QualitySettings.asset 6.3 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!47 &1
  4. QualitySettings:
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  6. serializedVersion: 5
  7. m_CurrentQuality: 5
  8. m_QualitySettings:
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  10. name: Very Low
  11. pixelLightCount: 0
  12. shadows: 0
  13. shadowResolution: 0
  14. shadowProjection: 1
  15. shadowCascades: 1
  16. shadowDistance: 15
  17. shadowNearPlaneOffset: 3
  18. shadowCascade2Split: 0.33333334
  19. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  20. shadowmaskMode: 0
  21. blendWeights: 1
  22. textureQuality: 1
  23. anisotropicTextures: 0
  24. antiAliasing: 0
  25. softParticles: 0
  26. softVegetation: 0
  27. realtimeReflectionProbes: 0
  28. billboardsFaceCameraPosition: 0
  29. vSyncCount: 0
  30. lodBias: 0.3
  31. maximumLODLevel: 0
  32. streamingMipmapsActive: 0
  33. streamingMipmapsAddAllCameras: 1
  34. streamingMipmapsMemoryBudget: 512
  35. streamingMipmapsRenderersPerFrame: 512
  36. streamingMipmapsMaxLevelReduction: 2
  37. streamingMipmapsMaxFileIORequests: 1024
  38. particleRaycastBudget: 4
  39. asyncUploadTimeSlice: 2
  40. asyncUploadBufferSize: 16
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  46. pixelLightCount: 0
  47. shadows: 0
  48. shadowResolution: 0
  49. shadowProjection: 1
  50. shadowCascades: 1
  51. shadowDistance: 20
  52. shadowNearPlaneOffset: 3
  53. shadowCascade2Split: 0.33333334
  54. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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  56. blendWeights: 2
  57. textureQuality: 0
  58. anisotropicTextures: 0
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  60. softParticles: 0
  61. softVegetation: 0
  62. realtimeReflectionProbes: 0
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  64. vSyncCount: 0
  65. lodBias: 0.4
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  80. name: Medium
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  89. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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  92. textureQuality: 0
  93. anisotropicTextures: 1
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  95. softParticles: 0
  96. softVegetation: 0
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  100. lodBias: 0.7
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  105. streamingMipmapsRenderersPerFrame: 512
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  107. streamingMipmapsMaxFileIORequests: 1024
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  115. name: High
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  122. shadowNearPlaneOffset: 3
  123. shadowCascade2Split: 0.33333334
  124. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  125. shadowmaskMode: 1
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  127. textureQuality: 0
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  135. lodBias: 1
  136. maximumLODLevel: 0
  137. streamingMipmapsActive: 0
  138. streamingMipmapsAddAllCameras: 1
  139. streamingMipmapsMemoryBudget: 512
  140. streamingMipmapsRenderersPerFrame: 512
  141. streamingMipmapsMaxLevelReduction: 2
  142. streamingMipmapsMaxFileIORequests: 1024
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  144. asyncUploadTimeSlice: 2
  145. asyncUploadBufferSize: 16
  146. asyncUploadPersistentBuffer: 1
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  148. excludedTargetPlatforms: []
  149. - serializedVersion: 2
  150. name: Very High
  151. pixelLightCount: 3
  152. shadows: 2
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  156. shadowDistance: 70
  157. shadowNearPlaneOffset: 3
  158. shadowCascade2Split: 0.33333334
  159. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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  185. name: Ultra
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  192. shadowNearPlaneOffset: 3
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  194. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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  213. particleRaycastBudget: 4096
  214. asyncUploadTimeSlice: 2
  215. asyncUploadBufferSize: 16
  216. asyncUploadPersistentBuffer: 1
  217. resolutionScalingFixedDPIFactor: 1
  218. excludedTargetPlatforms: []
  219. m_PerPlatformDefaultQuality:
  220. Android: 2
  221. Lumin: 5
  222. Nintendo 3DS: 5
  223. Nintendo Switch: 5
  224. PS4: 5
  225. PSP2: 2
  226. Stadia: 5
  227. Standalone: 5
  228. WebGL: 3
  229. Windows Store Apps: 5
  230. XboxOne: 5
  231. iPhone: 2
  232. tvOS: 2