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-
- using UnityEngine;
- using System.Collections;
- using System;
- using Valve.VR;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- #pragma warning disable 0067
- namespace Valve.VR
- {
- [Serializable]
-
-
-
- public class SteamVR_Action_Vibration : SteamVR_Action_Out<SteamVR_Action_Vibration_Source_Map, SteamVR_Action_Vibration_Source>, ISerializationCallbackReceiver
- {
- public delegate void ActiveChangeHandler(SteamVR_Action_Vibration fromAction, SteamVR_Input_Sources fromSource, bool active);
- public delegate void ExecuteHandler(SteamVR_Action_Vibration fromAction, SteamVR_Input_Sources fromSource, float secondsFromNow, float durationSeconds, float frequency, float amplitude);
-
- public event ActiveChangeHandler onActiveChange
- { add { sourceMap[SteamVR_Input_Sources.Any].onActiveChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveChange -= value; } }
-
- public event ActiveChangeHandler onActiveBindingChange
- { add { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange -= value; } }
-
- public event ExecuteHandler onExecute
- { add { sourceMap[SteamVR_Input_Sources.Any].onExecute += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onExecute -= value; } }
- public SteamVR_Action_Vibration() { }
-
-
-
-
-
-
-
-
- public void Execute(float secondsFromNow, float durationSeconds, float frequency, float amplitude, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].Execute(secondsFromNow, durationSeconds, frequency, amplitude);
- }
-
-
-
-
- public void AddOnActiveChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveChange += functionToCall;
- }
-
-
-
-
- public void RemoveOnActiveChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveChange -= functionToStopCalling;
- }
-
-
-
- public void AddOnActiveBindingChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveBindingChange += functionToCall;
- }
-
-
-
- public void RemoveOnActiveBindingChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onActiveBindingChange -= functionToStopCalling;
- }
-
-
-
- public void AddOnExecuteListener(ExecuteHandler functionToCall, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onExecute += functionToCall;
- }
-
-
-
- public void RemoveOnExecuteListener(ExecuteHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
- {
- sourceMap[inputSource].onExecute -= functionToStopCalling;
- }
-
-
-
-
- public override float GetTimeLastChanged(SteamVR_Input_Sources inputSource)
- {
- return sourceMap[inputSource].timeLastExecuted;
- }
- void ISerializationCallbackReceiver.OnBeforeSerialize()
- {
- }
- void ISerializationCallbackReceiver.OnAfterDeserialize()
- {
- InitAfterDeserialize();
- }
- public override bool IsUpdating(SteamVR_Input_Sources inputSource)
- {
- return sourceMap.IsUpdating(inputSource);
- }
- }
- public class SteamVR_Action_Vibration_Source_Map : SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>
- {
- public bool IsUpdating(SteamVR_Input_Sources inputSource)
- {
- int sourceIndex = (int)inputSource;
- return sources[sourceIndex].timeLastExecuted != 0;
- }
- }
- public class SteamVR_Action_Vibration_Source : SteamVR_Action_Out_Source
- {
-
- public event SteamVR_Action_Vibration.ActiveChangeHandler onActiveChange;
-
- public event SteamVR_Action_Vibration.ActiveChangeHandler onActiveBindingChange;
-
- public event SteamVR_Action_Vibration.ExecuteHandler onExecute;
-
-
- public override bool active { get { return activeBinding && setActive; } }
-
- public override bool activeBinding { get { return true; } }
-
- public override bool lastActive { get; protected set; }
-
- public override bool lastActiveBinding { get { return true; } }
-
- public float timeLastExecuted { get; protected set; }
- protected SteamVR_Action_Vibration vibrationAction;
-
-
-
-
- public override void Initialize()
- {
- base.Initialize();
- lastActive = true;
- }
- public override void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource)
- {
- base.Preinitialize(wrappingAction, forInputSource);
- vibrationAction = (SteamVR_Action_Vibration)wrappingAction;
- }
-
-
-
-
-
-
-
-
- public void Execute(float secondsFromNow, float durationSeconds, float frequency, float amplitude)
- {
- if (SteamVR_Input.isStartupFrame)
- return;
- timeLastExecuted = Time.realtimeSinceStartup;
- EVRInputError err = OpenVR.Input.TriggerHapticVibrationAction(handle, secondsFromNow, durationSeconds, frequency, amplitude, inputSourceHandle);
-
- if (err != EVRInputError.None)
- Debug.LogError("<b>[SteamVR]</b> TriggerHapticVibrationAction (" + fullPath + ") error: " + err.ToString() + " handle: " + handle.ToString());
- if (onExecute != null)
- onExecute.Invoke(vibrationAction, inputSource, secondsFromNow, durationSeconds, frequency, amplitude);
- }
- }
-
-
-
- public interface ISteamVR_Action_Vibration : ISteamVR_Action_Out
- {
-
-
-
-
-
-
-
-
- void Execute(float secondsFromNow, float durationSeconds, float frequency, float amplitude, SteamVR_Input_Sources inputSource);
- }
- }
- #pragma warning restore 0067
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