Visualizer_FadeInSeries.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Kinect = Windows.Kinect;
  5. public class Visualizer_FadeInSeries : MonoBehaviour
  6. {
  7. public Material boneMaterial;
  8. public Material transparentMat;
  9. public BodySourceView bsv;
  10. private List<JointsData> jointsDataSeries = new List<JointsData>();
  11. private List<float> recordingTimesSeries = new List<float>();
  12. private float t;
  13. private bool beginUpdate;
  14. private List<GameObject> bodies = new List<GameObject>();
  15. void Update()
  16. {
  17. if (!beginUpdate)
  18. return;
  19. if (t >= 1)
  20. {
  21. Destroy(gameObject);
  22. return;
  23. }
  24. t += Time.deltaTime / 8;
  25. }
  26. public void SetData(List<JointsData> jointsDataSeries, List<float> recordingTimesSeries)
  27. {
  28. this.jointsDataSeries = jointsDataSeries;
  29. this.recordingTimesSeries = recordingTimesSeries;
  30. }
  31. public void ShowBody()
  32. {
  33. Vector3[] prevRescaledJoints = new Vector3[25];
  34. for (int i = 0; i < jointsDataSeries.Count; i++)
  35. {
  36. // Create GameObject body
  37. GameObject body = new GameObject("Recorded Body (Visualizer_FadeInSeries) " + i);
  38. body.transform.parent = gameObject.transform;
  39. bodies.Add(body);
  40. JointsData jd = jointsDataSeries[i];
  41. Vector3[] joints = HelperScript.ConvertJointsDataToVector3Array(jd);
  42. Vector3[] rescaledJoints = HelperScript.RescaleJoints(joints);
  43. for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
  44. {
  45. // Skip these joints
  46. if (jt == Kinect.JointType.Head || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
  47. || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
  48. || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
  49. continue;
  50. // Create GameObject cubes for joints
  51. GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
  52. jointObj.GetComponent<MeshRenderer>().material = transparentMat;
  53. // Give BoxCollider.isTrigger true and TriggerDetector to WristLeft and WristRight
  54. if (jt == Kinect.JointType.WristLeft || jt == Kinect.JointType.WristRight)
  55. {
  56. jointObj.GetComponent<BoxCollider>().isTrigger = true;
  57. jointObj.AddComponent<TriggerDetectorSeries>();
  58. }
  59. LineRenderer lr = jointObj.AddComponent<LineRenderer>();
  60. lr.positionCount = 2;
  61. lr.material = boneMaterial;
  62. lr.startWidth = 0.05f;
  63. lr.endWidth = 0.05f;
  64. jointObj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
  65. jointObj.name = jt.ToString();
  66. jointObj.transform.position = rescaledJoints[(int)jt];
  67. jointObj.transform.parent = body.transform;
  68. // Don't show joint if current and previous are almost the same position
  69. if (i > 0)
  70. {
  71. Vector3 prev = prevRescaledJoints[(int)jt];
  72. float distance = (jointObj.transform.position - prev).magnitude;
  73. if (distance < 0.05f)
  74. {
  75. jointObj.SetActive(false);
  76. }
  77. }
  78. // Set alpha depends on i
  79. Color newColor = new Color(0.8f, 1, 0, Mathf.Lerp(0, 1, (float)(i + 1) / jointsDataSeries.Count));
  80. jointObj.GetComponent<MeshRenderer>().material.color = newColor;
  81. jointObj.GetComponent<LineRenderer>().startColor = newColor;
  82. jointObj.GetComponent<LineRenderer>().endColor = newColor;
  83. // Remove LineRenderer component from neck
  84. if (jt == Kinect.JointType.Neck)
  85. {
  86. Destroy(jointObj.GetComponent<LineRenderer>());
  87. }
  88. prevRescaledJoints = rescaledJoints;
  89. }
  90. // Connect the joints with LineRenderer
  91. for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
  92. {
  93. // Skip if dictionary not contains the joint or other these joints
  94. if (!HelperScript._BoneMap.ContainsKey(jt) || jt == Kinect.JointType.Neck
  95. || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
  96. || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
  97. || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
  98. continue;
  99. Transform jointObj = body.transform.Find(jt.ToString());
  100. Transform targetJoint = body.transform.Find(HelperScript._BoneMap[jt].ToString());
  101. LineRenderer lr = jointObj.GetComponent<LineRenderer>();
  102. lr.SetPosition(0, jointObj.localPosition);
  103. lr.SetPosition(1, targetJoint.localPosition);
  104. }
  105. }
  106. beginUpdate = true;
  107. }
  108. private void OnDestroy()
  109. {
  110. foreach (GameObject go in bodies)
  111. {
  112. Destroy(go);
  113. }
  114. }
  115. }