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- using System.Collections.Generic;
- using UnityEngine;
- using Kinect = Windows.Kinect;
- public class BodySourceView : MonoBehaviour
- {
- public Transform[] joints;
- public GameObject BodySourceManager;
- public Transform cameraRig;
- public PlayerReplay playerReplay;
- public ModeController modeController;
- public GameObject body;
- public bool wristLeftLate;
- public bool wristRightLate;
- private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
- private BodySourceManager _BodyManager;
- private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
- {
- { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
- { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
- { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
- { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
- { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
- { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
- { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
- { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
- { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
- { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
- { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
- { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
- { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
- { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
- { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
- { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
- { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
- { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
- { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
- { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
- { Kinect.JointType.Neck, Kinect.JointType.Head },
- };
- void Update()
- {
- if (BodySourceManager == null)
- {
- return;
- }
- _BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
- if (_BodyManager == null)
- {
- return;
- }
- Kinect.Body[] data = _BodyManager.GetData();
- if (data == null)
- {
- return;
- }
- List<ulong> trackedIds = new List<ulong>();
- foreach (var body in data)
- {
- if (body == null)
- {
- continue;
- }
- if (body.IsTracked)
- {
- trackedIds.Add(body.TrackingId);
- }
- }
- List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
- // First delete untracked bodies
- foreach (ulong trackingId in knownIds)
- {
- if (!trackedIds.Contains(trackingId))
- {
- Destroy(_Bodies[trackingId]);
- _Bodies.Remove(trackingId);
- }
- }
- foreach (var body in data)
- {
- if (body == null)
- {
- continue;
- }
- if (body.IsTracked)
- {
- if (!_Bodies.ContainsKey(body.TrackingId))
- {
- _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
- }
- RefreshBodyObject(body, _Bodies[body.TrackingId]);
- }
- }
- }
- private GameObject CreateBodyObject(ulong id)
- {
- body = new GameObject("Body:" + id);
- body.transform.parent = gameObject.transform;
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
- // Give WristLeft and WristRight rigidbody
- if (jt == Kinect.JointType.WristLeft)
- {
- jointObj.tag = "WristLeft";
- Rigidbody rb = jointObj.AddComponent<Rigidbody>();
- rb.useGravity = false;
- rb.isKinematic = true;
- }
- else if (jt == Kinect.JointType.WristRight)
- {
- jointObj.tag = "WristRight";
- Rigidbody rb = jointObj.AddComponent<Rigidbody>();
- rb.useGravity = false;
- rb.isKinematic = true;
- }
- LineRenderer lr = jointObj.AddComponent<LineRenderer>();
- //lr.SetVertexCount(2);
- lr.positionCount = 2;
- //lr.SetWidth(0.05f, 0.05f);
- lr.startWidth = 0.05f;
- lr.endWidth = 0.05f;
- Material whiteDiffuseMat = new Material(Shader.Find("Sprites/Default"));
- whiteDiffuseMat.color = new Color(1, 1, 1, 0.5f);
- lr.material = whiteDiffuseMat;
- jointObj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
- jointObj.name = jt.ToString();
- jointObj.transform.parent = body.transform;
- }
- return body;
- }
- private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
- {
- Vector3[] initJoints = new Vector3[25];
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- Kinect.Joint sourceJoint = body.Joints[jt];
- initJoints[(int)jt] = GetVector3FromJoint(sourceJoint);
- }
- Vector3[] rescaledJoints = RescaleJoints(initJoints);
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- Kinect.Joint sourceJoint = body.Joints[jt];
- Kinect.Joint? targetJoint = null;
- if (_BoneMap.ContainsKey(jt))
- {
- targetJoint = body.Joints[_BoneMap[jt]];
- }
- Transform jointObj = bodyObject.transform.Find(jt.ToString());
- //jointObj.localPosition = GetVector3FromJoint(sourceJoint);
- jointObj.localPosition = rescaledJoints[(int)jt];
- if (jt == Kinect.JointType.Head)
- {
- // Make head joint invisible
- jointObj.GetComponent<Renderer>().enabled = false;
- }
- if (jt == Kinect.JointType.Neck)
- {
- // Make camera follow the neck
- if (modeController.perspective == ModeController.Perspective.FirstPersonPerspective)
- {
- cameraRig.localPosition = new Vector3(jointObj.localPosition.x, jointObj.localPosition.y + 0.05f, jointObj.localPosition.z - 0.03f);
- jointObj.GetComponent<Renderer>().enabled = false;
- }
- else
- {
- cameraRig.localPosition = new Vector3(jointObj.localPosition.x, jointObj.localPosition.y + 0.1f, jointObj.localPosition.z + 0.5f);
- }
- }
- // Make these joints invisible
- if (jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
- || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
- || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
- {
- jointObj.GetComponent<Renderer>().enabled = false;
- }
- LineRenderer lr = jointObj.GetComponent<LineRenderer>();
- if (targetJoint.HasValue && jt != Kinect.JointType.Neck && jt != Kinect.JointType.ThumbLeft && jt != Kinect.JointType.ThumbRight
- && jt != Kinect.JointType.HandLeft && jt != Kinect.JointType.HandRight
- && jt != Kinect.JointType.HandTipLeft && jt != Kinect.JointType.HandTipRight) // Do not make LineRenderer for these joints
- {
- lr.SetPosition(0, jointObj.localPosition);
- //lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
- lr.SetPosition(1, rescaledJoints[(int)_BoneMap[jt]]);
- // Coloring the line renderer
- //lr.SetColors(GetColorForState(sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
- //lr.startColor = GetColorForState(sourceJoint.TrackingState);
- //lr.endColor = GetColorForState(targetJoint.Value.TrackingState);
- }
- else
- {
- lr.enabled = false;
- }
- if (modeController.perspective == ModeController.Perspective.FirstPersonPerspective && jt == Kinect.JointType.SpineShoulder)
- {
- lr.enabled = false;
- }
- // Record joints to PlayerReplay.cs
- playerReplay.joints[(int)jt] = jointObj;
- }
- }
- private static Color GetColorForState(Kinect.TrackingState state)
- {
- switch (state)
- {
- case Kinect.TrackingState.Tracked:
- return Color.green;
- case Kinect.TrackingState.Inferred:
- return Color.red;
- default:
- return Color.black;
- }
- }
- private Vector3 GetVector3FromJoint(Kinect.Joint joint)
- {
- //return new Vector3(joint.Position.X * -10, joint.Position.Y * 10, joint.Position.Z * 10);
- return new Vector3(joint.Position.X * -1, joint.Position.Y, joint.Position.Z);
- }
- private Quaternion ConvertKinectOrientationToUnity(Kinect.Vector4 orientation)
- {
- Quaternion orientationUnity;
- orientationUnity.x = -orientation.X;
- orientationUnity.y = orientation.Y;
- orientationUnity.z = orientation.Z;
- orientationUnity.w = orientation.W;
- return orientationUnity;
- }
- private Vector3[] RescaleJoints(Vector3[] initJoints)
- {
- Vector3[] rescaledJoints = new Vector3[25];
- rescaledJoints[(int)Kinect.JointType.SpineBase] = Vector3.zero;
- // Lower part
- rescaledJoints[(int)Kinect.JointType.HipLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineBase], initJoints[(int)Kinect.JointType.HipLeft], 0.08f) + rescaledJoints[(int)Kinect.JointType.SpineBase];
- rescaledJoints[(int)Kinect.JointType.HipRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineBase], initJoints[(int)Kinect.JointType.HipRight], 0.08f) + rescaledJoints[(int)Kinect.JointType.SpineBase];
- rescaledJoints[(int)Kinect.JointType.KneeLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.HipLeft], initJoints[(int)Kinect.JointType.KneeLeft], 0.25f) + rescaledJoints[(int)Kinect.JointType.HipLeft];
- rescaledJoints[(int)Kinect.JointType.KneeRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.HipRight], initJoints[(int)Kinect.JointType.KneeRight], 0.25f) + rescaledJoints[(int)Kinect.JointType.HipRight];
- rescaledJoints[(int)Kinect.JointType.AnkleLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.KneeLeft], initJoints[(int)Kinect.JointType.AnkleLeft], 0.15f) + rescaledJoints[(int)Kinect.JointType.KneeLeft];
- rescaledJoints[(int)Kinect.JointType.AnkleRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.KneeRight], initJoints[(int)Kinect.JointType.AnkleRight], 0.15f) + rescaledJoints[(int)Kinect.JointType.KneeRight];
- rescaledJoints[(int)Kinect.JointType.FootLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.AnkleLeft], initJoints[(int)Kinect.JointType.FootLeft], 0.1f) + rescaledJoints[(int)Kinect.JointType.AnkleLeft] + new Vector3(0, 0.05f, 0);
- rescaledJoints[(int)Kinect.JointType.FootRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.AnkleRight], initJoints[(int)Kinect.JointType.FootRight], 0.1f) + rescaledJoints[(int)Kinect.JointType.AnkleRight] + new Vector3(0, 0.05f, 0);
- // Upper part
- rescaledJoints[(int)Kinect.JointType.SpineMid] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineBase], initJoints[(int)Kinect.JointType.SpineMid], 0.2f) + rescaledJoints[(int)Kinect.JointType.SpineBase];
- rescaledJoints[(int)Kinect.JointType.SpineShoulder] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineMid], initJoints[(int)Kinect.JointType.SpineShoulder], 0.2f) + rescaledJoints[(int)Kinect.JointType.SpineMid];
- rescaledJoints[(int)Kinect.JointType.ShoulderLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineShoulder], initJoints[(int)Kinect.JointType.ShoulderLeft], 0.1f) + rescaledJoints[(int)Kinect.JointType.SpineShoulder];
- rescaledJoints[(int)Kinect.JointType.ShoulderRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineShoulder], initJoints[(int)Kinect.JointType.ShoulderRight], 0.1f) + rescaledJoints[(int)Kinect.JointType.SpineShoulder];
- rescaledJoints[(int)Kinect.JointType.ElbowLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.ShoulderLeft], initJoints[(int)Kinect.JointType.ElbowLeft], 0.18f) + rescaledJoints[(int)Kinect.JointType.ShoulderLeft];
- rescaledJoints[(int)Kinect.JointType.ElbowRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.ShoulderRight], initJoints[(int)Kinect.JointType.ElbowRight], 0.18f) + rescaledJoints[(int)Kinect.JointType.ShoulderRight];
- rescaledJoints[(int)Kinect.JointType.WristLeft] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.ElbowLeft], initJoints[(int)Kinect.JointType.WristLeft], 0.2f) + rescaledJoints[(int)Kinect.JointType.ElbowLeft];
- rescaledJoints[(int)Kinect.JointType.WristRight] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.ElbowRight], initJoints[(int)Kinect.JointType.WristRight], 0.2f) + rescaledJoints[(int)Kinect.JointType.ElbowRight];
- rescaledJoints[(int)Kinect.JointType.Neck] = GetTargetJointWithDesiredLength(
- initJoints[(int)Kinect.JointType.SpineShoulder], initJoints[(int)Kinect.JointType.Neck], 0.07f) + rescaledJoints[(int)Kinect.JointType.SpineShoulder];
- return rescaledJoints;
- }
- private Vector3 GetTargetJointWithDesiredLength(Vector3 source, Vector3 target, float desiredLength)
- {
- Vector3 sourceToTarget = target - source;
- float length = sourceToTarget.magnitude;
- return sourceToTarget * desiredLength / length;
- }
- }
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