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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Kinect = Windows.Kinect;
- public class PlayerReplay : MonoBehaviour
- {
- public Transform[] joints = new Transform[25];
- public Material boneMaterial;
- private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
- {
- { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
- { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
- { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
- { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
- { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
- { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
- { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
- { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
- { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
- { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
- { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
- { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
- { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
- { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
- { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
- { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
- { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
- { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
- { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
- { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
- { Kinect.JointType.Neck, Kinect.JointType.Head },
- };
- // (need to implement controller click to trigger save)
- public void Save()
- {
- if(joints[0] == null)
- {
- Debug.Log("joints have not been assigned");
- return;
- }
- SaveSystem.Save(this);
- Debug.Log("Save success");
- }
- public void Load()
- {
- JointsData data = SaveSystem.Load();
- if (data == null)
- {
- Debug.Log("Load failed");
- return;
- }
- // Create GameObject body
- GameObject body = new GameObject("Recorded Body");
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- // skip if head joint
- if (jt == Kinect.JointType.Head)
- continue;
- // Create GameObject cubes for joints
- GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
- LineRenderer lr = jointObj.AddComponent<LineRenderer>();
- lr.positionCount = 2;
- lr.material = boneMaterial;
- lr.startWidth = 0.3f;
- lr.endWidth = 0.3f;
- jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
- jointObj.name = jt.ToString();
- jointObj.transform.position = new Vector3(data.jointsPositionsX[(int)jt], data.jointsPositionsY[(int)jt], data.jointsPositionsZ[(int)jt]);
- jointObj.transform.parent = body.transform;
- }
- // Connect the joints with LineRenderer
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- // skip if dictionary not contains the joint or neck joint
- if (!_BoneMap.ContainsKey(jt) || jt == Kinect.JointType.Neck)
- continue;
- Transform jointObj = body.transform.Find(jt.ToString());
- LineRenderer lr = jointObj.GetComponent<LineRenderer>();
- Transform targetJoint = body.transform.Find(_BoneMap[jt].ToString());
- lr.SetPosition(0, jointObj.localPosition);
- lr.SetPosition(1, targetJoint.localPosition);
- }
- Debug.Log("Load success");
- }
- }
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