public override bool Equals(object obj)
- {
- if (!(obj is Vector4))
- {
- return false;
- }
- return this.Equals((Vector4)obj);
- }
- public bool Equals(Vector4 obj)
- {
- return X.Equals(obj.X) && Y.Equals(obj.Y) && Z.Equals(obj.Z) && W.Equals(obj.W);
- }
- public static bool operator ==(Vector4 a, Vector4 b)
- {
- return a.Equals(b);
- }
- public static bool operator !=(Vector4 a, Vector4 b)
- {
- return !(a.Equals(b));
- }
- }
- }
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