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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TriggerDetectorSeries : MonoBehaviour
- {
- private void OnTriggerEnter(Collider other)
- {
- if (other.CompareTag("WristLeft"))
- {
- //other.GetComponent<Renderer>().material.color = new Color(1, 1, 1);
- //other.GetComponent<LineRenderer>().startColor = new Color(1, 1, 1);
- //BodySourceView bsv = other.GetComponentInParent<BodySourceView>();
- //bsv.wristLeftLate = false;
- //Visualizer_FadeInSeries vfi = GetComponentInParent<Visualizer_FadeInSeries>();
- //vfi.wristLeftTriggered = true;
- // TODO: Destroy visualization step if it is touched (need to test)
- Destroy(gameObject.transform.parent);
- }
- else if (other.CompareTag("WristRight"))
- {
- //other.GetComponent<Renderer>().material.color = new Color(1, 1, 1);
- //other.GetComponent<LineRenderer>().startColor = new Color(1, 1, 1);
- //BodySourceView bsv = other.GetComponentInParent<BodySourceView>();
- //bsv.wristRightLate = false;
- //Visualizer_FadeInSeries vfi = GetComponentInParent<Visualizer_FadeInSeries>();
- //vfi.wristRightTriggered = true;
- Destroy(gameObject.transform.parent);
- }
- }
- }
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