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-
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
-
- public class SoundBowClick : MonoBehaviour
- {
- public AudioClip bowClick;
- public AnimationCurve pitchTensionCurve;
- public float minPitch;
- public float maxPitch;
- AudioSource thisAudioSource;
-
- void Awake()
- {
- thisAudioSource = GetComponent<AudioSource>();
- }
-
- public void PlayBowTensionClicks( float normalizedTension )
- {
-
- float y = pitchTensionCurve.Evaluate( normalizedTension );
- thisAudioSource.pitch = ( ( maxPitch - minPitch ) * y ) + minPitch;
- thisAudioSource.PlayOneShot( bowClick );
- }
- }
- }
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