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-
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
-
- public class ExplosionWobble : MonoBehaviour
- {
-
- public void ExplosionEvent( Vector3 explosionPos )
- {
- var rb = GetComponent<Rigidbody>();
- if ( rb )
- {
- rb.AddExplosionForce( 2000, explosionPos, 10.0f );
- }
- }
- }
- }
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